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[CSS] Spawn Tools 7


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hamilton5
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Join Date: Oct 2012
Location: USA
Old 11-08-2013 , 01:34   Re: [CSS] Spawn Tools 7
Reply With Quote #201

but, it's not even an attachment ;\

https://forums.alliedmods.net/showpo...&postcount=166
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Doc-Holiday
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Join Date: Jul 2007
Old 11-09-2013 , 03:07   Re: Re: [CSS] Spawn Tools 7
Reply With Quote #202

Quote:
Originally Posted by hamilton5 View Post
but, it's not even an attachment ;\

https://forums.alliedmods.net/showpo...&postcount=166
No Cpy pate it and compile it's pretty easy.

IT'S not my plugin just added csgo support so just supplied the code
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ximenchoufeng
Member
Join Date: Jul 2013
Old 11-15-2013 , 05:21   Re: [CSS] Spawn Tools 7
Reply With Quote #203

csgo 支持?
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Doc-Holiday
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Join Date: Jul 2007
Old 11-15-2013 , 10:26   Re: Re: [CSS] Spawn Tools 7
Reply With Quote #204

Quote:
Originally Posted by ximenchoufeng View Post
csgo 支持?
Find the post I made. It adds csgo support
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ximenchoufeng
Member
Join Date: Jul 2013
Old 11-18-2013 , 00:34   Re: [CSS] Spawn Tools 7
Reply With Quote #205

Quote:
Originally Posted by Doc-Holiday View Post
Find the post I made. It adds csgo support
我的服务器用的 spawn tolls + deathmatch
设置好了出生点,我杀了一个人之后 服务器shutdown
missing shutdown function for sys_initauthentication <> :sys_shutdownAuthentication<>
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Acanuck
Junior Member
Join Date: Feb 2014
Old 02-27-2014 , 04:52   Re: [CSS] Spawn Tools 7
Reply With Quote #206

Quote:
Originally Posted by Doc-Holiday View Post
Any news if this can be updated to support the map workshop of CSGO?

It works for the maps by default but doesnt know how to look for the map in the 'workshop/125488374/de_dust2_se'

Im assuming because 'workshop/125488374/de_dust2_se' <---- is an invalid map name lol.

It is trying to name the file the above... (not the path but the actual file name.)

Code:
L 03/04/2013 - 01:57:05: [SpawnTools7.smx] Current Map: workshop/125488374/de_dust2_se
L 03/04/2013 - 01:57:05: [SpawnTools7.smx] Config Path: addons/sourcemod/configs/spawntools7
L 03/04/2013 - 01:57:05: [SpawnTools7.smx] Config File: workshop/125488374/de_dust2_se.cfg
EDIT: Or anyway to trip the workshop/125488374 from the map name?

EDIT: This is what i came up with.
Spoiler
A recent CS:GO update trimmed the "workshop" prefix from workshop map names. If you look at the community server list, you'll see map names are shown with this nomenclature now: "/12246843/de_cortona" for example.

This means Doc-Holiday's code needs to be edited ever so slightly. In the line where it says:
PHP Code:
if(StrContains(mapName"workshop"false) != -1
if you change "workshop" to "/", that worked for me.

Then compile, as Doc-Holiday says, and you should be able to play around with spawn points on workshop maps once more!

I don't know about anyone else, but this plugin has become all the more pertinent now that there is a vast number of quality maps on offer, which are quick to download (goodbye sv_download!), which you don't have to update yourself, which don't need to go into a silly mapgroup without breaking the server and which are often way better than the stock matchmaking maps that we've been playing on for a decade (de_dust, come on seriously ...)
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hamilton5
Veteran Member
Join Date: Oct 2012
Location: USA
Old 02-27-2014 , 17:30   Re: [CSS] Spawn Tools 7
Reply With Quote #207

Quote:
Originally Posted by Acanuck View Post
A recent CS:GO update trimmed the "workshop" prefix from workshop map names. If you look at the community server list, you'll see map names are shown with this nomenclature now: "/12246843/de_cortona" for example.

good eye. I assume GetCurrentMap still gets the full workshop/id/name path tho because of how those maps are reported in 'status' and maphistory

Last edited by hamilton5; 02-27-2014 at 17:33.
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Doc-Holiday
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Join Date: Jul 2007
Old 02-28-2014 , 23:28   Re: [CSS] Spawn Tools 7
Reply With Quote #208

Quote:
Originally Posted by hamilton5 View Post
good eye. I assume GetCurrentMap still gets the full workshop/id/name path tho because of how those maps are reported in 'status' and maphistory
In HLSW and on my CSGO servers were my version is running still shows workshop/#####/Map_Name

So not sure what update your talking about. but mine still works.
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hamilton5
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Join Date: Oct 2012
Location: USA
Old 03-01-2014 , 03:03   Re: [CSS] Spawn Tools 7
Reply With Quote #209

Quote:
Originally Posted by Doc-Holiday View Post
In HLSW and on my CSGO servers were my version is running still shows workshop/#####/Map_Name

So not sure what update your talking about. but mine still works.

Well another update has come out since... And it probably had something todo with why in the that update they fixed people being able to use workshop maps. Yes, it is now back to workshop/id/name paths.
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Acanuck
Junior Member
Join Date: Feb 2014
Old 03-03-2014 , 14:47   Re: [CSS] Spawn Tools 7
Reply With Quote #210

Quote:
Originally Posted by hamilton5 View Post
Well another update has come out since... And it probably had something todo with why in the that update they fixed people being able to use workshop maps. Yes, it is now back to workshop/id/name paths.
Yep, all back to normal now.

On a side note, does anyone know how to avoid spawn stacking? No matter how spaced out my points are or how many extra points there are compared with the number of players spawning, I can't seem to avoid it. Also tried completely removing default spawns and starting afresh, but still no luck.
I know someone else has commented on this elsewhere.

I've only ever noticed this on workshop maps, so perhaps there's a clue there.

Any ideas?
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