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[L4D & L4D2] Auto Infected Spawner


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RU_6uK
SourceMod Donor
Join Date: May 2010
Old 07-11-2013 , 08:07   Re: [L4D & L4D2] Auto Infected Spawner
Reply With Quote #41

https://forums.alliedmods.net/showthread.php?t=220325
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Munch
Senior Member
Join Date: May 2012
Location: Liverpool UK
Old 07-11-2013 , 20:31   Re: [L4D & L4D2] Auto Infected Spawner
Reply With Quote #42

Edit the "l4d2_autoIS.sp" find the 2 instances of "z_spawn" change to "z_spawn_old"
Do not change the 2 instances of "z_spawn_safety_range"

compile and test. Or use my compiled smx

Works for me. Let me know if it works for you.
Attached Files
File Type: smx l4d2_autoIS.smx (17.1 KB, 552 views)
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gilmon
Senior Member
Join Date: Feb 2011
Location: China
Old 07-12-2013 , 10:52   Re: [L4D & L4D2] Auto Infected Spawner
Reply With Quote #43

Quote:
Originally Posted by Munch View Post
Edit the "l4d2_autoIS.sp" find the 2 instances of "z_spawn" change to "z_spawn_old"
Do not change the 2 instances of "z_spawn_safety_range"

compile and test. Or use my compiled smx

Works for me. Let me know if it works for you.
Did you tried bind a key then spawn a SI? that's will spawn at your cursor too,the "auto" still don't work..

Last edited by gilmon; 07-12-2013 at 10:57.
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Munch
Senior Member
Join Date: May 2012
Location: Liverpool UK
Old 07-12-2013 , 12:26   Re: [L4D & L4D2] Auto Infected Spawner
Reply With Quote #44

Not sure what you mean by "the "auto" still don't work"
The 2nd July update broke this plugin, Causing the specials to spawn on top or in front instead of somewhere out of sight of players

The above fix simply updates the cmd "z_spawn" to "z_spawn_old" in the "l4d2_autoIS.sp" script file which was then compiled to create the "l4d2_autoIS.smx" plugin.

While the Auto Infected Spawner uses the z_spawn cmd it is not specific to AIS. The z_spawn cmd is a general cvar which can be used wether or not you have the AIS installed or not.

If you have a key bound to spawn a special like:
"bind "q" "sm_cheat z_spawn <special> auto"

My question to you would be "How are you going to know if the special you spawn was by you and not the director as it spawn's specials out of sight of players.

On another point
The included files below can spawn up to 28 specials at once. This is best used if you want to fight specials only and is best used with these cvars: z_common_limit 0; z_background_limit 0; director_no_mobs 0 unless your a tought guy of corse in which case Good Luck...trust me you'll need it.
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_autoIS.sp - 1621 views - 36.8 KB)
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Last edited by Munch; 07-09-2014 at 07:02. Reason: Added plugin to spawn 28 specials at once
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gilmon
Senior Member
Join Date: Feb 2011
Location: China
Old 07-12-2013 , 21:27   Re: [L4D & L4D2] Auto Infected Spawner
Reply With Quote #45

Quote:
Originally Posted by Munch View Post
Not sure what you mean by "the "auto" still don't work"
I mean if I try to use a special key to spawn a SI that one will spawn at your cursor,not "auto set how far from the player".

and..I notice the tank still spawn very near from the player last day(from head or somewhere else),maybe your new version fix it now,I don't have time to test it.

Last edited by gilmon; 07-12-2013 at 21:31.
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Munch
Senior Member
Join Date: May 2012
Location: Liverpool UK
Old 07-12-2013 , 22:41   Re: [L4D & L4D2] Auto Infected Spawner
Reply With Quote #46

If your using a keybind to spawn specials, this has nothing to do with the "Auto Infected Spawner" and my fix will not help you.

What is the keybind your using
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gilmon
Senior Member
Join Date: Feb 2011
Location: China
Old 07-13-2013 , 07:14   Re: [L4D & L4D2] Auto Infected Spawner
Reply With Quote #47

Well eh.. after some check everything is right,sorry

but your new version with sp there's a big error:

max SI number can't auto spawn more than 2 SI(not count tank),but your old version it's right,please check it
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T.n.K Ticket
Junior Member
Join Date: Nov 2012
Old 07-13-2013 , 14:50   Re: [L4D & L4D2] Auto Infected Spawner
Reply With Quote #48

The Tank did not appear in the middle of the stage only at the end. It was a bug that no one at the time fixed.
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tickle_
New Member
Join Date: May 2013
Old 07-21-2013 , 15:07   Re: [L4D & L4D2] Auto Infected Spawner
Reply With Quote #49

I had the same problem and "z_spawn_old" fixed it. Thanks!

Quote:
Originally Posted by Munch View Post
Edit the "l4d2_autoIS.sp" find the 2 instances of "z_spawn" change to "z_spawn_old"
Do not change the 2 instances of "z_spawn_safety_range"

compile and test. Or use my compiled smx

Works for me. Let me know if it works for you.
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Serpentdipity
Member
Join Date: Oct 2012
Old 07-27-2013 , 07:38   Re: [L4D & L4D2] Auto Infected Spawner
Reply With Quote #50

Quote:
Originally Posted by gilmon View Post
Well eh.. after some check everything is right,sorry

but your new version with sp there's a big error:

max SI number can't auto spawn more than 2 SI(not count tank),but your old version it's right,please check it
i have attached two versions: one that spawns 6 and another which spawns 8. both are on short timers so make sure to change those to whatever you desire.
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_autoISredux6.sp - 909 views - 36.8 KB)
File Type: smx l4d2_autoISredux6.smx (16.4 KB, 458 views)
File Type: sp Get Plugin or Get Source (l4d2_autoISredux8.sp - 942 views - 36.8 KB)
File Type: smx l4d2_autoISredux8.smx (16.3 KB, 527 views)
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