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[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>


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versatile_bfg
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Join Date: Feb 2012
Old 10-09-2013 , 19:45   Re: [CS:GO] WarMod [BFG] <Beta v0.1.5, 23-Sep-2013>
Reply With Quote #41

Quote:
Originally Posted by dothem View Post
Great plugin, but many bugs.

1. The server crashes after loading new sourcemod. If i put the 1.5 Sourcemod in the csgo folder, and then my setted up configs, it will work. after restarting my server (close the cmd) it will crash again. then I have to put the files again in the folder.

2. how to set up the database? is there any SQL to create the table? or does it byself?
Sourcemod 1.5 is the only one I have tested it on. I wont test on 1.6 until a stable release.

For the SQL stuff, I didn't create that part. I believe it creates it self just edit the database file with this:
SQL info:
Add this to your databases.cfg:
Code:
/** uncomment and edit if you wish to use warmod's automatic result uploading via mysql
"warmod"
{
"driver" "mysql"
"host" "localhost"
"database" "warmod"
"user" "root"
"pass" ""
//"timeout" "0"
//"port" "0"
}
**/
Two Cvars:
wm_upload_results, "0", "Enable or disable the uploading of match results via MySQL"
wm_table_name, "wm_results", "The MySQL table name to store match results in"
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duydangle
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Join Date: May 2010
Old 10-20-2013 , 05:35   Re: [CS:GO] WarMod [BFG] <Beta v0.1.5, 23-Sep-2013>
Reply With Quote #42

Can the plugin use CSGO match start instead of three restart? I found that if we use csgo match start, when match is over the map is end, people can get drop and a map vote is issued to change to the next map.
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versatile_bfg
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Join Date: Feb 2012
Old 10-21-2013 , 23:40   Re: [CS:GO] WarMod [BFG] <Beta v0.1.5, 23-Sep-2013>
Reply With Quote #43

Quote:
Originally Posted by duydangle View Post
Can the plugin use CSGO match start instead of three restart? I found that if we use csgo match start, when match is over the map is end, people can get drop and a map vote is issued to change to the next map.
I'll see what I can do. But for the moment next version is just going to be bug fixes and that is when I can get around to it.

If someone more active wants to help or even take over let me know. Not sure how much time and how energetic I will be for this. (slowly getting over this game tbh )
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duydangle
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Join Date: May 2010
Old 10-22-2013 , 02:02   Re: [CS:GO] WarMod [BFG] <Beta v0.1.5, 23-Sep-2013>
Reply With Quote #44

Quote:
Originally Posted by versatile_bfg View Post
I'll see what I can do. But for the moment next version is just going to be bug fixes and that is when I can get around to it.

If someone more active wants to help or even take over let me know. Not sure how much time and how energetic I will be for this. (slowly getting over this game tbh )
Thanks, I think I will find about csgo events and try.
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Lordearon
Member
Join Date: Jan 2013
Location: Vietnam
Old 10-22-2013 , 06:41   Re: [CS:GO] WarMod [BFG] <Beta v0.1.5, 23-Sep-2013>
Reply With Quote #45

let us know if you manage to do this duy
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duydangle
Senior Member
Join Date: May 2010
Old 10-25-2013 , 22:47   Re: [CS:GO] WarMod [BFG] <Beta v0.1.5, 23-Sep-2013>
Reply With Quote #46

Quote:
Originally Posted by Lordearon View Post
let us know if you manage to do this duy
I'm sorry I am still busy right now and I don't know If I could do it... I will try to manage my time...

EDIT: Have you tried to decompile 1260's warmod.smx?

Last edited by duydangle; 10-25-2013 at 23:21.
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versatile_bfg
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Join Date: Feb 2012
Old 10-26-2013 , 08:07   Re: [CS:GO] WarMod [BFG] <Beta v0.1.5, 23-Sep-2013>
Reply With Quote #47

Quote:
Originally Posted by duydangle View Post
I'm sorry I am still busy right now and I don't know If I could do it... I will try to manage my time...

EDIT: Have you tried to decompile 1260's warmod.smx?
the main part of the warmod from 1260's cant be decompiled. So I used that part from the old CS:S version he made.
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duydangle
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Join Date: May 2010
Old 10-27-2013 , 23:25   Re: [CS:GO] WarMod [BFG] <Beta v0.1.5, 23-Sep-2013>
Reply With Quote #48

Quote:
Originally Posted by versatile_bfg View Post
the main part of the warmod from 1260's cant be decompiled. So I used that part from the old CS:S version he made.
Have you tried Lysis? I think the match start part 1260 used csgo built-in function instead of custom codes in CSS version. It should not be very different ...
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versatile_bfg
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Old 10-28-2013 , 01:31   Re: [CS:GO] WarMod [BFG] <Beta v0.1.5, 23-Sep-2013>
Reply With Quote #49

Quote:
Originally Posted by duydangle View Post
Have you tried Lysis? I think the match start part 1260 used csgo built-in function instead of custom codes in CSS version. It should not be very different ...
Yeah I did. I matched most of the code from the decompiled one to the old CS:S version. But still the main part did not decompile like I said above. [This is the part that adds the scores, halftime, overtime, etc.
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Lordearon
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Join Date: Jan 2013
Location: Vietnam
Old 10-31-2013 , 07:20   Re: [CS:GO] WarMod [BFG] <Beta v0.1.5, 23-Sep-2013>
Reply With Quote #50

more work, mp_pause_match and mp_unpause_match are new con commands to handle pauzes in a graceful manner.
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