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[L4D & L4D2] Simple AFK Manager Versus [27-February-2014]


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eric0279
AlliedModders Donor
Join Date: May 2007
Old 04-16-2014 , 10:42   Re: [L4D & L4D2] Simple AFK Manager Versus [27-February-2014]
Reply With Quote #11

Hello,

PHP Code:
    new Handle:hSpecT        CreateConVar("sam_vs_spec_time",        "35""Time before idle player will be moved to spectator in seconds"FCVAR_PLUGINtrue10.0);
    new 
Handle:hKickT        CreateConVar("sam_vs_kick_time",        "60""Time before idle spectator player will be kicked in seconds. 0 = never kick"FCVAR_PLUGINtrue0.0);
    new 
Handle:hImBack    CreateConVar("sam_vs_respect_spec",        "1""Don't kick spectators players if they is no longer AFK"FCVAR_PLUGINtrue0.0true1.0);
    new 
Handle:hTank        CreateConVar("sam_vs_respect_tank",    "0""Don't move AFK players to spectator if they playing as Tank"FCVAR_PLUGINtrue0.0true1.0);
    new 
Handle:hAdmin        CreateConVar("sam_vs_respect_admins",    "a""Admins have immunity againts AFK manager. Flag value or empty \"\" to don't protect admins"FCVAR_PLUGIN);
    new 
Handle:hKickF        CreateConVar("sam_vs_force_kick",        "1""Kicks all idle spectator players when map changes. (Requires for plugins compatibility that puts spec to spec after map change)"FCVAR_PLUGINtrue0.0true1.0); 
admin flag z is not immune....

Thanks for a fix
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eric0279
AlliedModders Donor
Join Date: May 2007
Old 04-24-2014 , 15:49   Re: [L4D & L4D2] Simple AFK Manager Versus [27-February-2014]
Reply With Quote #12

test flag a or z and i'm moved to spec lol....

Need a fix this plugin.

edit: fixed for me.

Last edited by eric0279; 04-24-2014 at 17:16. Reason: Solved modif plugin and work's
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eric0279
AlliedModders Donor
Join Date: May 2007
Old 06-13-2014 , 04:25   Re: [L4D & L4D2] Simple AFK Manager Versus [27-February-2014]
Reply With Quote #13

Hi,

could you add a message when the player appears to be AFK or if it crash (or timeout)?
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stebrickboy
Junior Member
Join Date: Jul 2013
Old 06-13-2014 , 23:15   Re: [L4D & L4D2] Simple AFK Manager Versus [27-February-2014]
Reply With Quote #14

If I wish my spectators could continue watching the show, does the plugin still kick spectators who are afk even full teams (8 people) are in play? I think the plugin would only be useful if there is vacancy in either survivors or infected slots so that spectator who didn't join would get kicked and let outsider to join. If full teams are in play, there is no reason to kick spectators as they are supposed to watch the show, but not to keep constantly response to the plugin to make sure that they wont get kicked. It is ignoring if this is the case.

Last edited by stebrickboy; 06-13-2014 at 23:16.
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KRUTIK
Senior Member
Join Date: Feb 2019
Location: Мос
Old 04-18-2019 , 15:49   Re: [L4D & L4D2] Simple AFK Manager Versus [27-February-2014]
Reply With Quote #15

SMX file is there, but where is the source?
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BHaType
Great Tester of Whatever
Join Date: Jun 2018
Old 04-18-2019 , 18:44   Re: [L4D & L4D2] Simple AFK Manager Versus [27-February-2014]
Reply With Quote #16

Quote:
Originally Posted by KRUTIK View Post
SMX file is there, but where is the source?
https://github.com/raziEiL/SourceMod...ased/sam_vs.sp
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larrybrains
Senior Member
Join Date: May 2017
Old 12-14-2019 , 01:00   Re: [L4D & L4D2] Simple AFK Manager Versus [27-February-2014]
Reply With Quote #17

Quote:
Originally Posted by BHaType View Post
Would it be possible to modify this plugin to make a setting allowing it to detect AFK people during ReadyUp? ( "L4D2 Ready-Up" (9.2) by CanadaRox, (Lazy unoptimized additions by Sir)) and then if they are AFK longer than the "sam_vs_spec_time", move them to spec during readyup too?

Last edited by larrybrains; 12-14-2019 at 01:00.
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BHaType
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Join Date: Jun 2018
Old 12-14-2019 , 03:35   Re: [L4D & L4D2] Simple AFK Manager Versus [27-February-2014]
Reply With Quote #18

Quote:
Originally Posted by larrybrains View Post
Would it be possible to modify this plugin to make a setting allowing it to detect AFK people during ReadyUp? ( "L4D2 Ready-Up" (9.2) by CanadaRox, (Lazy unoptimized additions by Sir)) and then if they are AFK longer than the "sam_vs_spec_time", move them to spec during readyup too?

I'm not sure but maybe it will help you

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larrybrains
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Join Date: May 2017
Old 12-17-2019 , 15:53   Re: [L4D & L4D2] Simple AFK Manager Versus [27-February-2014]
Reply With Quote #19

Quote:
Originally Posted by BHaType View Post
I'm not sure but maybe it will help you
Thanks, I managed to figure out a way to enable it on readyup by modifying the existing plugin on my server. Much appreciated for your help!
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Hawkins
Senior Member
Join Date: Jul 2021
Old 09-15-2021 , 04:52   Re: [L4D & L4D2] Simple AFK Manager Versus [27-February-2014]
Reply With Quote #20

Not sure whether this plugin does it, but with it member of teams get switched in the wrong team (way more often than without it as i perceive)
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