A couple months ago, I wrote a basic entity control system for props and prop ownership so I didn't have to each time I want to write a new building plugin.
Features:
Quote:
- Prop Ownership
- Prop Naming
- Getting Entity Type
- Cycler - cycler
- Door - prop_door_rotating
- Dynamic - prop_dynamic
- Light - prop_light
- NPC - npc_
- Physics - prop_physics
- Unknown
- Setting Render Color
- Setting Entity Motion
- Extra Information Storing
- Teleporting To Crosshair
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Changelog:
Quote:
- v1.1 - Updated a critical flaw in the system so now it'll actually work.
- v1.0 - Added the system.
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It's pretty simple and easy to use. I plan on writing up better documentation.
Prop Spawning Example: [
4/8/19: Updated]
Code:
int iProp = CreateProp(Entity Name (cycler, prop_dynamic_override, prop_physics_override), Entity Model, Prop Name);
EntitySystem iEntity = EntitySystem(iProp);
iEntity.SetColor(255, 255, 255, 255);
iEntity.TeleportToCrosshair(iClient);
iEntity.Owner = iClient;
entitysystem.inc v1.1 Download