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[KreedZ] MultiPlayer Bhop 1.1.2 ( 23 may 2013 )


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ConnorMcLeod
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Old 04-15-2009 , 17:05   Re: [Kreedz] MultiPlayer Bhop
Reply With Quote #11

That was either fm :
PHP Code:
        engfunc(EngFunc_SetSizeidVEC_DUCK_HULL_MINVEC_DUCK_HULL_MAX)
        
engfunc(EngFunc_SetOriginidg_flJumpOrigin[id]) 
either engine :
PHP Code:
        entity_set_vector(idEV_VEC_minsVEC_DUCK_HULL_MIN)
        
entity_set_vector(idEV_VEC_maxsVEC_DUCK_HULL_MAX)
        
entity_set_origin(idg_flJumpOrigin[id]) 
(entity_set_origin actually set first send SetSize with mins and maxs values)

Even if engine is a bit faster the fm, 3 natives is still lower than 2.
Code:
   f |                       engine_set |      10000 | 0.007928 / 0.000001 / 0.000044
   f |                           fm_set |      10000 | 0.006075 / 0.000001 / 0.000043
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Dr.G
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Old 04-15-2009 , 17:06   Re: [Kreedz] MultiPlayer Bhop
Reply With Quote #12

no no i dont i just wondered if there should be any diffrence in this matter...

[edit]

ok... (:
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ConnorMcLeod
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Old 04-15-2009 , 17:07   Re: [Kreedz] MultiPlayer Bhop
Reply With Quote #13

Anyway, this part is not often called.
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alan_el_more
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Old 04-15-2009 , 17:38   Re: [Kreedz] MultiPlayer Bhop
Reply With Quote #14

wow, good job
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xPaw
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Join Date: Jul 2008
Old 04-16-2009 , 01:21   Re: [Kreedz] MultiPlayer Bhop
Reply With Quote #15

PHP Code:
entity_set_vector(idEV_VEC_velocityFloat:{0.00.00.0}) 
you should uncomment this line because, if you have big speed and being teleported from bhop block to ground, you will save that speed, and this is isnt good

Edit: since it doesnt detect kz_longjumps2, i'm attached the data file to make those bhops unmovable
Attached Files
File Type: dat kz_longjumps2.dat (1.2 KB, 329 views)
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Last edited by xPaw; 04-16-2009 at 01:25.
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ConnorMcLeod
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Old 04-16-2009 , 04:48   Re: [Kreedz] MultiPlayer Bhop
Reply With Quote #16

Sadly this line seems to have no effect, before or after setting origin.
Tnaks for the file, gonna attach a .zip if number of provided files are enough, and if coords are only wrong or not detected blocks.
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Last edited by ConnorMcLeod; 04-16-2009 at 04:51.
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xPaw
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Old 04-16-2009 , 06:04   Re: [Kreedz] MultiPlayer Bhop
Reply With Quote #17

Some tiny blocks wich goes into wall on prochallenge_bhop doesnt detects
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ConnorMcLeod
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Old 04-16-2009 , 06:05   Re: [Kreedz] MultiPlayer Bhop
Reply With Quote #18

Quote:
Originally Posted by xPaw View Post
Some tiny blocks wich goes into wall on prochallenge_bhop doesnt detects
That's why the menu is there ?
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grimvh2
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Old 04-17-2009 , 13:16   Re: [Kreedz] MultiPlayer Bhop
Reply With Quote #19

Nice work :p
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dLx
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Join Date: Oct 2008
Old 04-21-2009 , 06:22   Re: [Kreedz] MultiPlayer Bhop
Reply With Quote #20

Update the .sma :/
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