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L4D2 - tank waiting at spawn


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gamer_kanelita
Member
Join Date: Jun 2019
Location: Peru
Old 05-09-2020 , 16:21   L4D2 - tank waiting at spawn
Reply With Quote #1

how to make the tank when spawea, wait stopped until some survivor sees it?
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XDglory
Junior Member
Join Date: May 2012
Old 05-09-2020 , 22:28   Re: L4D2 - tank waiting at spawn
Reply With Quote #2

Isn't it a default setting on coop mode?
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gamer_kanelita
Member
Join Date: Jun 2019
Location: Peru
Old 05-09-2020 , 22:34   Re: L4D2 - tank waiting at spawn
Reply With Quote #3

no friend, normally the tank appears directly to attack the survivors, but there is another way that the tank appears and remains standing until a survivor physically sees the tank and there it just attacks :llorar::llorar:
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xZk
Senior Member
Join Date: Nov 2017
Location: cl
Old 05-11-2020 , 22:34   Re: L4D2 - tank waiting at spawn
Reply With Quote #4

try removing all the addons, it is likely that some is causing that, for example I know that this addon caused that
PD: if I used that I recommend switching to this/si usaba ese addon le recomiendo remplazarlo por este:https://steamcommunity.com/sharedfil.../?id=924194917
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Crasher_3637
AlliedModders Donor
Join Date: May 2012
Old 05-11-2020 , 22:45   Re: L4D2 - tank waiting at spawn
Reply With Quote #5

Quote:
Originally Posted by xZk View Post
try removing all the addons, it is likely that some is causing that, for example I know that this addon caused that
PD: if I used that I recommend switching to this/si usaba ese addon le recomiendo remplazarlo por este:https://steamcommunity.com/sharedfil.../?id=924194917
Oh wow, that's valuable information to know. I've been using that add-on for years and I've always wondered why all my Tanks never start out in stasis mode. Thanks!

Edit: I found that the scriptedmode.nut files included in that add-on forces these variables:

PHP Code:
//-------------------------------------
// this is merged with any mode or map specific info to become DirectorOptions
//-------------------------------------
BaseScriptedDOTable <-
{
    
ScriptedStageType STAGE_NONE
    ScriptedStageValue 
1000
    SpawnSetRule 
SPAWN_SURVIVORS
    PreferredMobDirection 
SPAWN_NO_PREFERENCE
    SpawnDirectionCount 
0
    SpawnDirectionMask 
0
    cm_AggressiveSpecials 
1

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Last edited by Crasher_3637; 05-11-2020 at 22:48.
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