Originally Posted by RDiver
So can it be interpretated that 'boss_spawn total tanks
' refers to the limit of tanks, which spawn in play, predominated by the AI Director while 'boss_spawn_tanks_rng
' managed by this plugin "liberates" the AI director to release more or less tanks based on random selection (within a pre-assigned range) ?
Should we always keep boss_spawn total tanks
=1 as default conformed with Director Variables
Yes, you should keep it at 1 as minimum if you don't want extra Tanks to spawn. In case you're wondering, setting it to 0 won't prevent Tanks from spawning at all.
The plugin itself doesn't exactly "limit" how many Tanks can be alive at any given time, unlike my Mutant Tanks plugin which kicks or kills extra Tanks. All this plugin does is check if the game already meets the limit set by boss_spawn_total_tanks. Let's say you set the cvar to 3, and there are currently 4 Tanks alive, the plugin won't spawn anymore Tanks. If you were to set boss_spawn_tanks_rng to 7 in the same scenario, the plugin will pick a value between 3 and 7, and if that chosen value is greater than the number of Tanks currently alive (in this case, 4), it will spawn more Tanks until it meets that chosen value.
I hope that my explanation doesn't confuse you.