The plugin will try to balance the infected limit and interval spawn of the special infected, depending on the number of survivor players in the game.
This is accomplished by editing the Director Scripts through one of these 3 methods
Changing only the variables Base DirectorOptions table(*).
Changing the variables Script Scope Director Script(*).
Changing the variables Director Script by forward(*).
-Removed cvars to limit special infected classes and changed to CFG file(l4d2_balancer_spawn_infectedlimit.cfg).
-Added AdminCmd(sm_bs_reload) to reload CFG balancer of infected limit classes.
-Required plugin(left4dhooks) now is optional.
-Changed EntityOutput "OnGameplayStart" to "round_start" Event.
Timocop: for his useful method to editing Director variables Silvers: for his great work on Left 4 Dhooks
Last edited by xZk; 05-10-2020 at 21:22.
you must set that cvar to "2" (default value) balancer_spawn_check "2" 0 = checking any survivors
1 = checking only human survivors
2 = checking only alive survivors
3 = 1 and 2
i'm sorry for my bad explanation of cvars, I still have mediocre English :c
Edit: It seems like after the first campaign specials are no longer spawning ?
Can you give me more details about this, this happened,you mean what happens after the 1st map of each campaign?
seems like when i start a campaign, the 2nd level sometimes spawns specials and sometimes no specials spawn at all, not sure if i have anything setup wrong.
I'm not sure why that happens, but I think it's because some maps already have their own default spawn limits seated with their vscript file.
you'll try set this cvar: balancer_spawn_mode to "1" or "2"