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Jetpack


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bobis
Senior Member
Join Date: Jun 2010
Location: Athens, Greece
Old 08-09-2011 , 14:47   Re: Jetpack
Reply With Quote #151

Can someone modify this jetpack script, in order to add a command that fills the jetpack back to 100% of its fuel??? I want to create an entity in hammer (fuel_tank or sth like that) and a trigger_multiple around it that when you touch it, you are refilled with jetpack fuel up to full (the command above fired from a point_servercommand). I would really apreciate that, i want to use this resupply in some deathmatch maps.

Or tell me what to do, in order to get this work???
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Eyelanderules
Member
Join Date: Jul 2011
Old 09-04-2011 , 23:46   Re: Jetpack
Reply With Quote #152

Is it possible to make it so when you use jetpack the flame thrower particle system goes down your back, like a real jetpack ?
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bandit
Senior Member
Join Date: Jul 2009
Old 10-29-2011 , 14:39   Re: Jetpack
Reply With Quote #153

Is it possible to make this weapon specific?
I want to be able to use this for only one weapon

thanks.... love this plugin
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mal415
Member
Join Date: Jan 2012
Old 02-24-2012 , 07:10   Re: Jetpack
Reply With Quote #154

Would it be possible to use jump (spacebar) to turn the jetpack on instead of having to bind a key? It's almost impossible to explain to players how to bind keys.. This plugin uses +use and jump which makes it a lot easier (http://forums.alliedmods.net/showthread.php?p=580818).
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naris
AlliedModders Donor
Join Date: Dec 2006
Old 06-23-2012 , 12:10   Re: Jetpack
Reply With Quote #155

Quote:
Originally Posted by mal415 View Post
Would it be possible to use jump (spacebar) to turn the jetpack on instead of having to bind a key?
I have changed the jetpack to also use the JUMP key to activate the jetpack, along with other changes.

I have updated Jetpack Post 128 with the updated code.

Last edited by naris; 06-23-2012 at 12:12.
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SuperNovaLite
Junior Member
Join Date: Oct 2010
Location: New Zealand
Old 06-24-2012 , 08:15   Re: Jetpack
Reply With Quote #156

Quote:
Originally Posted by naris View Post
I have changed the jetpack to also use the JUMP key to activate the jetpack, along with other changes.

I have updated Jetpack Post 128 with the updated code.
Could you fix this problem: http://cloud-2.steampowered.com/ugc/...B47EFE5772E9F/
The flame effect is coming from the side.
Is it also possible to have its fuel use ammo of your primary weapon? So for the pyro, it uses the 200 ammo given for his primary flame thrower.

Last edited by SuperNovaLite; 06-24-2012 at 08:26.
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naris
AlliedModders Donor
Join Date: Dec 2006
Old 06-26-2012 , 22:34   Re: Jetpack
Reply With Quote #157

Quote:
Originally Posted by SuperNovaLite View Post
Is it also possible to have its fuel use ammo of your primary weapon? So for the pyro, it uses the 200 ammo given for his primary flame thrower.
Yes, that is possible -- I will look into it. However, it will take a while before I can get the time.

Quote:
Originally Posted by SuperNovaLite View Post
Could you fix The flame effect is coming from the side.
I have fixed the flames looking wrong

I have updated Jetpack Post 128 with the updated code.
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SonicXVe
Junior Member
Join Date: Jul 2009
Old 06-27-2012 , 03:26   Re: Jetpack
Reply With Quote #158

I can't get your jetpack plugin to work in Synergy, immediately upon loading the plugin the server crashes with

---------------------------
Engine Error
---------------------------
Host_Error: CEngineSoundServer:recacheSound: Bad string:

---------------------------
OK
---------------------------

I tried this with the latest snapshots of metamod and sourcemod and the latest stable builds on a vanilla install of Synergy. If there is any way I can get more information from this to help, I would be happy to do so, but there are no errors in the console or any logs, there is only this error message and the vague crash dump.
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mal415
Member
Join Date: Jan 2012
Old 06-29-2012 , 07:57   Re: Jetpack
Reply With Quote #159

How does the Jump cookie work? I've removed the menus for jetpack just to simplify my admin menus and keep it as clean as possible. Is there a way to enable/disable jetpack using a cvar but only for jump while allowing the other keybind or do you have to use the cookie through the admin menu?

I was wondering if there was also a way to have players type a command !jetpack to enable the jump jetpack or !jetpack again to toggle jump jetpack off. It would make it easier for rocket jumping maps.

Last edited by mal415; 06-29-2012 at 18:44.
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TFC
Member
Join Date: Jul 2010
Old 07-24-2012 , 11:43   Re: Jetpack
Reply With Quote #160

if they are spy cloked it does not work. and if heavy spins his gun it trys to do jetpack.

It can do to fix it?
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