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Required Update 02/11/2011


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Velsk
Member
Join Date: Sep 2011
Old 11-02-2011 , 23:22   Re: Required Update 02/11/2011
Reply With Quote #11

What do you mean Thraka? I'm running multiple servers registered to one Steam ID.
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Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 11-02-2011 , 23:51   Re: Required Update 02/11/2011
Reply With Quote #12

Yes but they will not be logged into the steam main servers. This was printed in my console log:

Code:
hostname: My server's name
version : 1.1.8.1/19 4743 secure
udp/ip  : 66.XXX.XXX.XXX:27015  (public ip: 66.XXX.XXX.XXX)
account : not logged in  (Server at 66.XXX.XXX.XXX:27016 logging into account 493; kicking your server at 66.XXX.XXX.XXX:27015 off of that account)
map     : koth_viaduct_event at: 0 x, 0 y, 0 z
replay  :  not recording
players : 1 (25 max)

# userid name                uniqueid            connected ping loss state  adr
#      2 "replay"            BOT                                     active
Type status on your server and see what it says. EDIT: Well I meant to say tell me what it says for all of yours

Last edited by Thraka; 11-03-2011 at 00:04.
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Velsk
Member
Join Date: Sep 2011
Old 11-03-2011 , 00:08   Re: Required Update 02/11/2011
Reply With Quote #13

Both of mine are logged in. Are you sure you're not using the same token for two servers? You need separate tokens for each server, but you can have multiple registered to a single steam id.
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Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 11-03-2011 , 00:19   Re: Required Update 02/11/2011
Reply With Quote #14

Hrm must be! Thanks I'll look into it!
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Velture
Senior Member
Join Date: Jan 2011
Location: Poland, Warsaw
Old 11-03-2011 , 12:12   Re: Required Update 02/11/2011
Reply With Quote #15

I am having a lot of crashes today on 1 ffa server.
At first i had some segmentation related crashes whenever someone joined a team.
Updated snaphot to latest 1.4 and it still crashed but not with segmantation fault error and it keeped happening on a roundstart....
Deleted whole tf2items from extensions and a plugin.
WIthout SM it worked fine.
So i used 1.3.8 snapshot and just the basic plugins.
At first it looked fine but at the end of a map crash.

I was like "F*CK ME"...
Server restarted after a crash and first crash was like 5min after the restart. second after 1min and it keeped crashing.

Turned SM OFF... smoked 3 cigarettes...

Downloaded latest 1.4 SM snap.
while using 1.3.8 snapshot on a server i manually updated gamedata on server from latest 1.4 snap. MM 1.8.7

Changed map..... and it looks ok for now.

Code:
17:08:51 meta list
17:08:51 Listing 7 plugins:
           [05] <NOFILE>
           [06] SourceMod (1.3.8) by AlliedModders LLC
           [07] TF2 Tools (1.3.8) by AlliedModders LLC
           [08] BinTools (1.3.8) by AlliedModders LLC
           [09] SDK Tools (1.3.8) by AlliedModders LLC
           [10] SteamTools (0.8.2) by Asher Baker (asherkin)
           [11] SDK Hooks (2.1.0) by Tsunami, psychonic
Code:
17:11:20 sm exts list
17:11:21 [SM] Displaying 10 extensions:
         [01] TF2 Tools (1.3.8): TF2 extended functionality
         [02] BinTools (1.3.8): Low-level C/C++ Calling API
         [03] Client Preferences (1.3.8): Saves client preference settings
         [04] SQLite (1.3.8): SQLite Driver
         [05] SDK Tools (1.3.8): Source SDK Tools
         [06] Top Menus (1.3.8): Creates sorted nested menus
         [07] Regex (1.3.8): Provides regex natives for plugins
         [08] SteamTools (0.8.2): SteamWorks for SourceMod.
         [09] SDK Hooks (2.1.0): Source SDK Hooks
         [10] MySQL-DBI (1.3.8): MySQL driver implementation for DBI
Code:
sm plugins list
17:12:09 [SM] Listing 52 plugins:
           01 "[TF2] gScramble Team Manager" (2.5.31) by Goerge
           02 "Client Preferences" (1.3.8) by AlliedModders LLC
           03 "HLstatsX CE Ingame Plugin" (1.6.13) by psychonic
           04 "[UMC] Map Weight" (3.2.2) by Steell
           05 "Anti-Flood" (1.3.8) by AlliedModders LLC
           06 "RateChecker" (0.2) by pRED*
           07 "[UMC] Map Commands" (3.2.2) by Steell
           08 "Admin Help" (1.3.8) by AlliedModders LLC
           09 "Reserved Slots" (1.2.1) by AlliedModders LLC
           10 "Fun Votes" (1.3.8) by AlliedModders LLC
           11 "Admin File Reader" (1.3.8) by AlliedModders LLC
           12 "[UMC] Ultimate Mapchooser Core" (3.2.2) by Steell
           13 "Enter server sound" (1.5) by Kemsan
           14 "[UMC] Rock The Vote" (3.2.2) by Steell
           15 "Forlix FloodCheck" (1.7) by Forlix (Dominik Friedrichs)
           16 "[UMC] Player Limits" (3.2.2) by Steell
           17 "[UMC] Time Limits" (3.2.2) by Steell
           18 "[UMC] End of Map Vote Warnings" (3.2.2) by Steell
           19 "Trade Chat" (1.1) by Luki
           20 "Basic Commands" (1.3.8) by AlliedModders LLC
           21 "Basic Chat" (1.3.8) by AlliedModders LLC
           22 "Simple AllTalk Manager" (1.3.0) by Simple Plugins
           23 "[UMC] Nominations" (3.2.2) by Steell
           24 "RCON Lock" (0.6.7) by devicenull
           25 "Basic Info Triggers" (1.3.8) by AlliedModders LLC
           26 "M3Motd - MOTD / Rules Display" (0.2.1) by M3Studios, Inc.
           27 "[UMC] Prefix Exclusion" (3.2.2) by Steell
           28 "Basic Comm Control" (1.3.8) by AlliedModders LLC
           29 "PermaMute" (0.1) by Ryan "FLOOR_MASTER" Mannion
           30 "Fun Commands" (1.3.8) by AlliedModders LLC
           31 "Sourcebans Checker" (1.0.0) by psychonic & Ca$h Munny
           32 "Nextmap" (1.3.8) by AlliedModders LLC
           33 "[UMC] Post-Played Exclusion" (3.2.2) by Sazpaimon and Steell
           34 "[UMC] Player Count Monitor" (3.2.2) by Steell
           35 "Player Commands" (1.3.8) by AlliedModders LLC
           36 "[UMC] End of Map Vote" (3.2.2) by Steell
           37 "SourceBans" (1.4.8) by SourceBans Development Team
           38 "Advanced Client Redirect" (1.0) by Olly/Tobi
           39 "Admin Menu" (1.3.8) by AlliedModders LLC
           40 "HLSW Info" (1.1) by Tsunami
           41 "Sound Commands" (1.3.8) by AlliedModders LLC
           42 "[UMC] Admin Menu" (3.2.2) by Steell
           43 "Basic Votes" (1.3.8) by AlliedModders LLC
           44 "TF2 Class Restrictions" (0.6) by Tsunami
           45 "Kill Streak Orgasms" (3.2.1) by Goerge
           46 "AFK Manager" (2.6) by Liam
           47 "High Ping Kicker - Lite Edition" (1.0.0.1) by Liam
           48 "[UMC] Vote Command" (3.2.2) by Steell
           49 "[UMC] Map Commands" (3.2.2) by Steell
           50 "[TF2] Free2BeRenamed" (2.0.0) by DarthNinja
           51 "Halloween Eventer" (1,0) by Kemsan
           52 "Advertisements" (0.6.2) by Tsunami, Otstrel.ru Team
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 11-03-2011 , 15:16   Re: Required Update 02/11/2011
Reply With Quote #16

Quote:
Originally Posted by Thraka View Post
Yes but they will not be logged into the steam main servers. This was printed in my console log:

Code:
hostname: My server's name
version : 1.1.8.1/19 4743 secure
udp/ip  : 66.XXX.XXX.XXX:27015  (public ip: 66.XXX.XXX.XXX)
account : not logged in  (Server at 66.XXX.XXX.XXX:27016 logging into account 493; kicking your server at 66.XXX.XXX.XXX:27015 off of that account)
map     : koth_viaduct_event at: 0 x, 0 y, 0 z
replay  :  not recording
players : 1 (25 max)

# userid name                uniqueid            connected ping loss state  adr
#      2 "replay"            BOT                                     active
Type status on your server and see what it says. EDIT: Well I meant to say tell me what it says for all of yours
Each server needs their own code, but you can register up to 20 servers from the same Steam account. I personally have 4 registered.
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lamasniu
Senior Member
Join Date: Jul 2010
Location: United Kingdom
Old 11-15-2011 , 06:03   Re: Required Update 02/11/2011
Reply With Quote #17

Quote:
Originally Posted by Thraka View Post
Code:
hostname: My server's name
version : 1.1.8.1/19 4743 secure
udp/ip  : 66.XXX.XXX.XXX:27015  (public ip: 66.XXX.XXX.XXX)
account : not logged in  (Server at 66.XXX.XXX.XXX:27016 logging into account 493; kicking your server at 66.XXX.XXX.XXX:27015 off of that account)
map     : koth_viaduct_event at: 0 x, 0 y, 0 z
replay  :  not recording
players : 1 (25 max)

# userid name                uniqueid            connected ping loss state  adr
#      2 "replay"            BOT                                     active
I would like to ask a question about this update. Currently I am not able to see the adr line when I type Status in console. Everything else is present except for adr. I thought the idea of this was to be able to see the IP of those connected to the server along with their SteamIDs?

I've had my server attack by some people and they have been in the server and stated that they were going to do so. So I wanted to use the information gained from here to see if I could contact their ISP so they would investigate activity coming from said IP.

Is the "adr" line exclusive or activated by some cvar etc?

I am sorry if I ask in the wrong section of the forums, but I didn't know where else to raise this question.

Your support on this would be greatly appreciated.
lamasniu is offline
Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 11-18-2011 , 17:03   Re: Required Update 02/11/2011
Reply With Quote #18

Quote:
Originally Posted by lamasniu View Post
I would like to ask a question about this update. Currently I am not able to see the adr line when I type Status in console. Everything else is present except for adr. I thought the idea of this was to be able to see the IP of those connected to the server along with their SteamIDs?

I've had my server attack by some people and they have been in the server and stated that they were going to do so. So I wanted to use the information gained from here to see if I could contact their ISP so they would investigate activity coming from said IP.

Is the "adr" line exclusive or activated by some cvar etc?

I am sorry if I ask in the wrong section of the forums, but I didn't know where else to raise this question.

Your support on this would be greatly appreciated.
Just check your logs and find where they connected. The IP will be there.
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Last edited by Dr. McKay; 11-18-2011 at 17:03.
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