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Grenade Pack V1.5


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tkaway69
Senior Member
Join Date: Dec 2004
Location: Millbrook Alabama
Old 01-09-2008 , 23:56   Re: Grenade Pack V1.0
Reply With Quote #11

Sounds like a good addition. Could you please leave option somehow for it to cost player for extra nades. I think players should be made to purchase extra nades.
[EDIT]
I just tried this plugin. You could buy the Extra nades, but at no cost. It also would not let us hold the nades. The nades just fell to the ground. Some also fell underground. You could not see them but if you walked over them without any nades on you, you would pick one up. Also produced a 8 mb errorfile full of just this.

Code:
L 01/09/2008 - 23:28:15: [SM] Native "SetEventInt" reported: Invalid game event handle 0 (error 4)
L 01/09/2008 - 23:28:15: [SM] Debug mode is not enabled for "grenadepack.smx"
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Last edited by tkaway69; 01-10-2008 at 00:48.
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 01-10-2008 , 20:01   Re: Grenade Pack V1.0
Reply With Quote #12

Do you have the Hacks extention installed? The grenade not being picked up would be caused by not having all the requirements
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Digital
Member
Join Date: Dec 2007
Location: Columbus, GA
Old 01-11-2008 , 16:00   Re: Grenade Pack V1.0
Reply With Quote #13

Tried it on our ZombieMod Server. Everything loads fine, no errors, but there seems to be problems.

1st. No one can hold more than one grenade. They can buy extra grenades, but they just fall on the ground.

2nd. I don't have to be in a buy zone to buy grenades if I have a Buy bind.
For example I have:
bind "KP_LEFTARROW" "buy hegrenade"

Now I can go anywhere in a map and spam grenades all over the ground by repeatedly pressing 4 on the KeyPad.
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tkaway69
Senior Member
Join Date: Dec 2004
Location: Millbrook Alabama
Old 01-11-2008 , 16:36   Re: Grenade Pack V1.0
Reply With Quote #14

Yes I left that part out about not being in spawn and still able to purchase nades. I also use a buy program that allows me to buy all nades with one key. But as with you, we too could not hold but one nade.
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 01-11-2008 , 17:44   Re: Grenade Pack V1.0
Reply With Quote #15

Quote:
Originally Posted by Me
Do you have the Hacks extention installed?
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tkaway69
Senior Member
Join Date: Dec 2004
Location: Millbrook Alabama
Old 01-11-2008 , 21:09   Re: Grenade Pack V1.0
Reply With Quote #16

Yes Had to install that long ago for killstats.
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Digital
Member
Join Date: Dec 2007
Location: Columbus, GA
Old 01-11-2008 , 21:38   Re: Grenade Pack V1.0
Reply With Quote #17

Yes, I have had hacks ext installed, and reinstalled it to make sure I had the latest.
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 01-12-2008 , 15:17   Re: Grenade Pack V1.0
Reply With Quote #18

Well this isn't cool :/

What OS do you have? It works fine on my windows server

And for buying grenades anywhere, my bad, that will be fixed in next release

Last edited by Greyscale; 01-12-2008 at 15:27.
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 01-12-2008 , 16:52   Re: Grenade Pack V1.1
Reply With Quote #19

I figured out the problem, it was the fact that the item_pickup event handle wasn't being created correctly on all servers.

Update
  • Fixed buying grenades from anywhere on map
  • Fixed the event error, which basically broke the plugin
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Digital
Member
Join Date: Dec 2007
Location: Columbus, GA
Old 01-12-2008 , 17:59   Re: Grenade Pack V1.1
Reply With Quote #20

I use Linux.

I will give it a try in a bit. Thanks for the update.
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