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[CS:S] AutoRespawn v1.0.3


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YoungBuck
Junior Member
Join Date: Dec 2011
Old 06-11-2012 , 13:43   Re: [CS:S] AutoRespawn v1.0.3
Reply With Quote #21

After this latest Counter-Strike Source Update 05-22-12 your plugin get broken for me, i get this error in console:
[SM] Native "CreateEntityByName" reported: "CreateEntityByName" not supported by this mod
[SM] Displaying call stack trace for plugin "autorespawn.smx":
[SM] [0] Line 93, /home/groups/alliedmodders/forums/files/7/9/7/8/6/83684.attach::RespawnClient()


Version i use:
mmsource-1.8.7-windows
sourcemod-1.3.9-hg3154-windows

Some one can help me plz???
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berni
SourceMod Plugin Approver
Join Date: May 2007
Location: Austria
Old 06-12-2012 , 03:46   Re: [CS:S] AutoRespawn v1.0.3
Reply With Quote #22

The plugin isn't broken, your sourcemod is.
Snapshot-versions of sourcemod don't get automatic gamedata offset updates.

Download a stable release version of sourcemod.
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YoungBuck
Junior Member
Join Date: Dec 2011
Old 06-12-2012 , 10:46   Re: [CS:S] AutoRespawn v1.0.3
Reply With Quote #23

Quote:
Originally Posted by berni View Post
The plugin isn't broken, your sourcemod is.
Snapshot-versions of sourcemod don't get automatic gamedata offset updates.

Download a stable release version of sourcemod.
Yes my problem it now solved i updated to sourcemod-1.4.3-windows!
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vodka00
Veteran Member
Join Date: Jun 2012
Location: Los Angeles
Old 07-03-2012 , 19:35   Re: [CS:S] AutoRespawn v1.0.3
Reply With Quote #24

Hi,

I get this when I try to unload the plugin

L 07/03/2012 - 184:40: [SM] Native "UnhookEvent" reported: Game event "player_class" has no active hook
L 07/03/2012 - 184:40: [SM] Displaying call stack trace for plugin "disabled/autore
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St00ne
Veteran Member
Join Date: Jan 2011
Location: Annecy - France
Old 07-04-2012 , 04:07   Re: [CS:S] AutoRespawn v1.0.3
Reply With Quote #25

Quote:
Originally Posted by vodka00 View Post
Hi,

I get this when I try to unload the plugin

L 07/03/2012 - 184:40: [SM] Native "UnhookEvent" reported: Game event "player_class" has no active hook
L 07/03/2012 - 184:40: [SM] Displaying call stack trace for plugin "disabled/autore
Hi, I confirm, but I think it's when you try to load it manually with this command: sm plugins load autorespawn.smx

I'm not sure it does the same when you unload it.
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Last edited by St00ne; 07-04-2012 at 04:07.
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peewee41
Member
Join Date: Jul 2009
Old 07-05-2012 , 10:00   Re: [CS:S] AutoRespawn v1.0.3
Reply With Quote #26

Any way to make the plugin not respawn a player if they were slayed by an admin via SourceMod Admin?
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peewee41
Member
Join Date: Jul 2009
Old 07-24-2012 , 19:25   Re: [CS:S] AutoRespawn v1.0.3
Reply With Quote #27

Quote:
Originally Posted by peewee41 View Post
Any way to make the plugin not respawn a player if they were slayed by an admin via SourceMod Admin?
Bump.
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vodka00
Veteran Member
Join Date: Jun 2012
Location: Los Angeles
Old 08-23-2012 , 21:10   Re: [CS:S] AutoRespawn v1.0.3
Reply With Quote #28

Hello, this plugin works great with no problems. Except these cvars get reset every time new map loads/server restarts.

* sm_ar_enable 1
Enables/disables AutoRespawn on this server at any given time.

* ar_respawn_delay 3
Amount of time (in seconds) after players die before they are automatically respawned.

* ar_respawn_msgs 1
Enables/disables notification messages to players after they die that they will be respawned.

* ar_dissolve_ragdolls 1
Enables/disables the dissolving of a player's ragdoll following a successful respawn.
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SooStoked
Junior Member
Join Date: May 2009
Old 08-24-2012 , 04:13   Re: [CS:S] AutoRespawn v1.0.3
Reply With Quote #29

Quote:
Originally Posted by vodka00 View Post
Hello, this plugin works great with no problems. Except these cvars get reset every time new map loads/server restarts.

* sm_ar_enable 1
Enables/disables AutoRespawn on this server at any given time.

* ar_respawn_delay 3
Amount of time (in seconds) after players die before they are automatically respawned.

* ar_respawn_msgs 1
Enables/disables notification messages to players after they die that they will be respawned.

* ar_dissolve_ragdolls 1
Enables/disables the dissolving of a player's ragdoll following a successful respawn.
Have you tried putting them in a cfg? Or does it generate one? check cstrike/cfg/sourcemod or cstrike/addons/sourcemod/configs.

Also could anyone add a timer to this? Such as respawn for the first x seconds, and have 0 be set to whole round?
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vodka00
Veteran Member
Join Date: Jun 2012
Location: Los Angeles
Old 09-04-2012 , 19:01   Re: [CS:S] AutoRespawn v1.0.3
Reply With Quote #30

There is 1 small issue. This plugin respawns people after they go to spectate. And they can pick up guns while in spectate and then if that gun has an effect parented to it (speed, gravity) then the spectator will affect the person he's spectating. Could you fix that?
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