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Reconnect Features 0.2. (08/08/12) (no reconnect, no retry alternatives)


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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 02-27-2010 , 20:13   Re: Reconnect Features 0.2. (08/08/12) (no reconnect, no retry alternatives)
Reply With Quote #161

Well, i was thinking about rewrite it using tries, but TrieSetArray will never be fixed because there are no single fix on amxx since september 2008.
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KadiR
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Join Date: Aug 2008
Location: Zürich / Switzerland
Old 02-27-2010 , 20:15   Re: Reconnect Features 0.2. (08/08/12) (no reconnect, no retry alternatives)
Reply With Quote #162

Quote:
Originally Posted by ConnorMcLeod View Post
Well, i was thinking about rewrite it using tries, but TrieSetArray will never be fixed because there are no single fix on amxx since september 2008.
Allright then.
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ditmesteam
Senior Member
Join Date: Oct 2009
Old 02-27-2010 , 21:41   Re: Reconnect Features 0.2. (08/08/12) (no reconnect, no retry alternatives)
Reply With Quote #163

If we set start money is 800$, I think players will not try reconnect twice in the same round
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KadiR
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Join Date: Aug 2008
Location: Zürich / Switzerland
Old 03-08-2010 , 17:52   Re: Reconnect Features 0.2. (08/08/12) (no reconnect, no retry alternatives)
Reply With Quote #164

Quote:
# amx_noreconnect_spawn < 0|1 >

Prevent player from spawn twice during the same round (def=1)
I've got it at 0, doesn't work, still kills me.
Putted it in the plugin also in amxx.cfg.
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 03-09-2010 , 00:58   Re: Reconnect Features 0.2. (08/08/12) (no reconnect, no retry alternatives)
Reply With Quote #165

Must be 1
I think i gonna update the plugin a bit, even if i don't rewrite it as i wanted.
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KadiR
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Join Date: Aug 2008
Location: Zürich / Switzerland
Old 03-09-2010 , 09:35   Re: Reconnect Features 0.2. (08/08/12) (no reconnect, no retry alternatives)
Reply With Quote #166

Why 1, if it should be on 1, then it should prevent the players to spawn them twice in a row.
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KadiR
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Join Date: Aug 2008
Location: Zürich / Switzerland
Old 03-20-2010 , 08:03   Re: Reconnect Features 0.2. (08/08/12) (no reconnect, no retry alternatives)
Reply With Quote #167

What do you think or gonna do with it?
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 03-20-2010 , 11:05   Re: Reconnect Features 0.2. (08/08/12) (no reconnect, no retry alternatives)
Reply With Quote #168

I've written a new version, i have to adapte the TrieSetArray fix in it.
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ditmesteam
Senior Member
Join Date: Oct 2009
Old 03-20-2010 , 16:41   Re: Reconnect Features 0.2. (08/08/12) (no reconnect, no retry alternatives)
Reply With Quote #169

I have known this plugin a long time. you have rewriten this plugin, and now I can test it, thank you. Your plugin worked so fine!
1. But could you change text hud "%s used retry command ):" into text chat, or you make CVAR turn off/on this?
I like hud message but this text make difficultly to see enemy. (many players get kicked by High Ping Kicker plugin, player do not know about this tool, so he still make retry ...) Now I have to delete "%s used retry command ):" in reconnect.txt file
2. Could you make immudity with admin a flag (but you do not need make it if it's complicate)

Last edited by ditmesteam; 03-21-2010 at 01:52.
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Owyn
Veteran Member
Join Date: Nov 2007
Old 03-29-2010 , 06:52   Re: Reconnect Features 0.2. (08/08/12) (no reconnect, no retry alternatives)
Reply With Quote #170

this awesomly coded plugin causes crashes once in a while cuz DLLFunc_ClientKill is called without any checking is client connected or not
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