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Back Weapons v1.87


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BOYSplayCS
BANNED
Join Date: Apr 2008
Location: Gainesville, FL
Old 04-21-2008 , 20:41   Re: Back Weapons v1.87
Reply With Quote #301

Your welcome.

If you have any questions unrelated to this plugin and about the Ham Sandwich module PM me so we don't de-rail this thread.

;)
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hoboman
Senior Member
Join Date: Jul 2007
Old 04-22-2008 , 20:10   Re: Back Weapons v1.87
Reply With Quote #302

Quote:
Originally Posted by Ambrosia View Post
Hoboman thanks for posting a compiled version, i'll enable it again on the server and let it run 24h.
I'll be back tomorrow with an updated feed back.
It is really a great plugin and makes the game more realistic.
well? did you try it? did it lag less?

quite a few people have been complaining that this plugin does in fact increase latency...maybe it is from the fact that the game engine has to recalculate the origin/angles of the weapons every tic, i dunno...
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cs1.6
Senior Member
Join Date: Dec 2006
Old 04-22-2008 , 21:37   Re: Back Weapons v1.87
Reply With Quote #303

i could test, too!

but i was waiting for coca-cola to post the models. So it took so long, i thought i might have missed his post and that he had allready have posted the models. I went a few pages back..and saw BANNED under his name.
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Ambrosia
Senior Member
Join Date: Mar 2008
Old 04-22-2008 , 22:09   Re: Back Weapons v1.87
Reply With Quote #304

Quote:
Originally Posted by hoboman View Post
well? did you try it? did it lag less?

quite a few people have been complaining that this plugin does in fact increase latency...maybe it is from the fact that the game engine has to recalculate the origin/angles of the weapons every tic, i dunno...
Ok i'm back, had it running on my 32p server for over 24h.
From what I could see the plugin is stable on some maps (dust, dust2).
But when it's running on Aztec or Inferno it does spike everyone.
This happends like maybe once or twice tops per map cycle and last for about 1 minute.
I'm talking changes from 35 latency to 120-150.
Aztec and Inferno are a bit large maps with more detailed backgrounds etc etc.
So that might play a role in why it spikes.
I've tried both versions, the one from the first page and the one you last uploaded Hoboman.
I restored all the plugins that were working properly and weren't causing any spikes to make sure it's caused by this plugin.
I suppose if there was a way (just a wild guess) to make the plugin load the local skins a client is using it might reduce the necessary loading.
Server didn't crash though, so the version in your last post is somewhat stable.
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AirEterno
Junior Member
Join Date: Apr 2008
Old 04-24-2008 , 19:52   Re: Back Weapons v1.87
Reply With Quote #305

What do I have to do to can run this plugin with amxx 1.76?
My server just shutdown with the amx 1.8.. and I realy wanna have this plugin running...

Please help me!

thanks
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hoboman
Senior Member
Join Date: Jul 2007
Old 04-24-2008 , 20:13   Re: Back Weapons v1.87
Reply With Quote #306

Quote:
Originally Posted by Ambrosia View Post
Ok i'm back, had it running on my 32p server for over 24h.
From what I could see the plugin is stable on some maps (dust, dust2).
But when it's running on Aztec or Inferno it does spike everyone.
This happends like maybe once or twice tops per map cycle and last for about 1 minute.
I'm talking changes from 35 latency to 120-150.
Aztec and Inferno are a bit large maps with more detailed backgrounds etc etc.
So that might play a role in why it spikes.
I've tried both versions, the one from the first page and the one you last uploaded Hoboman.
I restored all the plugins that were working properly and weren't causing any spikes to make sure it's caused by this plugin.
I suppose if there was a way (just a wild guess) to make the plugin load the local skins a client is using it might reduce the necessary loading.
Server didn't crash though, so the version in your last post is somewhat stable.

ok can you test one more version...if my theory was correct then this plugin shouldn't effect the latency nearly as much
Attached Files
File Type: amxx backweapons.amxx (4.9 KB, 227 views)
File Type: sma Get Plugin or Get Source (backweapons.sma - 870 views - 4.3 KB)
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Ambrosia
Senior Member
Join Date: Mar 2008
Old 04-24-2008 , 21:58   Re: Back Weapons v1.87
Reply With Quote #307

Quote:
Originally Posted by hoboman View Post
ok can you test one more version...if my theory was correct then this plugin shouldn't effect the latency nearly as much
Will do, currently setting up our new server.
I'll test it on that, get back to you tomorrow.
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Ambrosia
Senior Member
Join Date: Mar 2008
Old 04-25-2008 , 22:32   Re: Back Weapons v1.87
Reply With Quote #308

Tested your last upload, but it's hard to say wether or not this plugin is causing the freezing.
The game goes nuts and displays things that aren't supposed to be displayed and freezes randomly.
Current server is sort of identical when it comes to plugins, as I copied and pasted most of the files.
Installed some more plugins (totall was 46), but removing them 1 by 1 now to see what's causing the freezing and sudden tking (even though FF is off).
Sorry can't be more specific at the moment, I need to patch up the server before I can give you a more detailed explanation.
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MPNumB
Veteran Member
Join Date: Feb 2007
Location: Lithuania
Old 04-25-2008 , 22:56   Re: Back Weapons v1.87
Reply With Quote #309

Omg, nice! I even foth, that you'll never update it... But I have one suggestion. Insted of creating an entity when user connects disconnects, you just cold create all thows entities at plugin_init.
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AirEterno
Junior Member
Join Date: Apr 2008
Old 04-26-2008 , 12:59   Re: Back Weapons v1.87
Reply With Quote #310

I still run this plugin...

Mates what if I install the amxx 1.80 just to compile the plugins and then install the amxx 1.76 again.. What files I have to save and where do I have to place that files to can run the plugin in amxx 1.76.
Please, help me with this...
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