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Weapon Physics [v2.1] (Nomexous)


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Arion
Senior Member
Join Date: Mar 2007
Old 02-07-2008 , 16:39   Re: Weapon Physics [v2.0] (Nomexous)
Reply With Quote #41

Why do "Shooting itens" isn't working to me?

Nice plugin though.
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Immortal_RUS
Junior Member
Join Date: Nov 2007
Old 02-08-2008 , 01:21   Re: Weapon Physics [v2.0] (Nomexous)
Reply With Quote #42

With yours plugin "Weapon Physics" or "Shoot Weapons" at me the following mistake after a choice of a team is given out: "Bad enity in IndexOfEdict()" and then my server crash.(before v2.0 all was normal) Else this problem i have and with your plugin "shotadmin"(after a choice of a mode of shooting)

Please fix on 1.8.1.3679
P.S. At me steam, amxx 1.8.1.3679(on amxx 1.8.0 work normal). Sorry 4 bad english

Last edited by Immortal_RUS; 02-08-2008 at 01:55.
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Rafael
Member
Join Date: Dec 2007
Location: localhost
Old 02-08-2008 , 16:26   Re: Weapon Physics [v2.0] (Nomexous)
Reply With Quote #43

It's working now for me! People loved this on my server

I have a suggestion: Is it possible to add a option in the menu to disable the clattering noise? If yes, great!
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Last edited by Rafael; 02-09-2008 at 06:05.
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Voi
Veteran Member
Join Date: Sep 2006
Location: Gdansk, Poland
Old 02-08-2008 , 20:44   Re: Weapon Physics [v2.0] (Nomexous)
Reply With Quote #44

Nomexous did you test it on at least 20players server? i think the last update of the plugin is cousing sometimes infinite loop to weapon bouncing and it lags my server off badly that noone can play, and i have fast cpu
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Rafael
Member
Join Date: Dec 2007
Location: localhost
Old 02-09-2008 , 06:04   Re: Weapon Physics [v2.0] (Nomexous)
Reply With Quote #45

I ran it on a 18 players server and everything went fine. Of course, it's a paid dedicated server. Are you using a listen server?
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neogeo
Senior Member
Join Date: Jul 2005
Old 02-09-2008 , 06:36   Re: Weapon Physics [v2.0] (Nomexous)
Reply With Quote #46

Quote:
Originally Posted by Immortal_RUS View Post
With yours plugin "Weapon Physics" or "Shoot Weapons" at me the following mistake after a choice of a team is given out: "Bad enity in IndexOfEdict()" and then my server crash.(before v2.0 all was normal) Else this problem i have and with your plugin "shotadmin"(after a choice of a mode of shooting)

Please fix on 1.8.1.3679
P.S. At me steam, amxx 1.8.1.3679(on amxx 1.8.0 work normal). Sorry 4 bad english
same here.
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KingCommentor
Senior Member
Join Date: Jan 2008
Location: Floridaaaa
Old 02-09-2008 , 12:33   Re: Weapon Physics [v2.0] (Nomexous)
Reply With Quote #47

I have hookmod installed on my server and everytime you use it a message floods the char area. It says "Custom item spawned".

And when i shoot weapons nothing happens, what do I do to make it so it works?

Last edited by KingCommentor; 02-09-2008 at 12:48.
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Nomexous
Member
Join Date: Oct 2007
Old 02-09-2008 , 16:12   Re: Weapon Physics [v2.0] (Nomexous)
Reply With Quote #48

Quote:
Originally Posted by KingCommentor View Post
I have hookmod installed on my server and everytime you use it a message floods the char area. It says "Custom item spawned".
Hmm. Seems I left a debug message in there. Fixed.
Quote:
Originally Posted by Rafael View Post
I have a suggestion: Is it possible to add a option in the menu to disable the clattering noise? If yes, great!
Added.
Quote:
Originally Posted by Immortal_RUS View Post
With yours plugin "Weapon Physics" or "Shoot Weapons" at me the following mistake after a choice of a team is given out: "Bad enity in IndexOfEdict()" and then my server crash.(before v2.0 all was normal) Else this problem i have and with your plugin "shotadmin"(after a choice of a mode of shooting)

Please fix on 1.8.1.3679
P.S. At me steam, amxx 1.8.1.3679(on amxx 1.8.0 work normal). Sorry 4 bad english
Sorry, there's nothing I can do to ensure that this plugin runs on nightly builds. It's probably a bad implementation/hooking of TraceModel. You'll have to switch back to 1.8.0.
Quote:
Originally Posted by Voi View Post
Nomexous did you test it on at least 20players server? i think the last update of the plugin is cousing sometimes infinite loop to weapon bouncing and it lags my server off badly that noone can play, and i have fast cpu
It's probably weapon shooting that's making you lag.

For those of you who can't get weapon shooting to work, what mod are you running, and what items are you attempting to shoot? Keep in mind if they're custom items (like weapons spawned in CSDM), it might not necessarily work.

Important: Weapon shooting is now off by default. This is because it has caused lag for some people. If you want to turn it back on, change it from the menu ("amx_weapon_physics_menu").

Changelog for version 2.1:
Code:
Version 2.1
 - Fixed. Custom item spawn debug message removed.
 - Fixed. Non-visible entities no longer react to explosions (e.g. armoury_entities that have been picked up).
 - Changed. Shooting of weapons now off by default.
 - Added. Menu option for weapon clatter.
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Immortal_RUS
Junior Member
Join Date: Nov 2007
Old 02-09-2008 , 20:38   Re: Weapon Physics [v2.1] (Nomexous)
Reply With Quote #49

OK Nomexous, thx for cool plugin. I have only 1 question: "This probably fix in the future?"

By the way, just has found bug: the weapon for CT fiveseven (B-1-5) does not move when in him(it) shoot, thus there is no spark and there are no sounds, as though you in him(it) do not get.

And still, make please, that or CT could not shoot at a bomb, or in general nobody could in it(her) shoot or make all at once.
It is all, that CT could not move a bomb.

And again sor for bad english

Last edited by Immortal_RUS; 02-09-2008 at 21:31.
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Arion
Senior Member
Join Date: Mar 2007
Old 02-11-2008 , 11:08   Re: Weapon Physics [v2.0] (Nomexous)
Reply With Quote #50

Quote:
Originally Posted by Arion View Post
Why do "Shooting itens" isn't working to me?

Nice plugin though.
+Karma
Updated to 2.1, Shooting Itens enabled through menu, and still not working at all.

Damn.
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