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[ANY] Dev Cmds (1.50) [05-Mar-2024]


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Author
Tonblader
Senior Member
Join Date: Jul 2011
Location: Peru
Plugin ID:
3012
Plugin Version:
1.50
Plugin Category:
Admin Commands
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
    270 
    Plugin Description:
    Provides a heap of commands for admins/developers to use.
    Old 11-04-2021 , 13:59   Re: [ANY] Dev Cmds (1.26) [27-Oct-2021]
    Reply With Quote #1

    Quote:
    Originally Posted by Silvers View Post
    Then use the "say" command.
    I mean sm_say or say shows the name of the person who used it, but a command is needed that does not show the name of the person that written.

    Edit:
    Oh, forget it i find one thats works:
    [Any] Print

    Last edited by Tonblader; 11-04-2021 at 16:06.
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    Silvers
    SourceMod Plugin Approver
    Join Date: Aug 2010
    Location: SpaceX
    Old 11-04-2021 , 17:03   Re: [ANY] Dev Cmds (1.27) [04-Nov-2021]
    Reply With Quote #2

    Code:
    1.27 (04-Nov-2021)
        - Added command "sm_rngc" to randomly execute specified commands if the chance is met, client command. Requested by "Tonblader".
        - Added command "sm_rngf" to randomly execute specified commands if the chance is met, fake client command. Requested by "Tonblader".
        - Added command "sm_rngs" to randomly execute specified commands if the chance is met, server command. Requested by "Tonblader".
        - Added command "sm_wearables" for TF2 to list a players cosmetic items. Requested by "Shku".
        - Changed "sm_propent" to accept target filters. Thanks to "Maliwolf" for coding.
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    Silvers
    SourceMod Plugin Approver
    Join Date: Aug 2010
    Location: SpaceX
    Old 11-05-2021 , 07:22   Re: [ANY] Dev Cmds (1.27) [04-Nov-2021]
    Reply With Quote #3

    Hunters pouncing huh? This command won't solve that. Another XY problem.. you ask for X trying to solve Y. That's not how it works. Left4DHooks just added the forward "L4D_OnPouncedOnSurvivor" which can be used to block hunters pouncing a Survivor.
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    Marttt
    Veteran Member
    Join Date: Jan 2019
    Location: Brazil
    Old 11-17-2021 , 14:21   Re: [ANY] Dev Cmds (1.29) [10-Nov-2021]
    Reply With Quote #4

    You shouldn't be cross-posting stuff on unrelated threads. There is a thread about that already.

    This plugin is to help with debugging and development stuff and not to solve "exploit" bugs.

    Also is a really bad attitude spamming a lot of messages, that breaks the readability of the thread discussion.
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    Dragokas
    Veteran Member
    Join Date: Nov 2017
    Location: Ukraine on fire
    Old 11-22-2021 , 15:17   Re: [ANY] Dev Cmds (1.29) [10-Nov-2021]
    Reply With Quote #5

    Please, replace PrintToChat by ReplyToCommand in most commands like CmdSlayCommon, CmdSlayWitches ... to prevent them from throwing error when command is issued via server.
    __________________
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    Dragokas is offline
    Silvers
    SourceMod Plugin Approver
    Join Date: Aug 2010
    Location: SpaceX
    Old 11-23-2021 , 00:25   Re: [ANY] Dev Cmds (1.30) [23-Nov-2021]
    Reply With Quote #6

    Done.

    Code:
    1.30 (23-Nov-2021)
        - Blocked various in-game commands from being used on the server.
        - Changed various commands to use "ReplyToCommand". Requested by "Dragokas".

    At some point I would like to overhaul all the targeting commands to use a standard function. So you can target self with no args or use @all or target by name. That is a lot of work though and something I've been putting off for a while. Maybe one day when I'm bored and free but it's not high priority for me.
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    Dragokas
    Veteran Member
    Join Date: Nov 2017
    Location: Ukraine on fire
    Old 11-23-2021 , 09:13   Re: [ANY] Dev Cmds (1.30) [23-Nov-2021]
    Reply With Quote #7

    Nice! Thank you.
    __________________
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    Dragokas
    Veteran Member
    Join Date: Nov 2017
    Location: Ukraine on fire
    Old 01-26-2022 , 08:06   Re: [ANY] Dev Cmds (1.31) [14-Dec-2021]
    Reply With Quote #8

    Suggest new command:

    PHP Code:
    RegAdminCmd("sm_incap",            CmdIncap,        ADMFLAG_ROOT"Incapacitate the player.");

    public 
    Action CmdIncap(int clientint argc)
    {
        
    SetEntityHealth(client1);
        
    SDKHooks_TakeDamage(clientclientclient100.0DMG_GENERIC);
        return 
    Plugin_Handled;

    __________________
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    Last edited by Dragokas; 01-26-2022 at 08:06.
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    Silvers
    SourceMod Plugin Approver
    Join Date: Aug 2010
    Location: SpaceX
    Old 01-26-2022 , 08:09   Re: [ANY] Dev Cmds (1.31) [14-Dec-2021]
    Reply With Quote #9

    The New custom commands plugin already does this for L4D/2.
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    Tonblader
    Senior Member
    Join Date: Jul 2011
    Location: Peru
    Old 10-25-2022 , 13:36   Re: [ANY] Dev Cmds (1.31) [14-Dec-2021]
    Reply With Quote #10

    Quote:
    Originally Posted by Silvers View Post
    The New custom commands plugin already does this for L4D/2.
    Can your plugin detect if that other plugin is running on the server (or command sm_incapplayer) and therefore rule out the sm_incap command from running?

    Last edited by Tonblader; 10-25-2022 at 13:37.
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