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[L4D2] Gun Control


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Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 12-18-2009 , 19:59   Re: [L4D2] Gun Control
Reply With Quote #11

Besides the scavange ammo (awesome!) and the give ammo, how is this different than the built in cvars?

ammo_assaultrifle_max 360
ammo_shotgun_max 56
ammo_autoshotgun_max 90
ammo_huntingrifle_max 150
ammo_sniperrifle_max 180
ammo_minigun_max 800
ammo_pistol_max -2
ammo_smg_max 650
ammo_grenadelauncher_max 30
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Apex_
Member
Join Date: Jan 2008
Old 12-18-2009 , 21:24   Re: [L4D2] Gun Control
Reply With Quote #12

A non-glitchy way to modify the magazine sizes would be amazing. What's "realism" without playing with the weapons eh?

@Siezmik - to my knowledge no, but if anyone can figure it out Atomic probably can. I know you can play around with how long it takes to "deploy" a weapon, but since there's no visual component to it you just end up sitting there unable to shoot
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Acecombat2
Senior Member
Join Date: Nov 2009
Old 12-18-2009 , 21:36   Re: [L4D2] Gun Control
Reply With Quote #13

Atomic theres i think missing here...

when first stage it won't work but when changing to the next stage after completing the first stage it works. can you fix that? so that any stage or map can be work immedietly.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 12-19-2009 , 06:20   Re: [L4D2] Gun Control
Reply With Quote #14

@Thraka
If you look at the Source: Not at all.

@Apex
Modifying Magazine Sizes is possible, but fairly complex - and for what reward?

Changing Reload Speeds is possible, but causes Animation glitches and whatnot. I dont want to do it.

@Ace

It should work immediatly, at all times. Something is wrong with your setup.
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Acecombat2
Senior Member
Join Date: Nov 2009
Old 12-19-2009 , 09:04   Re: [L4D2] Gun Control
Reply With Quote #15

maximum number of any number bullets is 999 lol. ah well i can tell you this when i a map after open l4d2.exe when start to play everything is normal dun have any increase bullet number.when play a same map again it work.

which means its not immediatly at first . so... i always need to change map to make it work >.<
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 12-19-2009 , 12:01   Re: [L4D2] Gun Control
Reply With Quote #16

Youre playing local or Single Player? Well, Sourcemod does not officially support that, and neither do i ^^
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Apex_
Member
Join Date: Jan 2008
Old 12-19-2009 , 12:44   Re: [L4D2] Gun Control
Reply With Quote #17

Quote:
Originally Posted by AtomicStryker View Post
Modifying Magazine Sizes is possible, but fairly complex - and for what reward?
Yeah...that's pretty much the same conclusion I came to. It's easier to just mod the scripts, disable pure and consistency (which aren't really necessary in L4D anyway) and deal with the occasional animation glitches.

Oh, is there a way to play with the SCAR's three round burst at all?
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jasonbourn48
Junior Member
Join Date: Nov 2009
Old 12-19-2009 , 14:57   Re: [L4D2] Gun Control
Reply With Quote #18

I have the same problem as Ace. Even though I was playing with my dedicated server.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 12-19-2009 , 15:54   Re: [L4D2] Gun Control
Reply With Quote #19

Added version 1.0.1 which loads different and has Convarhooks, so all changes are applied immediatly in any case.
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jasonbourn48
Junior Member
Join Date: Nov 2009
Old 12-19-2009 , 16:04   Re: [L4D2] Gun Control
Reply With Quote #20

Alright. I'm gonna try it. Ur awesome, btw.
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