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Questions on Amxmodx 1.8.3


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Whitez
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Join Date: Apr 2016
Location: London, UK
Old 04-27-2016 , 08:24   Questions on Amxmodx 1.8.3
Reply With Quote #1

I cannot find anything that would tell me the new features of amx mod x 1.8.3 even that i heard there are many

I have the following questions

  1. Can the cstrike native be used now safely to change player models?
  2. Can the cs set user team native be now safely used on zombie plague?
  3. Any good native for setting and resetting the player's speed properly?
  4. Is it possible to change a player's weapon model without having to do it everytime he switches weapons?
  5. Any better way to restrict using and picking weapons for a player without hooking primary attack?
  6. Any way to strip only one certain item from a player?
  7. What the heck is wrong with robot verification system on this website?
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hornet
AMX Mod X Plugin Approver
Join Date: Mar 2010
Location: Australia
Old 04-27-2016 , 08:35   Re: Questions on Amxmodx 1.8.3
Reply With Quote #2

The common answer to all of the above, is yes. How to do such things can be easily found on the forum by using the search feature.
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Whitez
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Join Date: Apr 2016
Location: London, UK
Old 04-27-2016 , 08:43   Re: Questions on Amxmodx 1.8.3
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I did not find anything related to my questions, except API using fakemeta/ham that are pretty old

That is the reason why i created an account and asked
One more question, why is everyone around here so rude i would say
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hornet
AMX Mod X Plugin Approver
Join Date: Mar 2010
Location: Australia
Old 04-27-2016 , 09:07   Re: Questions on Amxmodx 1.8.3
Reply With Quote #4

There's nothing rude at all about what I said ... there is simply no point in other users using the search function to find your answer when the feature is available to you also, as is google. Your first 2 questions can be answered yourself by testing.

And here's an example of how you can find other answers:
http://lmgtfy.com/?q=alliedmods+properly+reset+speed

Understanding how to find information on this forum is important.
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Last edited by hornet; 04-27-2016 at 09:08.
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klippy
AlliedModders Donor
Join Date: May 2013
Location: Serbia
Old 04-27-2016 , 09:22   Re: Questions on Amxmodx 1.8.3
Reply With Quote #5

Here you can browse the commit history for all changes that have been made since 1.8.2. It can take you a long time to browse through all of them though, so you can also browse closed pull requests.

EDIT:
Here is a new link that lets you browse all closed and merged pull requests.

Last edited by klippy; 04-27-2016 at 09:45.
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Whitez
Member
Join Date: Apr 2016
Location: London, UK
Old 04-27-2016 , 09:24   Re: Questions on Amxmodx 1.8.3
Reply With Quote #6

I could not use the search function because of the robot verification, it did not let me use it at all, even after i created an account, the results were not related to my search term at all

I did try google, and as i said, all i found were old methods and API, from 5 years ago, what i asked is strictly related to amxmodx 1.8.3 which has the last build released weeks ago if i am not mistaken

And yes i find your attitude rude, because of the ignorance you reply with, i was asking if there were taken any actions related to the things mentioned above in the new amx version

Thank you Klippy, i will have a look right now

Last edited by Whitez; 04-27-2016 at 09:25.
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fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 04-27-2016 , 09:40   Re: Questions on Amxmodx 1.8.3
Reply With Quote #7

I think looking through the changelog for 1.8.3 is a good idea if you want to see what 1.8.3 fixes or improves.

Quote:
Originally Posted by Whitez View Post
I did try google, and as i said, all i found were old methods and API, from 5 years ago, what i asked is strictly related to amxmodx 1.8.3 which has the last build released weeks ago if i am not mistaken
Not all things that you think are old are bad. This game engine is nearly 17 years old . . .
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Last edited by fysiks; 04-27-2016 at 09:41.
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Whitez
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Join Date: Apr 2016
Location: London, UK
Old 04-27-2016 , 10:29   Re: Questions on Amxmodx 1.8.3
Reply With Quote #8

I didn't say that, i was just asking if we have new or improved natives to avoid those kind of API and methods on the new version of amx mod x

I am getting tired of using one API for setting and resetting speed, one API for setting models, one API for setting teams and so on
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 04-27-2016 , 11:38   Re: Questions on Amxmodx 1.8.3
Reply With Quote #9

IIRC cs_set_user_team and cs_set_user_model were fixed.
For speed, you just need to hook Ham_Item_PreFrame and set the speed. That's how CS works.
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Last edited by HamletEagle; 04-27-2016 at 11:38.
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JusTGo
Veteran Member
Join Date: Mar 2013
Old 04-27-2016 , 11:43   Re: Questions on Amxmodx 1.8.3
Reply With Quote #10

Quote:
Originally Posted by HamletEagle View Post
IIRC cs_set_user_team and cs_set_user_model were fixed.
For speed, you just need to hook Ham_Item_PreFrame and set the speed. That's how CS works.
on amxx 1.8.3 he can use Ham_CS_Player_ResetMaxSpeed.
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