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[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)


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gotserved
Junior Member
Join Date: Nov 2009
Old 03-06-2014 , 18:43   Re: [CS:GO] Deathmatch Goes Advanced (v0.6.5, 2014-03-02)
Reply With Quote #101

Quote:
Originally Posted by h3bus View Post
Do you want pistols only on every maps?

Attached config should do it.
Yes !
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hatch
Member
Join Date: Feb 2010
Old 03-07-2014 , 00:37   Re: [CS:GO] Deathmatch Goes Advanced (v0.6.5, 2014-03-02)
Reply With Quote #102

Have a question with the auto updater that you added. will it simple replace the existing files? like deathmatch.ini also? What if I have made a lot of changes to it, will I need to go back in and make all those changes again?
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 03-07-2014 , 02:20   Re: [CS:GO] Deathmatch Goes Advanced (v0.6.5, 2014-03-02)
Reply With Quote #103

deathmatch.ini won't be updated.
I will always try to keep backward compatibily on configuration file to avoid bad surprises after updating!
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DecessusFar
New Member
Join Date: Mar 2014
Old 03-08-2014 , 04:38   Re: [CS:GO] Deathmatch Goes Advanced (v0.6.5, 2014-03-02)
Reply With Quote #104

When someone connects to the server, it crashes.

Running on Windows 7 64bits.
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h3bus
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Join Date: Nov 2013
Old 03-08-2014 , 06:26   Re: [CS:GO] Deathmatch Goes Advanced (v0.6.5, 2014-03-02)
Reply With Quote #105

Server crash? Plugin crash? any errors?

You might need to update sourcemod.

Last edited by h3bus; 03-08-2014 at 09:07.
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 03-08-2014 , 09:06   Re: [CS:GO] Deathmatch Goes Advanced (v0.6.6, 2014-03-08)
Reply With Quote #106

Quote:
v0.6.6 08/03/2014
- Fixed incorrect automatic spawn placement, at great processing power expense
- Fixed hint and chat during spawns creation that would show 0 map spawns in map if no user spawn exist

Last edited by h3bus; 03-08-2014 at 09:06.
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redf0x
AlliedModders Donor
Join Date: Jan 2013
Location: NE
Old 03-08-2014 , 14:28   Re: [CS:GO] Deathmatch Goes Advanced (v0.6.6, 2014-03-08)
Reply With Quote #107

Thanks for the updater update brah.. amazing!

One thing a lot of people are complaining about in-server as well as myself is the spawn points. In the original plugin there was a great los feature. Unfortunately now I am forced to just use the default cvars which is causing terrible spawns despite the line of sight being set to 1.

Any way of implementing that feature from the original plugin into this one?

Thanks for all the hard work!

edit: I just checked for updates via updater and restarted my servers. For some reason it did not update this plugin... Bug?

Last edited by redf0x; 03-08-2014 at 14:35.
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DecessusFar
New Member
Join Date: Mar 2014
Old 03-08-2014 , 15:50   Re: [CS:GO] Deathmatch Goes Advanced (v0.6.5, 2014-03-02)
Reply With Quote #108

Quote:
Originally Posted by h3bus View Post
Server crash? Plugin crash? any errors?

You might need to update sourcemod.
This happens:




And this screenshot show the version of sourcemod I'm using:



BTW, I didn't change my configs in any way. I first wanted to run the server, then I would fine tune it. Since it never worked, I didn't adjust any settings.

Thanks for your attention
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 03-08-2014 , 16:42   Re: [CS:GO] Deathmatch Goes Advanced (v0.6.6, 2014-03-08)
Reply With Quote #109

You've got cssdm and my plugin? Two DM plugins? What are you trying to achieve?

Also AFAIK your Sourcemod version crashes windows server. Update it to the last stable snapshot.

Last edited by h3bus; 03-08-2014 at 19:10.
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DecessusFar
New Member
Join Date: Mar 2014
Old 03-08-2014 , 19:08   Re: [CS:GO] Deathmatch Goes Advanced (v0.6.6, 2014-03-08)
Reply With Quote #110

Quote:
Originally Posted by h3bus View Post
You've got cssdm and my plugin? Two DM plugins? What are you trying to achive?

Also AFAIK your Sourcemod version crashes windows server. Update it to the last stable snapshot.
1.6 worked

Thanks for your time

EDIT: and csdm shouldn't be there, I thought I had it deleted. But all is running well. I'll do some fine tuning now Thanks

Last edited by DecessusFar; 03-08-2014 at 19:10.
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