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L4D2 Scavenge Forever


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madcap
Senior Member
Join Date: Feb 2009
Old 02-24-2010 , 12:29   L4D2 Scavenge Forever
Reply With Quote #1

Just curious if anyone has looked into the mechanisms that cause a l4d2 scavenge round to end. I was thinking it'd be cool if after 16 cans were poured into the generator there was a short delay and all the cans re-appeared, the round kept going and you just kept on playing until you were all incapped.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 02-24-2010 , 14:25   Re: L4D2 Scavenge Forever
Reply With Quote #2

Youd need an extension to block the "End Round" function from being called, then call resets to spawns and the map yourself.
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kwski43
Senior Member
Join Date: Mar 2009
Old 02-25-2010 , 16:38   Re: L4D2 Scavenge Forever
Reply With Quote #3

Scavenge 24/7 with force mission changer would be cool, but it should make like 10 rounds before map changes.
Is there any way to make: Block "End Round", i++, when 'i' reaches 10 "End Round" is unlocked and map changes?

Edit:
I tried maprestart after 6 rounds but it looks like round_end is called more than 6 times in 3 round scavenge round.
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Last edited by kwski43; 02-26-2010 at 09:07.
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kwski43
Senior Member
Join Date: Mar 2009
Old 03-25-2010 , 09:15   Re: L4D2 Scavenge Forever
Reply With Quote #4

Hmmmm.

It's my try to do this. Works, sometimes.
Attached Files
File Type: smx l4d2_scavenge4ever.smx (3.8 KB, 134 views)
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kwski43
Senior Member
Join Date: Mar 2009
Old 05-01-2010 , 11:52   Re: L4D2 Scavenge Forever
Reply With Quote #5

I've managed to make a plugin for automatic scavenge map cycle. But this will not allow to play forever on one map.
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_scavenge4ever.sp - 359 views - 4.5 KB)
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Last edited by kwski43; 05-01-2010 at 13:46.
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