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[L4D2] Player Unstick


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egor1908
Veteran Member
Join Date: Sep 2009
Old 11-27-2009 , 14:00   Re: [L4D2] Player Unstick
Reply With Quote #41

This issue got fixed today. The plugin is not needed anymore.
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CUatTHEFINISH
Member
Join Date: Apr 2009
Old 11-27-2009 , 16:15   Re: [L4D2] Player Unstick
Reply With Quote #42

Well twas a good run while it lasted. A mod can unapprove this if necessary.
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Big Myke
Senior Member
Join Date: Jan 2009
Location: Grain Belt, USA
Old 11-27-2009 , 16:15   Re: [L4D2] Player Unstick
Reply With Quote #43

Thanks for your effort on this pluggin.
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[-NM-] cal70d
Member
Join Date: Mar 2009
Old 11-27-2009 , 16:31   Re: [L4D2] Player Unstick
Reply With Quote #44

Quote:
Originally Posted by egor1908 View Post
This issue got fixed today. The plugin is not needed anymore.
I'm going to keep it on my server as an admin only plugin. There are many other spots where you can get stuck in the maps.
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cigs
Senior Member
Join Date: Jul 2006
Old 11-27-2009 , 21:04   Re: [L4D2] Player Unstick
Reply With Quote #45

I got stuck a few times in the mill, after being revived. I'm sure these stuck issues aren't resolved by Valve and there will probably be some more.

EDIT: I still think it's a good plugin. I remember in l4d1 I got stuck a few times too. But I could get out of it be going idle, which isn't the case in l4d2. So I'm still keeping this plugin. I'm just not going to have the announcements on anymore. However, I would like the announcements to still appear when someone says "omg, im stuck", "ffs, stuck here", "damn, can't move". So whenever the words stuck or can't move are written in the chat, the announcement may appear.

I personally don't agree it is right to unnaprove a plugin based solely on its functionality. "No, we don't see it as usefull anymore." That's just total bull!

Last edited by cigs; 11-28-2009 at 15:04.
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.silence.
Member
Join Date: Sep 2009
Location: Chicago
Old 11-28-2009 , 17:48   Re: [L4D2] Player Unstick
Reply With Quote #46

I also am going to keep using it... I just don't envision Valve being able to make sure that NO ONE gets stuck EVER.
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CUatTHEFINISH
Member
Join Date: Apr 2009
Old 11-28-2009 , 18:10   Re: [L4D2] Player Unstick
Reply With Quote #47

I'm all for getting it approved if you guys still want it around, I'll talk to a moderator about it.
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Last edited by CUatTHEFINISH; 11-28-2009 at 18:15.
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madcap
Senior Member
Join Date: Feb 2009
Old 11-29-2009 , 09:04   Re: [L4D2] Player Unstick
Reply With Quote #48

I will also be keeping this plugin. It's better to have it and not need it than need it and not have it.
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dirka_dirka
Veteran Member
Join Date: Nov 2009
Old 11-30-2009 , 20:10   Re: [L4D2] Player Unstick
Reply With Quote #49

the reason for the plugin was to fix the charger stick issue - which was fixed. however since l4d1 there have been cases and places where you can still get stuck. so this plugin still has a use and should be approved.

does it unstick infected? i had this happen to me the other night while being a hunter.

i plan to add this to my server, but might restrict it to admin use.
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CUatTHEFINISH
Member
Join Date: Apr 2009
Old 12-01-2009 , 03:13   Re: [L4D2] Player Unstick
Reply With Quote #50

I should in theory. I'm going to release a small update here in the future that increases the teleport radius a little bit to better compensate for level clips.

But it's hard to bug test it alone, best thing to is to use the plugin and report back any findings you have.
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