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CS:GO Update 12/8/2015


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Squallkins
AlliedModders Donor
Join Date: Mar 2005
Old 12-08-2015 , 21:49   CS:GO Update 12/8/2015
Reply With Quote #1

Has anyone updated yet? About to update servers, was wondering if new snapshots or gamedata were required.

Quote:
[WINTER UPDATE]
– Slight adjustments to Holiday Cheer.
– Gifts are now available for purchase. Gift leaderboards will be displayed until January 15th.
– Added the Revolver Case.
– Added several new community sticker capsules, currently available as offers.
– Added Service Medals for 2016. Players achieving Global General rank after December 31st will receive the new year’s medal.
[R8 REVOLVER]
– Added a new secondary weapon, the R8 Revolver, which occupies the Desert Eagle loadout slot.
[GAMEPLAY]
– In Competitive Matchmaking times are now 1:55 and 0:40 for round and C4, respectively. These are also the new times for CSGO Major Championships.
– Adjusted recovery time on the AK47, M4A4, and M4A1-S assault rifles to reduce the range at which spraying is preferable to tapping/bursting.
– Increased move inaccuracy on pistols: Elites, Fiveseven, Glock, P2000, P250, Tec9, USP, CZ75a.
– Added team timeouts to Competitive Matchmaking, which can be called with a vote. Default is 60 seconds, set by mp_team_timeout_time.
[KILLER REPLAY]
– Added new Killer Replay to Casual and Demolition modes. GOTV must be active on the server to enable the feature.
– Menu option Help/Options->Game Settings->Automatic Killer Replay will turn replay off.
– Several convars are available to customize the Killer Replay. Search for ‘replay’ in the console for a complete list.
[COMMUNITY]
– Game servers and GOTV relays not logged in to a persistent game server account with a Game Server Login Token (GSLT) will only allow clients to connect from the same LAN.
– Community servers can now be only connected by their real public IP or their internal RFC1918 address.
– To create a GSLT, visit the GSLT creation utility here: http://steamcommunity.com/dev/managegameservers
– Each GSLT is restricted for use on one dedicated server instance only, and should be passed on command line with +sv_setsteamaccount THISGSLTHERE -net_port_try 1
– Added an option to report servers for misrepresenting players’ inventory and/or rank.
– Game servers will now display their SteamID to an operator’s status request in the server console.
– Game servers with GOTV enabled and GOTV relays that need to support external clients connecting on GOTV port must set tv_advertise_watchable 1
[MISC]
– Users’ options are now stored independently in a Steam account-local data folder and can be different across Steam accounts on the same machine.
– Administrators setting up tournament Active Directory logons with Roaming Profiles can create a directory inside the user’s roaming profile storage and expose that location to the game by setting an environment variable USRLOCALCSGO=%USERPROFILE%\AppData\Roaming\cs go
– Video options for shadow quality, model/texture detail, effect detail, shader detail, and texture filtering mode can now be autodetected at startup to adjust for multitasking with other background applications. These video options can also be permanently set by the user to remain the same regardless of other background applications detected during game launch.
– Minor sound mix tweaks. First person footsteps slightly quieter, third person footstep volume remains unchanged.
– Highlights and Lowlights now transition smoothly between clips.
– Lowlights will now identify the target using the same visual indicator as the Killer Replay.
[MAPS]
– Fixed some surfaces playing the wrong footstep sounds in Mirage, Overpass and Train.
– Fixed a DM spawnpoint in de_dust where the player would get stuck.
[STEAM CONTROLLER]
– Made toggle crouch work
– Fixed several bugs
[GAME STATE INTEGRATION]
– CS:GO’s game state can be relayed remotely, allowing third parties to integrate their services with the game. For example, game state integration was used at the CS:GO Major Championship at DreamHack Cluj-Napoca to present special stage effects (e.g., lighting and pyrotechnics) during a match.
– For details on how to set up your service to use game state integration, visit the wiki page here: https://developer.valvesoftware.com/...te_Integration
[SERVERS]
– Added official servers in Hong Kong
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Lannister
Veteran Member
Join Date: Apr 2015
Old 12-08-2015 , 22:00   Re: CS:GO Update 12/8/2015
Reply With Quote #2

No one can join community servers, this mean we'll need to do now that thing about tokens?
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yessi
Junior Member
Join Date: Apr 2015
Old 12-08-2015 , 22:16   Re: CS:GO Update 12/8/2015
Reply With Quote #3

Is it me or is sourcemod bugging after this update?
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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 12-08-2015 , 22:24   Re: CS:GO Update 12/8/2015
Reply With Quote #4

Huge issue, people connect, then automatically reconnect but never get in game. Sometimes get error "need to join this server from a lobby". Help??

EDIT: SEE BELOW, REMOVE RESERVED SLOTS AND THIS FIXES THE ISSUE

SourceMod Version: 1.7.3-dev+5275
Metamod:Source version 1.10.6-dev

EDIT 2 12/9/15: UPDATE TO LATEST SOURCEMOD VERSION AND RESERVED SLOTS WORK AGAIN
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Last edited by sneaK; 12-09-2015 at 12:32.
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mlov420
Senior Member
Join Date: May 2013
Old 12-08-2015 , 22:29   Re: CS:GO Update 12/8/2015
Reply With Quote #5

I've noticed bots are a bit fucked. Also heard reserved slots are broken as well but can't confirm.
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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 12-08-2015 , 22:33   Re: CS:GO Update 12/8/2015
Reply With Quote #6

Quote:
Originally Posted by mlov420 View Post
I've noticed bots are a bit fucked. Also heard reserved slots are broken as well but can't confirm.
Can confirm, removing reserved slots base plugin allows people to join servers!!

SourceMod Version: 1.7.3-dev+5275
Metamod:Source version 1.10.6-dev
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Last edited by sneaK; 12-08-2015 at 22:51.
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hlstriker
Green Gaben
Join Date: Mar 2006
Location: OH-IO!
Old 12-08-2015 , 22:34   Re: CS:GO Update 12/8/2015
Reply With Quote #7

Quote:
Originally Posted by blackhawk74 View Post
Huge issue, people connect, then automatically reconnect but never get in game
Not sure what's going on with connections but some people can join and some can't.

Also, I had to set sm_hide_slots to 0 in sourcemod.cfg to get the server to display more than 1 slot.

EDIT:

Had to set sm_reserved_slots to 0 as well for the time being. Only players with a reserved slots were able to connect without this.

Last edited by hlstriker; 12-08-2015 at 22:42.
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Lannister
Veteran Member
Join Date: Apr 2015
Old 12-08-2015 , 22:39   Re: CS:GO Update 12/8/2015
Reply With Quote #8

I removed the reservedslots but still can't join!
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whtevrwt
AlliedModders Donor
Join Date: Apr 2015
Old 12-08-2015 , 22:41   Re: CS:GO Update 12/8/2015
Reply With Quote #9

My servers just won't start at all. I disabled the addons folder completely and the servers had started up perfectly fine. I'm currently disabling plugins one by one to see if its a plugin issue or SM/MM themselves.

Yeah the plugins aren't the issue. Seems to be MM/SM themselves. My servers were working perfectly fine before the update happened.
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Last edited by whtevrwt; 12-08-2015 at 22:48.
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nguyenbaodanh
AlliedModders Donor
Join Date: Jun 2007
Location: HCMC, Vietnam
Old 12-08-2015 , 22:42   Re: CS:GO Update 12/8/2015
Reply With Quote #10

Quote:
Originally Posted by blackhawk74 View Post
Huge issue, people connect, then automatically reconnect but never get in game. Sometimes get error "need to join this server from a lobby". Help??

EDIT: SEE BELOW, REMOVE RESERVED SLOTS AND THIS FIXES THE ISSUE
Same on me .....
all server have this problem.

Server Deathmatch can't start
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