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[TF2] New medic MvM Upgrades to Weapons in normal gameplay


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Inexgrav
Junior Member
Join Date: Nov 2013
Old 11-21-2013 , 21:46   [TF2] New medic MvM Upgrades to Weapons in normal gameplay
Reply With Quote #1

Anyone working on this one? Allowing medic upgrades from mvm to be used not only in MvM but in regular game like new weapons?

Last edited by Inexgrav; 11-22-2013 at 04:34.
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Arkarr
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Join Date: Sep 2012
Location: Just behind my PC screen
Old 11-22-2013 , 03:21   Re: [TF2] New medic weapons for normal game
Reply With Quote #2

Hum, wich weapon is it ? You ca try to use this plugin [TF2Items] Give Weapon
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Inexgrav
Junior Member
Join Date: Nov 2013
Old 11-22-2013 , 04:33   Re: [TF2] Medic MvM upgrades for normal game
Reply With Quote #3

Quote:
Originally Posted by Arkarr View Post
Hum, wich weapon is it ? You ca try to use this plugin [TF2Items] Give Weapon
I meant upgrades from the new update, reanimator and projectile shield to be specific, I renamed a thread to reflect that.
So what I was thinking was that converting upgrades to weapons somehow.

Last edited by Inexgrav; 11-22-2013 at 04:33.
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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 11-22-2013 , 05:59   Re: [TF2] New medic MvM Upgrades to Weapons in normal gameplay
Reply With Quote #4

They are attributes, you can add them with tf2attributes. Though, some may not work properly outside of mvm (i think 2 way teleport and extra sentry does not)
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lobnico
Member
Join Date: Sep 2012
Old 11-22-2013 , 10:44   Re: [TF2] New medic MvM Upgrades to Weapons in normal gameplay
Reply With Quote #5

I m on it Thanks to Tf2attributes.
But friagram says the truth. Only item attributes working outside of Mvm works outside of Mvm/
unless you show some violent skills
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w1200441
Senior Member
Join Date: Dec 2011
Old 11-23-2013 , 01:25   Re: [TF2] New medic MvM Upgrades to Weapons in normal gameplay
Reply With Quote #6

Quote:
Originally Posted by friagram View Post
They are attributes, you can add them with tf2attributes. Though, some may not work properly outside of mvm (i think 2 way teleport and extra sentry does not)
After I tested, some of upgrade attributes not working on non-MvM server
1.bidirectional teleport
2.explosive sniper shot
3.engy disposable sentries
4.canteen specialist
5.rocket specialist
6.generate rage on heal
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Arkarr
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Join Date: Sep 2012
Location: Just behind my PC screen
Old 11-23-2013 , 02:32   Re: [TF2] New medic MvM Upgrades to Weapons in normal gameplay
Reply With Quote #7

Maybe there is a way (cvar ?) to edit game mod ? Something like sm_mvm_mode 1/0 or something like this.
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horiaonofrei
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Join Date: Aug 2011
Old 11-23-2013 , 16:12   Re: [TF2] New medic MvM Upgrades to Weapons in normal gameplay
Reply With Quote #8

The only problem is, how are you going to make all teammates drop that "revive" thing?
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w1200441
Senior Member
Join Date: Dec 2011
Old 11-24-2013 , 01:30   Re: [TF2] New medic MvM Upgrades to Weapons in normal gameplay
Reply With Quote #9

Quote:
Originally Posted by horiaonofrei View Post
The only problem is, how are you going to make all teammates drop that "revive" thing?
Medic: I have no idea!
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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 11-24-2013 , 06:01   Re: [TF2] New medic MvM Upgrades to Weapons in normal gameplay
Reply With Quote #10

Spawning an entity_revive_marker and setting these netprops...
PHP Code:
SetEntPropEnt(entityProp_Send"m_hOwner"1); // client index
SetEntProp(entityProp_Send"m_nSolidType"2);
SetEntProp(entityProp_Send"m_usSolidFlags"8);
SetEntProp(entityProp_Send"m_fEffects"16);
SetEntProp(entityProp_Send"m_iTeamNum"2); // client team
SetEntProp(entityProp_Send"m_CollisionGroup"1);
SetEntProp(entityProp_Send"m_bSimulatedEveryTick"1);
SetEntProp(entityProp_Send"m_nBody"6);
SetEntProp(entityProp_Send"m_nSequence"1);
SetEntPropFloat(entityProp_Send"m_flPlaybackRate"1.0); 
Works...but only in MvM. In any other gamemode, I can't seem to be able to heal it. This might be one of those "only in MvM" things. :c
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