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[CS:S/CS:GO] BuildWars v2.1.0 (Updated: 08/03/15)


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Zeddy_god
Senior Member
Join Date: May 2015
Location: Mumbai, India
Old 07-27-2015 , 18:52   Re: [CS:S] BuildWars v2.0.8 (Updated: 6/2/13)
Reply With Quote #101

Quote:
Originally Posted by Dr. Api View Post
Just ported for CS:GO works like a charm.
Woah is it going to be public or private? Can't wait
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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 08-03-2015 , 09:34   Re: [CS:S] BuildWars v2.1.0 (Updated: 08/03/15)
Reply With Quote #102

I've grown le'tired of people adding me on steam or contacting me via private message asking about this plugin. Luckily, I had been doing some of this already for the v3 branch of the plugin, so it was a matter of copy/paste/etc. It's a dirty update though, since it requires far more effort than I'm willing to spend to make the menus coherent enough for smooth CS:GO gameplay, amongst the other issues. Here you plebeians. Only took 26 months for an update.

Version 2.1.0
- Important Changes!
--- Now compatible with SM ~1.7. Apparently older versions would cause crashes/issues/voodoo.
--- Now utilizes GetClientAuthId over GetClientAuthString as the latter has been depreciated.
------ Important! Data saved with old method (STEAMxxxxxx) will no longer load!
------ Data is now saved as a SteamID64 (uint64), ex: 76561197968573709. Screw your data! Or convert it yourself!
--- Now optionally compiles with morecolors.inc; defaults to basic SM if include doesn't exist.
--- Basic CS:GO Support! It launches, that's enough for me, as this isn't the current plugin branch.
--- The "Back" option has been added back to all menus. Sorry CS:GO users!

- Convar Changes!
--- sm_buildwars_version has been replaced with buildwars_version, to match the other versions of the plugin.

- Configuration Changes!
--- Now requires AutoExecConfig during compile time, allowing the .cfg file to update when/if necessary.
--- Now consists of buildwars_v2.css.cfg and buildwars_v2.csgo.cfg, instead of the original sm_buildwars_v2.cfg.
--- sm_buildwars_cmds.ini has been replaced with sm_buildwars_cmds.css.ini and sm_buildwars_cmds.csgo.ini.
--- sm_buildwars_props.ini has been replaced with sm_buildwars_props.css.ini and sm_buildwars_props.csgo.ini.

- Translation Changes!
--- Now consists of buildwars_v2.css.phrases.txt and buildwars_v2.csgo.phrases.txt instead of the original sm_buildwars_v2.phrases.txt.
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Last edited by thetwistedpanda; 08-03-2015 at 09:53.
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samsah
AlliedModders Donor
Join Date: Mar 2008
Location: Finland
Old 08-16-2015 , 08:19   Re: [CS:S] BuildWars v2.1.0 (Updated: 08/03/15)
Reply With Quote #103

Getting error when compiling.
Code:
buildwars.sp(1548) : error 017: undefined symbol "PHASE_LEGACY"
buildwars.sp(1845) : error 017: undefined symbol "PHASE_LEGACY"
buildwars.sp(1856) : error 017: undefined symbol "PHASE_LEGACY"
buildwars.sp(2094) : error 017: undefined symbol "PHASE_LEGACY"
buildwars.sp(2445) : error 017: undefined symbol "PHASE_LEGACY"
buildwars.sp(2496) : error 017: undefined symbol "PHASE_LEGACY"
buildwars.sp(3220) : error 017: undefined symbol "PHASE_LEGACY"
buildwars.sp(5629) : error 017: undefined symbol "PHASE_LEGACY"
buildwars.sp(7719) : error 017: undefined symbol "PHASE_LEGACY"
buildwars.sp(7728) : error 017: undefined symbol "PHASE_LEGACY"
buildwars.sp(7839) : error 017: undefined symbol "PHASE_LEGACY"
buildwars.sp(7929) : error 017: undefined symbol "PHASE_LEGACY"
buildwars.sp(8335) : error 017: undefined symbol "PHASE_LEGACY"
buildwars.sp(8890) : error 017: undefined symbol "PHASE_LEGACY"
buildwars.sp(13929) : error 017: undefined symbol "PHASE_LEGACY"
BTW it says v3. have you included correct .sp in zip?
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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 08-16-2015 , 13:41   Re: [CS:S] BuildWars v2.1.0 (Updated: 08/03/15)
Reply With Quote #104

Guess I stuck v3's source in the zip instead of v2's. Corrected.
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BobTheKillBot
Junior Member
Join Date: Dec 2013
Old 08-17-2015 , 06:40   Re: [CS:S] BuildWars v2.1.0 (Updated: 08/03/15)
Reply With Quote #105

When I set the access for props to "2" VIP's on my server do not have access to those props. my VIP flags are "ao". What is the flag for VIP/Supporter props?
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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 08-17-2015 , 07:06   Re: [CS:S] BuildWars v2.1.0 (Updated: 08/03/15)
Reply With Quote #106

Let's see, provided I didn't change the code and forget to document it, these are the overrides available. So you can simply set an override of "bw_access_supporter" "o" to achieve what you wish.
Quote:
- bw_access_admin - required to access the "admin" benefits provided by Build Wars. ("Default: 'e')
- bw_access_supporter - required to access the "supporter" benefits provided of Build Wars. ("Default: 'r')
- bw_access_base - required to access the base feature provided by Build Wars. ("Default: 'r')
*Edit*I've removed the unnecessary promotion that ended up being thrown in numerous posts, and I've also updated the first two posts with updated information.
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Last edited by thetwistedpanda; 08-17-2015 at 20:34.
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matikann
New Member
Join Date: Aug 2015
Old 08-23-2015 , 16:30   Re: [CS:S/CS:GO] BuildWars v2.1.0 (Updated: 08/03/15)
Reply With Quote #107

I have a problem with my server cfg . I can not remove warmup round and do as the round just run without stopping for 3 minutes. there is one who has a complete server cfg I can get to cs : go
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Zeddy_god
Senior Member
Join Date: May 2015
Location: Mumbai, India
Old 08-24-2015 , 17:35   Re: [CS:S/CS:GO] BuildWars v2.1.0 (Updated: 08/03/15)
Reply With Quote #108

Plugin works well for csgo. But after howmuch time does the wall disappear. I tried playing with a few people for about 15 minutes in a round and the wall didn't drop. Please let me know if there's a CVAR or command to control this! Cheers.
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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 08-24-2015 , 22:43   Re: [CS:S/CS:GO] BuildWars v2.1.0 (Updated: 08/03/15)
Reply With Quote #109

You can use a plugin such as KvConfigs (https://forums.alliedmods.net/showthread.php?p=2018273) to force cvars to remain at a certain value and prevent any changes, although all you really have to do is remove the lower bounds on the cvar and set it to 0 afterwards.

Zeddy, this version is completely map dependent, if the map doesn't have any logic to make the dividing wall fall then the wall isn't going to fall. There is a cvar that you can set to the number of seconds it takes the wall to fall (see second post), but it doesn't have the logic to force the wall down.
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Zeddy_god
Senior Member
Join Date: May 2015
Location: Mumbai, India
Old 08-25-2015 , 04:48   Re: [CS:S/CS:GO] BuildWars v2.1.0 (Updated: 08/03/15)
Reply With Quote #110

That's understandable, but I tried using both the maps you listed here as well as the one you use on your server. It doesn't work in both with the sm_buildwars_disable_delay "300" [5 minutes] or any other specified time. Am I doing something wrong or is there something else that's supposed to give it logic.
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