Originally Posted by taRik
damn so basically its not CSGO compatible as of now?
I was merely replying to what he was saying. I am not sure on the plugin. Maybe something else is causing this error.
Maybe try adjusting the height of the model with the database. x y z
I opened up tm_pirate_custom.mdl just a random model go uses and I see the ValveBiped.forward attachment that it uses.... so...
I would first check the model that the map is loading.
GetClientModel(client, model, sizeof(model));
PrintToServer("Client number %d has model %s",client,model);
Adding this to a player spawn should print out your model in the terminal and thus allow you to find out what model you are using to see if it contains that forward bone attachement. If it does, then another error???