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[TF2] New medic MvM Upgrades to Weapons in normal gameplay


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friagram
Veteran Member
Join Date: Sep 2012
Location: Silicon Valley
Old 11-24-2013 , 09:05   Re: [TF2] New medic MvM Upgrades to Weapons in normal gameplay
Reply With Quote #11

I should totally change my gravestone plugin to parent them to these.
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horiaonofrei
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Join Date: Aug 2011
Old 12-19-2013 , 11:10   Re: [TF2] New medic MvM Upgrades to Weapons in normal gameplay
Reply With Quote #12

Any change of this happening?
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NameUser
Senior Member
Join Date: Apr 2012
Location: Bay Area, California
Old 12-19-2013 , 12:25   Re: [TF2] New medic MvM Upgrades to Weapons in normal gameplay
Reply With Quote #13

The projectile shield should work as it's been tested by a couple of people on here, but for the re-animator, I'm really not sure.

I've tested some of the MvM attributes, and some do not function correctly, such as the 'explosive headshot'.
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Michalplyoutube
Veteran Member
Join Date: Jan 2013
Location: Tank Carrier in Mannhatt
Old 07-04-2014 , 07:28   Re: [TF2] New medic MvM Upgrades to Weapons in normal gameplay
Reply With Quote #14

can some one make a plugin of this revive thing to drop on player death
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93SHADoW
AlliedModders Donor
Join Date: Jul 2014
Location: Houston, TX
Old 11-26-2014 , 11:36   Re: [TF2] New medic MvM Upgrades to Weapons in normal gameplay
Reply With Quote #15

Did someone say..reanimator?
Spoiler
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Mitchell
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Join Date: Mar 2010
Old 11-26-2014 , 11:41   Re: [TF2] New medic MvM Upgrades to Weapons in normal gameplay
Reply With Quote #16

Quote:
Originally Posted by SHADoW NiNE TR3S View Post
Did someone say..reanimator?
Spoiler
Seems to be mention every where here: https://forums.alliedmods.net/showthread.php?t=244208
nice kinda-necro-post though

Last edited by Mitchell; 11-26-2014 at 11:41.
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