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[L4D(2)] MultiSlots


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leonil7
BANNED
Join Date: May 2009
Location: GB
Old 10-24-2010 , 19:32   Re: [L4D(2)] MultiSlots
Reply With Quote #51

i dont seem to have any problems. make sure you have the latest gamedata if you are using l4dtoolz.
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nagypocak
Member
Join Date: Jul 2010
Old 10-25-2010 , 05:49   Re: [L4D(2)] MultiSlots
Reply With Quote #52

Quote:
Originally Posted by leonil7 View Post
i dont seem to have any problems. make sure you have the latest gamedata if you are using l4dtoolz.
really? on local/listener?
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aLEN_St
Junior Member
Join Date: Mar 2010
Old 10-25-2010 , 08:50   Re: [L4D(2)] MultiSlots
Reply With Quote #53

Quote:
Originally Posted by leonil7 View Post
i dont seem to have any problems. make sure you have the latest gamedata if you are using l4dtoolz.
can you please be more specific ? for me everything work fine before sacrifice..
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delirium_trigger
SourceMod Donor
Join Date: Apr 2009
Location: Washington
Old 11-03-2010 , 22:23   Re: [L4D(2)] MultiSlots
Reply With Quote #54

There is one glitch, and I know its either because of this plugin or your AFK Fix plugin because one of them previously had a glitch with Nick.

The glitch is, sometimes when a player disconnects, times out, or gets kicked for being idle in a L4D1 Map, Sacrifice Map, or Custom map with L4D1 characters, that character will change from a L4D1 character to Nick's model.

This is actually quite annoying and happens every time on a time out or idle kick (only sometimes from regular disconnect).

EDIT: Now it doesn't only happen with Nick, any L4D1 character gets reverted to any L4D2 model after disconnect or idle kick or timeout.

Last edited by delirium_trigger; 11-04-2010 at 01:23.
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Danny_l4d
Senior Member
Join Date: Feb 2010
Old 11-25-2010 , 22:23   Re: [L4D(2)] MultiSlots
Reply With Quote #55

survivors spawn without any guns or meds, I dont use the afkfix becasue its crashing the server on no mercy when someone get idle,
and I also dont use downtown if anything has to do with this.

what can be the problem?
getting this error:
PHP Code:
[SMNative "GetEntProp" reportedProperty "m_humanSpectatorUserID" not found (entity 10/player)
[
SMDisplaying call stack trace for plugin "l4d_multislots.smx":
[
SM]   [0]  Line 787N:\L4D\SERVERS\HERO EXPERT 16\sourcemod\SM 1.3.7\l4d_multislots_custom.sp::HasIdlePlayer()
[
SM]   [1]  Line 671N:\L4D\SERVERS\HERO EXPERT 16\sourcemod\SM 1.3.7\l4d_multislots_custom.sp::TotalFreeBots()
[
SM]   [2]  Line 159N:\L4D\SERVERS\HERO EXPERT 16\sourcemod\SM 1.3.7\l4d_multislots_custom.sp::JoinTeam()
[
SM]   [3]  Line 401N:\L4D\SERVERS\HERO EXPERT 16\sourcemod\SM 1.3.7\l4d_multislots_custom.sp::Timer_AutoJoinTeam() 
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Zbeer
SourceMod Donor
Join Date: Aug 2010
Old 11-26-2010 , 06:09   Re: [L4D(2)] MultiSlots
Reply With Quote #56

It works "almost" great.

Unfortunately I have two problems:

1) In a coop server with 12 slots, sometimes the players are spawning in the start safe room, even if the other players are in the end of the map.

2) If a player is dead, he leaves the server and come back alive, with full health.

Any kind of help?
Thanks
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mugen
Member
Join Date: Jun 2010
Old 11-26-2010 , 09:25   Re: [L4D(2)] MultiSlots
Reply With Quote #57

DANNY says survivors spawn without any guns or meds,

its cos kigen anti cheat plugin remove it and it will work
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delirium_trigger
SourceMod Donor
Join Date: Apr 2009
Location: Washington
Old 11-26-2010 , 23:28   Re: [L4D(2)] MultiSlots
Reply With Quote #58

Quote:
Originally Posted by mugen View Post
DANNY says survivors spawn without any guns or meds,

its cos kigen anti cheat plugin remove it and it will work

I am afraid that is FALSE, I don't have that plugin at all, and sometimes (not all the time) players spawn without medkits or weapons except a pistol, and yes some spawn in the saferoom, but again, not all the time. It is inconsistent and it is bothersome.
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sapphire989
Member
Join Date: Oct 2010
Old 01-05-2011 , 16:36   Re: [L4D(2)] MultiSlots
Reply With Quote #59

Report 2055 ver

Code:
L 01/06/2011 - 01:26:18: SourceMod error session started
L 01/06/2011 - 01:26:18: Info (map "c2m4_barns") (file "errors_20110106.log")
L 01/06/2011 - 01:26:18: [SM] Native "GetClientTeam" reported: Client 4 is not in game
L 01/06/2011 - 01:26:18: [SM] Displaying call stack trace for plugin "l4dmultislots.smx":
L 01/06/2011 - 01:26:18: [SM]   [0]  Line 794, D:\Games\Left 4 dead 2\left4dead2\addons\sourcemod\scripting\l4dmultislots.sp::HasIdlePlayer()
L 01/06/2011 - 01:26:18: [SM]   [1]  Line 675, D:\Games\Left 4 dead 2\left4dead2\addons\sourcemod\scripting\l4dmultislots.sp::TotalFreeBots()
L 01/06/2011 - 01:26:18: [SM]   [2]  Line 159, D:\Games\Left 4 dead 2\left4dead2\addons\sourcemod\scripting\l4dmultislots.sp::JoinTeam()
L 01/06/2011 - 01:26:18: [SM]   [3]  Line 405, D:\Games\Left 4 dead 2\left4dead2\addons\sourcemod\scripting\l4dmultislots.sp::Timer_AutoJoinTeam()
L 01/06/2011 - 01:26:19: [SM] Native "GetClientTeam" reported: Client 4 is not in game
L 01/06/2011 - 01:26:19: [SM] Displaying call stack trace for plugin "l4dmultislots.smx":
L 01/06/2011 - 01:26:19: [SM]   [0]  Line 794, D:\Games\Left 4 dead 2\left4dead2\addons\sourcemod\scripting\l4dmultislots.sp::HasIdlePlayer()
L 01/06/2011 - 01:26:19: [SM]   [1]  Line 675, D:\Games\Left 4 dead 2\left4dead2\addons\sourcemod\scripting\l4dmultislots.sp::TotalFreeBots()
L 01/06/2011 - 01:26:19: [SM]   [2]  Line 159, D:\Games\Left 4 dead 2\left4dead2\addons\sourcemod\scripting\l4dmultislots.sp::JoinTeam()
L 01/06/2011 - 01:26:19: [SM]   [3]  Line 405, D:\Games\Left 4 dead 2\left4dead2\addons\sourcemod\scripting\l4dmultislots.sp::Timer_AutoJoinTeam()
L 01/06/2011 - 01:26:21: [SM] Native "GetClientTeam" reported: Client 4 is not in game
L 01/06/2011 - 01:26:21: [SM] Displaying call stack trace for plugin "l4dmultislots.smx":
L 01/06/2011 - 01:26:21: [SM]   [0]  Line 794, D:\Games\Left 4 dead 2\left4dead2\addons\sourcemod\scripting\l4dmultislots.sp::HasIdlePlayer()
L 01/06/2011 - 01:26:21: [SM]   [1]  Line 675, D:\Games\Left 4 dead 2\left4dead2\addons\sourcemod\scripting\l4dmultislots.sp::TotalFreeBots()
L 01/06/2011 - 01:26:21: [SM]   [2]  Line 159, D:\Games\Left 4 dead 2\left4dead2\addons\sourcemod\scripting\l4dmultislots.sp::JoinTeam()
L 01/06/2011 - 01:26:21: [SM]   [3]  Line 405, D:\Games\Left 4 dead 2\left4dead2\addons\sourcemod\scripting\l4dmultislots.sp::Timer_AutoJoinTeam()
L 01/06/2011 - 01:26:22: [SM] Native "GetClientTeam" reported: Client 4 is not in game
L 01/06/2011 - 01:26:22: [SM] Displaying call stack trace for plugin "l4dmultislots.smx":
L 01/06/2011 - 01:26:22: [SM]   [0]  Line 794, D:\Games\Left 4 dead 2\left4dead2\addons\sourcemod\scripting\l4dmultislots.sp::HasIdlePlayer()
L 01/06/2011 - 01:26:22: [SM]   [1]  Line 675, D:\Games\Left 4 dead 2\left4dead2\addons\sourcemod\scripting\l4dmultislots.sp::TotalFreeBots()
L 01/06/2011 - 01:26:22: [SM]   [2]  Line 159, D:\Games\Left 4 dead 2\left4dead2\addons\sourcemod\scripting\l4dmultislots.sp::JoinTeam()
L 01/06/2011 - 01:26:22: [SM]   [3]  Line 405, D:\Games\Left 4 dead 2\left4dead2\addons\sourcemod\scripting\l4dmultislots.sp::Timer_AutoJoinTeam()
L 01/06/2011 - 01:36:10: Error log file session closed.
sapphire989 is offline
Whosat
Senior Member
Join Date: Nov 2007
Location: Singapore
Old 01-12-2011 , 12:10   Re: [L4D(2)] MultiSlots
Reply With Quote #60

I seem to be able to spawn bots, however, they disappear after a very short while. Like 10 seconds and they just disappear.

I'm using L4Downtown for L4D2
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