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Infinite Round (v2.1.2)


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(--eRRoR--)
Senior Member
Join Date: Mar 2008
Location: Romania
Old 12-13-2010 , 02:13   Re: Infinite Round
Reply With Quote #241

Any progres for the next release :d
I cant with anymore \/
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(--eRRoR--)
Senior Member
Join Date: Mar 2008
Location: Romania
Old 12-16-2010 , 21:25   Re: Infinite Round
Reply With Quote #242

can u at least tell us when do you think the release will be finished?
sry for insisting.I reali want to activate the de_ objectives on my server.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 12-17-2010 , 07:18   Re: Infinite Round
Reply With Quote #243

Sorry, I'm not working on it right now. So, I can't answer. Try to be patient.
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hiddeneyes02
Junior Member
Join Date: Jan 2011
Old 01-26-2011 , 23:29   Re: Infinite Round
Reply With Quote #244

Hi,

I read the whole topic about Infinite Round, but I can't solve my problem


Code:
 infiniteround_toggle 1
L 01/27/2011 - 12:25:18: [ORPHEU] Function "CHalfLifeMultiplay::CheckMapConditions" not found
L 01/27/2011 - 12:25:18: [AMXX] Displaying debug trace (plugin "infinite_round.amxx")
L 01/27/2011 - 12:25:18: [AMXX] Run time error 10: native error (native "OrpheuGetFunction")
L 01/27/2011 - 12:25:18: [AMXX]    [0] infinite_round.sma::CheckConditions (line 153)
L 01/27/2011 - 12:25:18: [AMXX]    [1] infinite_round.sma::CheckConditions (line 131)
Signatures are in place, and those are my modules :


Quote:
Currently loaded modules:
name version author status
CSDM2 2.1.1 CSDM Team running
Orpheu 2.3a joaquimandrade running
No Round End 1.0 Jim Yang running
Fun 1.8.1.3746 AMX Mod X Dev Team running
Engine 1.8.1.3746 AMX Mod X Dev Team running
FakeMeta 1.8.1.3746 AMX Mod X Dev Team running
nVault 1.8.1.3746 AMX Mod X Dev Team running
CStrike 1.8.1.3746 AMX Mod X Dev Team running
CSX 1.8.1.3746 AMX Mod X Dev Team running
Ham Sandwich 1.8.1.3746 AMX Mod X Dev Team running
MySQL 1.8.1.3746 AMX Mod X Dev Team running
11 modules
Any help will be appreciated.

Note: Plugin is locally compiled.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 01-27-2011 , 03:16   Re: Infinite Round
Reply With Quote #245

Paste the output of the config files parsing that orpheu does at server start. You should see that in the server log.

@All : I'm planning an update, fixing current bugs and if possible be able to choose what you want to block.
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Last edited by Arkshine; 01-27-2011 at 12:03.
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hiddeneyes02
Junior Member
Join Date: Jan 2011
Old 01-27-2011 , 21:38   Re: Infinite Round
Reply With Quote #246

@Arkshine

I can't find how to do that ! When I start my server, this is what I have in the console

Code:
L 01/28/2011 - 10:34:28: Server cvar "bot_chatter" = "off"
Menu item 19 added to Menus Front-End: "Plugin Cvars" from plugin "pluginmenu.amxx"
Menu item 20 added to Menus Front-End: "Plugin Commands" from plugin "pluginmenu.amxx"
L 01/28/2011 - 10:34:35: World triggered "Round_Start"
Could not establish connection to Steam servers.
   VAC secure mode disabled.
L 01/28/2011 - 10:35:10: Server cvar "sv_region" = "255"
No masters loaded
Using default master
And this is the logfile :

Code:
L 01/28/2011 - 10:34:28: Server cvar "bot_chatter" = "off"
L 01/28/2011 - 10:34:35: World triggered "Round_Start"
L 01/28/2011 - 10:35:10: Server cvar "sv_region" = "255"
L 01/28/2011 - 10:37:36: [META] ini: Begin re-reading plugins list: e:/jeux install/cs/cstrike/addons/metamod/plugins.ini
L 01/28/2011 - 10:37:36: [META] ini: Read plugin config for: AMX Mod X
L 01/28/2011 - 10:37:36: [META] ini: Finished reading plugins list: e:/jeux install/cs/cstrike/addons/metamod/plugins.ini; Found 1 plugins
L 01/28/2011 - 10:37:36: [META] dll: Updating plugins...
L 01/28/2011 - 10:37:36: [META] dll: Finished updating 11 plugins; kept 1, loaded 0, unloaded 0, reloaded 0, delayed 0
L 01/28/2011 - 10:37:36: Server shutdown
L 01/28/2011 - 10:37:36: Log file closed
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 01-28-2011 , 04:34   Re: Infinite Round
Reply With Quote #247

Stop your server, start your server, and attach here the server log. If you don't have access (though it seems you have), you can use HLSW.

Here an example on what you should see :

Code:
   Metamod version 1.19p32.Mondialservers.com Copyright (c) 2001-2006 Will Day
     Patch: Metamod-P (mm-p) v32 Copyright (c) 2004-2007 Jussi Kivilinna
   Metamod comes with ABSOLUTELY NO WARRANTY; for details type `meta gpl'.
   This is free software, and you are welcome to redistribute it
   under certain conditions; type `meta gpl' for details.
   

   AMX Mod X version 1.8.1.3757.Mondialservers.com Copyright (c) 2004-2006 AMX Mod X Development Team 
   AMX Mod X comes with ABSOLUTELY NO WARRANTY; for details type `amxx gpl'.
   This is free software and you are welcome to redistribute it under 
   certain conditions; type 'amxx gpl' for details.
  
L 01/09/2011 - 03:00:31: -------- Mapchange to as_oilrig --------

Orpheu configuration started.

	Parsing mods configuration started.
	Parsing mod file "dod"
	Parsing mod file "ns"
	Parsing mod file "ts"
	Parsing mod file "cstrike"
	Parsing mod file "esf"
	Parsing mod file "tfc"
	Parsing mod file "valve"
	Parsing mod file "SvenCoop"
	Parsing mod file "esf_openbeta"
	Parsing mods configuration ended.

	Parsing libraries configuration started.
		Parsing file "podbot"
			Added library podbot identified by cvar pb_version
		Parsing file "monstermod"
			Added library monstermod identified by cvar monster_spawn
	Parsing libraries configuration ended.

	Parsing type aliases started.
		Parsing folder "CBaseEntity"
		Adding alias"CBaseEntity *"
		Parsing folder "charPointer"
		Adding alias"char *"
		Parsing folder "CMBaseMonster"
		Adding alias"CMBaseMonster *"
		Parsing folder "VectorPointer"
		Adding alias"Vector *"
		Parsing folder "CGameRules"
		Adding alias"CGameRules *"
		Parsing folder "long"
		Adding alias"long"

	Parsing type aliases ended.

Orpheu configuration ended.

Orpheu libraries search started.

	Adding library metamod (0xb515b000)
	Adding library amxmodx (0xb4e1e000)
	Adding library orpheu (0xb4d31000)
	Adding library fun (0xb4c32000)
	Adding library csx (0xb4bae000)
	Adding library cstrike (0xb4b9f000)
	Adding library fakemeta (0xb4b52000)

Orpheu libraries search ended.

Orpheu functions search started.

	Parsing functions started.
		Parsing file "ChangeLevel" started
				Argument type "char *" validated
				Argument type "char *" validated
		Parsing file "ChangeLevel" ended
		Parsing file "IsMapValid" started
				Argument type "char *" validated
				Return type "int" validated
		Parsing file "IsMapValid" ended
		Parsing file "Create" started
				Argument type "char *" validated
				Argument type "Vector &" validated
				Argument type "Vector &" validated
				Argument type "edict_s *" validated
				Return type "CBaseEntity *" validated
				Searching for name "Create__11CBaseEntityPcRC6VectorT2P7edict_s"... FOUND
		Parsing file "Create" ended
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Last edited by Arkshine; 01-28-2011 at 06:04.
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blaquicat
Member
Join Date: Aug 2009
Old 01-29-2011 , 00:23   Re: Infinite Round
Reply With Quote #248

Thank You!!

Work just GREAT at my gungame server
ps: You little fix for gungame warm up works fine tooo..

You made a server admin Happy Today!
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Jurij
Junior Member
Join Date: Dec 2010
Old 02-07-2011 , 11:45   Re: Infinite Round
Reply With Quote #249

don't work ,cant start server... :/ what i do wrong? just put all in places downloaded or.. puted in modules but no effects
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 02-07-2011 , 11:46   Re: Infinite Round
Reply With Quote #250

Show the ouput of orpheu at the start of server or when you restart, it parses config files. You can see that in the server log. If you don't have access to the server logs, you can try to hlsw then restarting and pasting the output here.

Also, I would like to see : meta list, amxx list
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