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[L4D2]Character_manager (1.4.1 - 22/09/2019 )


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magicboyman2021
Junior Member
Join Date: Apr 2021
Old 02-03-2024 , 23:23   Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )
Reply With Quote #161

Quote:
Originally Posted by xcd222 View Post
You already have a plugin for this?
Okay, I share my plugin.

There cvar sm_handfix_enable to enable or disable plugin.

This plugin makes L4D2 survivors hands and icons in L4D1 campaigns and fixes wrong names above heads of bots. But there's file l4d1maps.txt in data folder with listed l4d1 map names, where should plugin to work.

This plugin replicates mp_gamemode cvar value to "shootzones" of joined players and replicates back to actual game mode in few seconds, but doesn't change server's value.

This plugin is disabled in Versus, Scavenge and their mutation modes.

To fix arms and icons for local server hoster, use this plugin - Mission and Weapons - Info Editor.

https://forums.alliedmods.net/showthread.php?p=2614626

There open the file data/l4d_info_editor_mission.cfg and put "survivor_set" "2" on the "all" block and it's works for local server hoster. Using Hand fix with this plugin together makes L4D2 arms and icons for everyone.
Attached Files
File Type: zip l4d2_fixhandsinl4d1.zip (9.0 KB, 198 views)

Last edited by magicboyman2021; 02-10-2024 at 06:59.
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king kong
Member
Join Date: Oct 2021
Old 02-04-2024 , 05:31   Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )
Reply With Quote #162

Quote:
Originally Posted by magicboyman2021 View Post
Okay, I share my plugin.

There cvar sm_handfix_enable to enable or disable plugin.

This plugin makes L4D2 survivors hands and icons in L4D1 campaigns. But there's file l4d1maps.txt in data folder with listed l4d1 map names, where should plugin to work.

This plugin replicates mp_gamemode cvar value to "shootzones" of joined players and replicates back to actual game mode in few seconds, but doesn't change server's value.

This plugin is disabled in Versus, Scavenge and their mutation modes.
Will this also fix wrong names?
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magicboyman2021
Junior Member
Join Date: Apr 2021
Old 02-04-2024 , 05:34   Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )
Reply With Quote #163

Quote:
Originally Posted by king kong View Post
Will this also fix wrong names?
Yes. This also fixes wrong names above heads of bots.
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king kong
Member
Join Date: Oct 2021
Old 02-04-2024 , 05:38   Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )
Reply With Quote #164

Quote:
Originally Posted by magicboyman2021 View Post
Yes. This also fixes wrong names above heads of bots.
Ok, thanks
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xcd222
Member
Join Date: Mar 2022
Old 02-04-2024 , 11:13   Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )
Reply With Quote #165

Quote:
Originally Posted by magicboyman2021 View Post
Okay, I share my plugin.

There cvar sm_handfix_enable to enable or disable plugin.

This plugin makes L4D2 survivors hands and icons in L4D1 campaigns and fixes wrong names above heads of bots. But there's file l4d1maps.txt in data folder with listed l4d1 map names, where should plugin to work.

This plugin replicates mp_gamemode cvar value to "shootzones" of joined players and replicates back to actual game mode in few seconds, but doesn't change server's value.

This plugin is disabled in Versus, Scavenge and their mutation modes.
Thanks man!

EDIT: Its actually not working.

Last edited by xcd222; 02-04-2024 at 11:29.
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magicboyman2021
Junior Member
Join Date: Apr 2021
Old 02-04-2024 , 11:36   Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )
Reply With Quote #166

Quote:
Originally Posted by xcd222 View Post
Thanks man!

EDIT: Its actually not working.
1. Have you placed l4d1maps.txt to sourcemod/data folder?
2. Have your placed mapnames of custom L4D1 campaigns to l4d1maps.txt?
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xcd222
Member
Join Date: Mar 2022
Old 02-04-2024 , 11:38   Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )
Reply With Quote #167

Quote:
Originally Posted by magicboyman2021 View Post
1. Have you placed l4d1maps.txt to sourcemod/data folder?
2. Have your placed mapnames of custom L4D1 campaigns to l4d1maps.txt?
1. Yes
2. Yes

FYI, I am using local server, not dedicated. Could that be it?
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Shadowysn
Senior Member
Join Date: Sep 2015
Location: Location:
Old 02-04-2024 , 11:42   Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )
Reply With Quote #168

Quote:
Originally Posted by xcd222 View Post
1. Yes
2. Yes

FYI, I am using local server, not dedicated. Could that be it?
Yes. Local server hosters don't seem to be affected by the plugin. It works fine on any other player joining.

Last edited by Shadowysn; 02-04-2024 at 11:42.
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magicboyman2021
Junior Member
Join Date: Apr 2021
Old 02-04-2024 , 11:42   Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )
Reply With Quote #169

Quote:
Originally Posted by xcd222 View Post
1. Yes
2. Yes

FYI, I am using local server, not dedicated. Could that be it?
I don't use local server, only dedicated. But maybe dedicated from local computer. Maybe I'll test this in non-dedicated one.
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xcd222
Member
Join Date: Mar 2022
Old 02-04-2024 , 11:44   Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )
Reply With Quote #170

Quote:
Originally Posted by magicboyman2021 View Post
I don't use local server, only dedicated. But maybe dedicated from local computer. Maybe I'll test this in non-dedicated one.
Looking forward to it!
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