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Blocking weapon fire, including client-side sounds/animations


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Arkshine
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Join Date: Oct 2005
Old 07-15-2010 , 06:18   Re: Blocking weapon fire, including client-side sounds/animations
Reply With Quote #51

Quote:
Originally Posted by SpyDevil
gun dont fire...
Quote:
Originally Posted by Connor
so there are more efficient methods to block weapon firing
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SpyDevil
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Join Date: Jul 2010
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Old 07-15-2010 , 06:59   Re: Blocking weapon fire, including client-side sounds/animations
Reply With Quote #52

hollyshit sorry i am some careless
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PRoSToTeM@
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Join Date: Jan 2010
Location: Russia, Ivanovo
Old 09-03-2010 , 12:22   Re: Blocking weapon fire, including client-side sounds/animations
Reply With Quote #53

How to block only sound?
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yan1255
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Join Date: Jul 2011
Old 06-21-2013 , 14:34   Re: Blocking weapon fire, including client-side sounds/animations
Reply With Quote #54

Got any method for allowing the animation and block the sound only ?
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Bos93
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Join Date: Jul 2010
Old 06-21-2013 , 14:37   Re: Blocking weapon fire, including client-side sounds/animations
Reply With Quote #55

Quote:
Originally Posted by yan1255 View Post
Got any method for allowing the animation and block the sound only ?
nope
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LNATIC
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Join Date: Sep 2012
Location: cstrike.h
Old 07-09-2014 , 22:40   Re: Blocking weapon fire, including client-side sounds/animations
Reply With Quote #56

How I can block the fire-animation in a pistol, because if I hold down the attack button after making one shot, the animation continues, and bugged

Sorry for the bad English

EDIT: Solved, I make the animation on Ham_TraceAttack and works great

Last edited by LNATIC; 07-09-2014 at 23:13. Reason: Solved
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Bos93
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Join Date: Jul 2010
Old 07-10-2014 , 00:11   Re: Blocking weapon fire, including client-side sounds/animations
Reply With Quote #57

You make a new weapon? This is a problem in your code.
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