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[L4D1/2] bebop - additional coop players (20+ players possible)


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chatyak
Senior Member
Join Date: Aug 2011
Old 01-23-2013 , 01:14   Re: [L4D1/2] bebop - additional coop players (20+ players possible)
Reply With Quote #161

L 01/22/2013 - 22:263: Info (map "c8m3_sewers") (file "errors_20130122.log")
L 01/22/2013 - 22:263: [SM] Native "UnhookEvent" reported: Game event "player_activate" has no active hook
L 01/22/2013 - 22:263: [SM] Displaying call stack trace for plugin "bebop.smx":
L 01/22/2013 - 22:263: [SM] [0] Line 155, /home/groups/sourcemod/upload_tmp/phpPvtCO4.sp::HookUnhookEvents()
L 01/22/2013 - 22:263: [SM] [1] Line 138, /home/groups/sourcemod/upload_tmp/phpPvtCO4.sp::Event_GameModeChanges()
L 01/22/2013 - 22:44:11: Error log file session closed.
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chatyak
Senior Member
Join Date: Aug 2011
Old 02-09-2013 , 13:31   Re: [L4D1/2] bebop - additional coop players (20+ players possible)
Reply With Quote #162

Quote:
Originally Posted by chatyak View Post
L 01/22/2013 - 22:263: Info (map "c8m3_sewers") (file "errors_20130122.log")
L 01/22/2013 - 22:263: [SM] Native "UnhookEvent" reported: Game event "player_activate" has no active hook
L 01/22/2013 - 22:263: [SM] Displaying call stack trace for plugin "bebop.smx":
L 01/22/2013 - 22:263: [SM] [0] Line 155, /home/groups/sourcemod/upload_tmp/phpPvtCO4.sp::HookUnhookEvents()
L 01/22/2013 - 22:263: [SM] [1] Line 138, /home/groups/sourcemod/upload_tmp/phpPvtCO4.sp::Event_GameModeChanges()
L 01/22/2013 - 22:44:11: Error log file session closed.
Anybody?
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Munch
Senior Member
Join Date: May 2012
Location: Liverpool UK
Old 10-14-2013 , 20:08   Re: [L4D1/2] bebop - additional coop players (20+ players possible)
Reply With Quote #163

Is it possible to disable the log file.
I don't understand why it even has a log file as it doesn't provide any usefull infomation.
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Last edited by Munch; 12-01-2013 at 18:02.
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MasterMind420
BANNED
Join Date: Nov 2010
Old 10-17-2013 , 13:03   Re: [L4D1/2] bebop - additional coop players (20+ players possible)
Reply With Quote #164

People still use this plugin...just use this instead. It's more up to date.

https://forums.alliedmods.net/showthread.php?t=175060

Last edited by MasterMind420; 10-17-2013 at 13:03.
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Den_Marko
Junior Member
Join Date: Jul 2013
Old 01-22-2014 , 10:57   Re: [L4D1/2] bebop - additional coop players (20+ players possible)
Reply With Quote #165

I corrected the mistake that he did!
Attached Files
File Type: zip bebop.zip (14.9 KB, 219 views)

Last edited by Den_Marko; 04-14-2014 at 05:10.
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ivanlee
Junior Member
Join Date: Aug 2013
Old 01-27-2014 , 03:42   Re: [L4D1/2] bebop - additional coop players (20+ players possible)
Reply With Quote #166

Quote:
Originally Posted by Den_Marko View Post
What does this updated
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Munch
Senior Member
Join Date: May 2012
Location: Liverpool UK
Old 01-27-2014 , 11:54   Re: [L4D1/2] bebop - additional coop players (20+ players possible)
Reply With Quote #167

It has a gamedata file included.
Original version on 1st post does not
All my server's use the original Bebop (no gamedata) and all work ok.
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Searcher64
Senior Member
Join Date: Apr 2010
Old 04-13-2014 , 18:59   Re: [L4D1/2] bebop - additional coop players (20+ players possible)
Reply With Quote #168

How would you go about enabling bebop in other game modes such as survival?
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Munch
Senior Member
Join Date: May 2012
Location: Liverpool UK
Old 04-19-2014 , 11:30   Re: [L4D1/2] bebop - additional coop players (20+ players possible)
Reply With Quote #169

Quote:
Originally Posted by Den_Marko View Post
I corrected the mistake that he did!
Does this allow for other game modes
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Den_Marko
Junior Member
Join Date: Jul 2013
Old 04-19-2014 , 16:40   Re: [L4D1/2] bebop - additional coop players (20+ players possible)
Reply With Quote #170

Quote:
Originally Posted by Munch View Post
Does this allow for other game modes
that the original does not work
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