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[L4D2] Flare Gun (2.17) [21-Apr-2024]


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sirphr
Member
Join Date: Jun 2010
Location: Florida, USA
Old 02-01-2019 , 18:59   Re: [L4D2] Flare Gun (2.7.1) [21-Jul-2018]
Reply With Quote #51

Quote:
Originally Posted by Marttt View Post
@Surf3rDud3, are you using the ABM plugin?
When I use both, I get that exception too.
Yes I am.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 02-18-2019 , 08:20   Re: [L4D2] Flare Gun (2.7.1) [21-Jul-2018]
Reply With Quote #52

Quote:
Originally Posted by Marttt View Post
@Surf3rDud3, are you using the ABM plugin?
When I use both, I get that exception too.
Quote:
2.7.1b (18-Feb-2019)
- Changed the gamedata to be compatible with plugins that detour the OnStaggered function.
Should be fixed, only the gamedata changed.
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Mr. Man
Veteran Member
Join Date: Mar 2011
Location: Huh?
Old 02-18-2019 , 16:37   Re: [L4D2] Flare Gun (2.7.1) [21-Jul-2018]
Reply With Quote #53

Welcome back big man!
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 05-31-2019 , 23:01   Re: [L4D2] Flare Gun (2.7.2) [01-Jun-2019]
Reply With Quote #54

Quote:
2.7.2 (01-Jun-2019)
- Changed from RequestFrame to SpawnPost, for better response when projectiles are created.
- Removed gamedata signature/SDKCall dependency for stagger. Thanks to Lux editing Airstrike plugin.
- Now uses native VScript API for stagger function thanks to Timocop's function and Lux reporting.
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foxhound27
AlliedModders Donor
Join Date: Sep 2019
Location: Argentina
Old 10-19-2019 , 08:05   Re: [L4D2] Flare Gun (2.7.4) [03-Jul-2019]
Reply With Quote #55

totally rokz!! thank you Silvers
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 10-30-2019 , 16:02   Re: [L4D2] Flare Gun (2.7.5) [30-Oct-2019]
Reply With Quote #56

New update, and the last few:

Quote:
2.7.5 (30-Oct-2019)
- Fixed the grenade launcher exploding next to players after a map transition.
- Some optimizations and fixes.

2.7.4 (03-Jul-2019)
- Fixed minor memory leak when using the Homing Type.

2.7.3 (27-Jun-2019)
- Changed PrecacheParticle method.
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foxhound27
AlliedModders Donor
Join Date: Sep 2019
Location: Argentina
Old 11-02-2019 , 19:59   Re: [L4D2] Flare Gun (2.7.5) [30-Oct-2019]
Reply With Quote #57

it would be fantastic to have customizable colour on menu
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foxhound27
AlliedModders Donor
Join Date: Sep 2019
Location: Argentina
Old 11-07-2019 , 10:25   Re: [L4D2] Flare Gun (2.7.5) [30-Oct-2019]
Reply With Quote #58

bro it is possible to add this skull?? ive been looking everywhere, no clue how to do, but looks awesome
Attached Images
File Type: jpg omg.jpg (29.1 KB, 193 views)
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 11-07-2019 , 11:17   Re: [L4D2] Flare Gun (2.7.5) [30-Oct-2019]
Reply With Quote #59

I think you captured this image from the server that I developed this plug-in.
This skull is a sprite attached to the entity. I sent you a PM with the code.
The sprite path is this one: "materials/sprites/skull_icon.vmt".
You should download the source code and add it by yourself.
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Last edited by Marttt; 11-07-2019 at 11:21.
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BlackSabbarh
Senior Member
Join Date: Sep 2018
Old 11-28-2019 , 13:36   Re: [L4D2] Flare Gun (2.7.5) [30-Oct-2019]
Reply With Quote #60

Quote:
Originally Posted by Marttt View Post
I think you captured this image from the server that I developed this plug-in.
This skull is a sprite attached to the entity. I sent you a PM with the code.
The sprite path is this one: "materials/sprites/skull_icon.vmt".
You should download the source code and add it by yourself.

server ip?
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