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m_flTextureRes on env_beam?


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TheWho
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Join Date: Jul 2012
Old 06-12-2014 , 14:30   m_flTextureRes on env_beam?
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Hey,

I just make a circle env_beam, but I can't set m_flTextureRes for it.
So is there any other way that the material isn't spoilt?

On env_beam are animation, but not repeating the texture on its size. (If that was correct)

If I set m_flTextureRes the env_beam just would not rendered.

edit:
Im stupid, I used a offset on an entity that has not the offset..

Quote:
DT_Beam
(CBeam)
m_vecOrigin = 0x12C
m_nModelIndex = 0x350
m_vecEndPos = 0xB68
m_nClipStyle = 0xB64
m_flFrame = 0xB60
m_nRenderMode = 0x353
m_nRenderFX = 0x352
m_clrRender = 0x6C
m_flHDRColorScale = 0xAD4
m_flFrameRate = 0xAD0
m_fSpeed = 0xB5C
m_fStartFrame = 0xB58
m_fAmplitude = 0xB54
m_fFadeLength = 0xB4C
m_fEndWidth = 0xB48
m_fWidth = 0xB44
m_fHaloScale = 0xB50
m_nHaloIndex = 0xAE8
m_nAttachIndex = 0xB1C
m_nAttachIndex[0] = 0xB1C
m_hAttachEntity = 0xAF4
m_hAttachEntity[0] = 0xAF4
m_nNumBeamEnts = 0xAE0
m_nBeamFlags = 0xAF0
m_nBeamType = 0xAEC
But is there anyway to repeat that like m_flTextureRes do it? :/

Last edited by TheWho; 06-12-2014 at 15:48.
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