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Accelerator - Take back control


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Jargon
SourceMod Donor
Join Date: Jun 2012
Location: Sydney, Australia
Old 04-20-2015 , 17:32   Re: Accelerator - Take back control
#251

Quote:
Originally Posted by Dr. McKay View Post
Why on Earth do they have access to the filesystem?
It was a little more than that, they were updating some values in the file (it contains clip sizes for the 3 new weapons in CS:GO, the rest are in the normal weapon scripts) and the connection must have been interrupted when they re-uploaded it.
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 04-23-2015 , 11:43   Re: Accelerator - Take back control
#252

Quote:
Originally Posted by Jargon View Post
It was a little more than that, they were updating some values in the file (it contains clip sizes for the 3 new weapons in CS:GO, the rest are in the normal weapon scripts) and the connection must have been interrupted when they re-uploaded it.
My question stands.
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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 04-24-2015 , 14:12   Re: Accelerator - Take back control
#253

I've been having an issue where if someone takes control of a bot, the server crashes. It only happens about every 3-4 days, sometimes twice in a row rarely, so removing vital plugins 1 by 1 is a bit out of the question. There are no error logs or anything valuable in console.log.

Dedicated Windows machine with SM 1.7.0, MM:S 1.10.4, running CS:GO. Had the same crash issue on 1.6.4. Will upgrade to 1.7.1 later today, I don't expect much tho...

https://crash.limetech.org/y4ququkzkrvc

Plugins
Code:
[SM] Listing 46 plugins:
01 "Admin File Reader" (1.7.0) by AlliedModders LLC
02 "Admin Help" (1.7.0) by AlliedModders LLC
03 "Admin Menu" (1.7.0) by AlliedModders LLC
04 "Advertisements" (0.6) by Tsunami
05 "AFK Manager" (3.5.3) by Rothgar
06 "Anti-Flood" (1.7.0) by AlliedModders LLC
07 "Anti Stuck" (1.00) by muso.sk
08 "Bad name kick / ban" (1.0.0) by 2NASTY4U
09 "Basic Chat" (1.7.0) by AlliedModders LLC
10 "Basic Comm Control" (1.7.0) by AlliedModders LLC
11 "Basic Commands" (1.7.0) by AlliedModders LLC
12 "Basic Info Triggers" (1.7.0) by AlliedModders LLC
13 "Basic Votes" (1.7.0) by AlliedModders LLC
14 "CallAdmin" (0.1.4) by Impact, Popoklopsi
15 "CallAdmin: Steam module" (0.1.4) by Impact, Popoklopsi
16 "Client Preferences" (1.7.0) by AlliedModders LLC
17 "Fun Commands" (1.7.0) by AlliedModders LLC
18 "Fun Votes" (1.7.0) by AlliedModders LLC
19 "Hide Any Chat Triggers" (1.0) by Mr.Skullbeef
20 "Hive365 Player" (3.0.3) by Hive365.co.uk
21 "MapChooser Extended" (1.10.2) by Powerlord, Zuko, and AlliedModders LLC
22 "Map configs" (1.2) by Berni
23 "Nextmap" (1.7.0) by AlliedModders LLC
24 "Map Nominations" (1.6.4-dev+4625) by AlliedModders LLC
25 "Map Nominations Extended" (1.10.0) by Powerlord and AlliedModders LLC
26 "Player Commands" (1.7.0) by AlliedModders LLC
27 "RankMe" (3.0.0) by lok1
28 "Reserved Slots" (1.7.0) by AlliedModders LLC
29 "Player Respawn" (1.6) by Rogue
30 "Retry On Restart" (1.0) by Franc1sco steam: franug
31 "Rock The Vote Extended" (1.10.0) by Powerlord and AlliedModders LLC
32 "SourceBans Checker" (SB-1.5.2F-dev) by psychonic & Ca$h Munny, Sarabveer(VEERā„¢)
33 "[SM] Crash Helper" (1.0.2a) by Panduh (AlliedMods: thetwistedpanda)
34 "SM File/Folder Downloader and Precacher" (1.4) by SWAT_88
35 "REGEX word filter" (1.2) by Twilight Suzuka
36 "Sound Commands" (1.7.0) by AlliedModders LLC
37 "SourceBans" (1.5.2F-dev) by SourceBans Development Team, Sarabveer(VEERā„¢)
38 "TeamChange Unlimited" (1.2.2) by Sheepdude
39 "TOG Clan Tags" (1.0) by That One Guy
40 "Web Shortcuts CS:GO version" (2.2) by Franc1sco franug and James "sslice" Gray
41 "[CS:S] Block Radio" (2.0.2) by TimeBomb
42 "Quake Sounds v3" (3.4.2) by Spartan_C001
43 "Ragdoll Modifications" (1.2.4) by Twisted|Panda
44 "No Block" (1.0.0.0) by sslice
45 "Swoobles Version Of divine_plugin" (1.3) by hlstriker
46 "SM CS:GO Weapon Paints" (1.6.4) by Franc1sco franug
The crash issue was still present before plugins # 46, 44, 40, 39, 37, 33, 32, and 27 were ever implemented.

Exts
Code:
[SM] Displaying 15 extensions:
[01] Automatic Updater (1.7.0): Updates SourceMod gamedata files
[02] Webternet (1.7.0): Extension for interacting with URLs
[03] Accelerator (2.0.1): Take back control
[04] CS Tools (1.7.0): CS extended functionality
[05] BinTools (1.7.0): Low-level C/C++ Calling API
[06] SDK Tools (1.7.0): Source SDK Tools
[07] Top Menus (1.7.0): Creates sorted nested menus
[08] Client Preferences (1.7.0): Saves client preference settings
[09] SQLite (1.7.0): SQLite Driver
[10] MessageBot (1.4): MessageBot Extension
[11] Regex (1.7.0): Provides regex natives for plugins
[12] Socket (3.0.1): Socket extension for SourceMod
[13] SDK Hooks (1.7.0): Source SDK Hooks
[14] SteamWorks Extension (1.2): Exposes SteamWorks functions to Developers
[15] MySQL-DBI (1.7.0): MySQL driver implementation for DBI
I honestly have no idea what Accelerator is spitting back at me. The best I can assume is that a plugin utilizing SourceHooks is crashing the server. Doesn't help my case tho. Any help would be much appreciated!
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Last edited by sneaK; 04-24-2015 at 14:48.
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 04-29-2015 , 15:59   Re: Accelerator - Take back control
#254

Need some help with output. Don't really know what this all means.

Here is the crash ID. H3VS-S3YF-M4CO

Thx
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zeroibis
Veteran Member
Join Date: Jun 2007
Old 05-04-2015 , 08:57   Re: Accelerator - Take back control
#255

Is windows supported?
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 05-04-2015 , 10:07   Re: Accelerator - Take back control
#256

Quote:
Originally Posted by zeroibis View Post
Is windows supported?
Yes, but you won't get any useful information from a crash outside of a binary that Throttle has symbols for.
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poel
Veteran Member
Join Date: Mar 2013
Old 05-04-2015 , 15:49   Re: Accelerator - Take back control
#257

Hi Asherkin, this extension is... awesome ! Really.

But, if we are retard like me, without any 'knowledge' in sourcepawn or else, I can't define the real problem when server got a crash.

Its impossible to specify what plugin crashed the server ?

Other example, I got crash with skins. I know that, because many people got the same with skins. (old skeleton, since update in november in csgo) but we can"t know what skins.
But, I saw sometimes, when 1 server crash about model, I can see that : Fatal Error: Host_Error: CVEngineServer:recacheModel: 'models/store/hats/hylian_shield.mdl' overflow, too many models

your extension can't detect the skin ?

I'm probably retard to ask this, because I dont know really how it works, so its probably impossible to specify the real problem. But, I want to ask.

Last edited by poel; 05-04-2015 at 15:51.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 05-04-2015 , 17:33   Re: Accelerator - Take back control
#258

The problem is specified right there in plain text, you're precaching too many models. This isn't a problem with a specific plugin (and even the model listed there is just the straw that broke the camels back), the precache table is a global resource that can be exhausted (the game, the map, and plugins all precache models).
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poel
Veteran Member
Join Date: Mar 2013
Old 05-04-2015 , 19:36   Re: Accelerator - Take back control
#259

Quote:
Originally Posted by asherkin View Post
The problem is specified right there in plain text, you're precaching too many models. This isn't a problem with a specific plugin (and even the model listed there is just the straw that broke the camels back), the precache table is a global resource that can be exhausted (the game, the map, and plugins all precache models).
Sry, this, was just an example..

I'm talking like this for example : https://crash.limetech.org/lzj44pywzdea

Its about skins, but we can"t know exactly which one.
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zeroibis
Veteran Member
Join Date: Jun 2007
Old 05-05-2015 , 09:15   Re: Accelerator - Take back control
#260

Quote:
Originally Posted by asherkin View Post
Yes, but you won't get any useful information from a crash outside of a binary that Throttle has symbols for.
Will it let me get the .dump files that I can try to run in visual studio like back in the old days?

Quote:
Originally Posted by asherkin View Post
The problem is specified right there in plain text, you're precaching too many models. This isn't a problem with a specific plugin (and even the model listed there is just the straw that broke the camels back), the precache table is a global resource that can be exhausted (the game, the map, and plugins all precache models).
Reinforces why you want to check if something is already in the table before adding it again.
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Last edited by zeroibis; 05-05-2015 at 09:17.
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