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Knife Models [XP System & Skills Support]


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OciXCrom
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Join Date: Oct 2013
Location: Macedonia
Old 12-31-2018 , 07:54   Re: Knife Models [XP System Support]
Reply With Quote #131

Use this if you're using ReAPI - https://www.amxx-bg.info/viewtopic.php?t=2938
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Titus
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Join Date: Feb 2015
Old 12-31-2018 , 10:56   Re: Knife Models [XP System Support]
Reply With Quote #132

Quote:
Originally Posted by OciXCrom View Post
Use this if you're using ReAPI - https://www.amxx-bg.info/viewtopic.php?t=2938
Thank You very much, you are a life save! Happy New Year all the best.

Can i ask you 1 more favor, mr OciXCrom that plugin that you gave me the link works perfect. But i want, if is possible ...to be implemented in that plugin an command like: when they are enter on the server to popup a meniu with a question like: Would you like to activate new Skin Models ? if they said Yes: the server will set on them an aliases like: cl_minmodel 0 and if they dont want cl_minmodel 1.. because is some people who like to play default, some other not in my server. I really please you, if you could implemented that in that plugin. Thanks.

Last edited by Titus; 01-01-2019 at 19:17.
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OciXCrom
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Location: Macedonia
Old 01-02-2019 , 17:18   Re: Knife Models [XP System Support]
Reply With Quote #133

There's no need to implement that kind of thing in that plugin. It can be done with a separate plugin. But that is slowhacking and won't work.
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Titus
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Old 01-02-2019 , 18:20   Re: Knife Models [XP System Support]
Reply With Quote #134

Quote:
Originally Posted by OciXCrom View Post
There's no need to implement that kind of thing in that plugin. It can be done with a separate plugin. But that is slowhacking and won't work.
there is no other way to be implemented such thing.. ?
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tarsisd2
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Join Date: Feb 2016
Location: brazil
Old 01-18-2019 , 03:55   Re: Knife Models [XP System Support]
Reply With Quote #135

is it possible to add support for weapon inspection from csgo on your plugin?

the skins that i'm using, has inspect animations, would be nice, if it was possible
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OciXCrom
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Old 01-18-2019 , 07:36   Re: Knife Models [XP System Support]
Reply With Quote #136

It doesn't need to be added in this plugin. If the model has an inspect animation, any plugin can trigger it. I don't know exactly how it works. Try this - https://gamebanana.com/gamefiles/5976
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tarsisd2
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Join Date: Feb 2016
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Old 01-18-2019 , 12:05   Re: Knife Models [XP System Support]
Reply With Quote #137

Quote:
Originally Posted by OciXCrom View Post
It doesn't need to be added in this plugin. If the model has an inspect animation, any plugin can trigger it. I don't know exactly how it works. Try this - https://gamebanana.com/gamefiles/5976
i tried this plugin before asking you, didn't work
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HamletEagle
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Join Date: Sep 2013
Location: Romania
Old 01-19-2019 , 08:07   Re: Knife Models [XP System Support]
Reply With Quote #138

Just send the inspect animation using SVC_WEAPONANIM message.
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Last edited by HamletEagle; 01-19-2019 at 08:07.
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OciXCrom
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Old 02-12-2019 , 09:21   Re: Knife Models [XP System & Skills Support]
Reply With Quote #139


  • Added an API which can be used to create sub-plugins. With this, it is now possible to create sub-plugins for knife skills/abilities. A plugin for basic knife skills will be released very soon.
  • Added cvar km_only_dead which allows you to prevent players from changing their knife while they're alive.
  • Added cvar km_select_message which allows you to disable the default message that is shown in chat when you select a knife. Use it if you want to add custom select messages that describe your knife skills.
  • Added cvar km_knife_only_skills. This cvar has no effect in the plugin itself, its purpose is to be used from sub-plugins in order to determine whether the knife skills will be active only when the player holds a knife (1) or with any weapon (0).
  • Added knife attribute SELECT_MESSAGE. This attribute can be added more than once and it will show a chat message (or multiple ones) when the knife is selected.
  • Added command crxknives_select that allows players to select a knife without using the menu. It requires the knife index (knife position in the menu starting from 0) as the first parameter.
  • Fixed saving and loading the selected knife after leaving the server.
  • Made it so if the cvar km_open_at_spawn is enabled, the menu won't be opened for players that don't have access to any knife according to their admin flags.
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Last edited by OciXCrom; 02-12-2019 at 09:21.
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HishamGamer
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Join Date: Dec 2018
Location: Black hole.
Old 02-22-2019 , 03:56   Re: Knife Models [XP System & Skills Support]
Reply With Quote #140

Sounds cool.
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