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Napalm Grenades!


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Peoples Army
SourceMod Donor
Join Date: Mar 2007
Old 08-10-2007 , 17:56   Napalm Grenades!
#1

Napalm Grenades:

HE grenades turn into napalm , and when damaged by a HE grenade , the damaged player gets set on fire , the time the player gets set on fire , is greater with the amount of damage the nade does , the more damage done , the longer your on fire .


Instalation:

Install Like Any Other sourcemod plugin .


CVARS:

napalm_nades_on 1/0 1 is on 0 is off

Change Logs:
8-10-07 - 0.1 - Originol Release
8-10-07 - 0.2- Added Extinguish Enitity On Player Death
8-11-07 - 0.3 - Added Extinguish Entity On Player Disconnect

Any Ideas And Feed Back Are Welcome

*MODERATORS*
I got a "data base error" when i tried to submit this plugin , and none of my plugin info/desfriptions/cvars , etc , showed up . thats why none of the stuff is at the top. tried again , and got the same error . it made the submission look like this , not my fualt .
Attached Files
File Type: sp Get Plugin or Get Source (napalm.sp - 1448 views - 1.7 KB)

Last edited by Peoples Army; 08-11-2007 at 18:43.
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FlyingMongoose
Veteran Member
Join Date: Mar 2004
Old 08-10-2007 , 18:01   Re: Napalm Grenades!
#2

a common problem with igniteplayer (which I'm assuming you've done) is an "eternal sound" bug, make sure you do extinguish in any instance where they would be extenguished, that should fix the sound.
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Peoples Army
SourceMod Donor
Join Date: Mar 2007
Old 08-10-2007 , 18:02   Re: Napalm Grenades!
#3

this and my other plugin submission got a "database error " when i tried to submit them . cuasing my info at the top to go away , and posting t like this . not sure how to fix it with out getting another error
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DataMatrix
Senior Member
Join Date: Aug 2005
Location: UK, Liverpool
Old 08-10-2007 , 19:43   Re: Napalm Grenades!
#4

Make it extinguish on player disconnect also, otherwise that will loop.
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Peoples Army
SourceMod Donor
Join Date: Mar 2007
Old 08-11-2007 , 18:58   Re: Napalm Grenades!
#5

ok added new version with extinguish entity on player death and on client disconnect
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bolinux
Member
Join Date: Jul 2007
Old 08-12-2007 , 07:41   Re: Napalm Grenades!
#6

Quote:
Originally Posted by Peoples Army View Post
ok added new version with extinguish entity on player death and on client disconnect
mh, do not work on deathmatch, fire sound still loops till infinity.

sm version
SourceMod Version Information:
SourceMod Version: 1.0.0.1310
JIT Version: JIT (x86), 1.0.0.1172
JIT Settings: Generic i686

sm plugins list
[SM] Listing 13 plugins:
01 "Jetpack" (1.1.0) by Knagg0
02 "HP left" (1.1) by vIr-Dan
03 "CS:S DM Basics" (2.0.0.416) by AlliedModders LLC
04 "CS:S DM Bot Quotas" (2.0.0.416) by BAILOPAN
05 "CS:S DM Equipment" (2.0.0.416) by AlliedModders LLC
06 "CS:S DM Preset Spawns" (2.0.0.416) by AlliedModders LLC
07 "CS:S DM Spawn Protection" (2.0.0.416) by AlliedModders LLC
08 "Deathmatch Team Balancer" (1.0.0.32) by dubbeh
09 "Napalm grenades" (0.3) by Peoples Army
10 "Admin File Reader" (1.0.0.1310) by AlliedModders LLC
11 "Admin Help" (1.0.0.1310) by AlliedModders LLC
12 "Basic Commands" (1.0.0.1310) by AlliedModders LLC
13 "Basic Fun Commands" (1.0.0.1310) by AlliedModders LLC

Last edited by bolinux; 08-12-2007 at 13:31.
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Peoples Army
SourceMod Donor
Join Date: Mar 2007
Old 08-12-2007 , 15:37   Re: Napalm Grenades!
#7

hmm i never thought about death match when creating it . let me see what i can do to make it work .
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bolinux
Member
Join Date: Jul 2007
Old 08-13-2007 , 05:53   Re: Napalm Grenades!
#8

you can check it here out:

87.106.68.222:27025 -|T.O.B|- |DEATH:MATCH+JETPACK| www.the-oldboys.de

if you get hit more then 1 - 3 times by a nade the fire sound will loop till infinity

only an "snd_restart" in the client console will temporary fix it....

ty bo.
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Peoples Army
SourceMod Donor
Join Date: Mar 2007
Old 08-13-2007 , 10:00   Re: Napalm Grenades!
#9

cool ill check it out after i get outa work
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bolinux
Member
Join Date: Jul 2007
Old 08-14-2007 , 12:40   Re: Napalm Grenades!
#10

peoples army any news?
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