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Set armor and helmet using only engine


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mlibre
Member
Join Date: Nov 2015
Location: Northern South America
Old 03-30-2021 , 18:06   Set armor and helmet using only engine
Reply With Quote #1

I want to replace this

PHP Code:
cs_set_user_armor(id300CS_ARMOR_VESTHELM
I try to do it this way, I'm just not sure if I would be doing the same

PHP Code:
/*
knowing that -> EV_FL_armortype...?

CS_ARMOR_NONE = 0, // no armor
CS_ARMOR_KEVLAR = 1, // armor
CS_ARMOR_VESTHELM = 2 // armor and helmet
*/

entity_set_float(idEV_FL_armortype2.0)

static 
Float:fArmorfArmor entity_get_float(idEV_FL_armorvalue)

entity_set_float(idEV_FL_armorvaluefArmor 300.0
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OciXCrom
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Join Date: Oct 2013
Location: Macedonia
Old 03-30-2021 , 18:09   Re: Set armor and helmet using only engine
Reply With Quote #2

May I ask why?
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mlibre
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Join Date: Nov 2015
Location: Northern South America
Old 03-30-2021 , 18:17   Re: Set armor and helmet using only engine
Reply With Quote #3

I'm trying to use as few modules as possible thus optimizing you could say performance and response times in terms of native calls
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redivcram
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Join Date: Jul 2014
Location: Serbia
Old 03-30-2021 , 18:29   Re: Set armor and helmet using only engine
Reply With Quote #4

It makes no such difference.
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OciXCrom
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Location: Macedonia
Old 03-30-2021 , 19:54   Re: Set armor and helmet using only engine
Reply With Quote #5

Such micro-optimizations are completely redundant. Whether you use the native in your plugin or not, the module will still run if used by other plugins. This particular change accomplishes nothing in terms of speed.
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Last edited by OciXCrom; 03-30-2021 at 19:55.
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mlibre
Member
Join Date: Nov 2015
Location: Northern South America
Old 04-04-2021 , 16:34   Re: Set armor and helmet using only engine
Reply With Quote #6

I'm evading the cstrike that's why I use engine
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redivcram
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Location: Serbia
Old 04-04-2021 , 16:41   Re: Set armor and helmet using only engine
Reply With Quote #7

Read our posts again.
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fysiks
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Join Date: Sep 2007
Location: Flatland, USA
Old 04-04-2021 , 19:29   Re: Set armor and helmet using only engine
Reply With Quote #8

Quote:
Originally Posted by mlibre View Post
I'm evading the cstrike that's why I use engine
A complete waste of time. If a module can do what you need to do, use it.
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 04-05-2021 , 05:20   Re: Set armor and helmet using only engine
Reply With Quote #9

Quote:
Originally Posted by mlibre View Post
I'm trying to use as few modules as possible thus optimizing you could say performance and response times in terms of native calls
fewer modules != performance. I honestly don't know where people get this idea and why they keep insisting even when they are told it's completely wrong. Loading more/less modules has nothing to do with "response time" or "performance". If this was the case, it would mean loading a module has a direct impact on the cpu, causing overhead. But loading a module is merely reading the bytes from the different sections of the binary file only once and then mapping them in the address space of the hlds process. At most you use a tiny tiny bit of memory, probably a few kbs.

Use the proper module for the job. That's all there is to it.
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Last edited by HamletEagle; 04-05-2021 at 05:25.
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DJEarthQuake
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Join Date: Jan 2014
Location: Astral planes
Old 04-05-2021 , 08:02   Re: Set armor and helmet using only engine
Reply With Quote #10

Code:
#include amxmodx #include engine #define ent create_entity("game_player_equip") public plugin_precache()DispatchKeyValue( ent, "item_assaultsuit", "1" ) && DispatchSpawn(ent);
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Last edited by DJEarthQuake; 04-06-2021 at 08:14. Reason: Occam's razor
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