However I'd like to hear all those other suggestions you may have to improve the plugin.
Actually this improvements, aren't possible to change with a sub plugin, but... here they are
OK, At least at my server, with EF_BRIGHTLIGH it happend 1 of these two things. -Damn it, im talkin' english instead of spanish, while we are both argentinian-. :\ Ok, so go on,
1- The bright dissapeared, oftenly (dunno if that was because of low fps, bandwidth, never looked much at it)
2- The ping went up for all players.
I changed to TE_DLIGHT with 0.1 set_task and everything went right.
Then, I dunno about newly changes of ZP, since im usin' my ZP Based on 4.1, I know that you redid the changin' models function, but i tell you what i have done in my case (4.1).
I made zombieme and humanme functions, in order that i could set a parameter for delaying model change (like zombieme(index, 0, 1, 1) that wasnt possible up to date.), and added some fancy effects like an "intro" for my mode, like an screen fade turnin' black and with some annoyng messages like "The final day has come", and while this happend, models where being changed, in order to when the mode started, everythin' was perfect. More fancy effects blah blah.
Then, I changed some things in ham_takedam for reducin' lag on this mode, since loooots of bullets are shot per second (and evenctually, my survivors arent usin' a M249, if not, dual mp5 where i set fire rate to 2X)
Takin' away the part of optimizations, I think that the Auto HP should be also adapted, at least, i did, since Nemesis HP where TOOOO HIGH and survivors HP TOOOO LOW.
Some final words in spanish (dont care about this, is hasn't got anything to do with this)
Y we, por esas bldeces y algunas mas me andan tratando de robar todos los plugins, que loco... Me hace recordar a el plugin Zombie Infection...