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SourceMod 1.2.1 Released


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narutoramen
Junior Member
Join Date: Jan 2009
Location: UK
Old 08-06-2009 , 11:50   Re: SourceMod 1.2.1 Released
#41

I assume these 404 errors with the updater is normal? As i have got quite a lot of error log files with this in it... ?
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erazor
Member
Join Date: Mar 2009
Old 08-06-2009 , 20:55   Re: SourceMod 1.2.1 Released
#42

Quote:
Originally Posted by psychonic View Post
QFT.

The error in the console isn't hurting anything, and I'm sure the update site will be back online soon enough.

While some people have claimed that the updater being down has crashed their server, the crash dumps they've provided do not substanciate this; not to mention that there have been new crash exploits out lately.

Also, without the updater enabled, you are more likely to get crashing after a game has an update unless you manually edit your gamedata files to reflect the updates. The auto-updater is there to help you.
Well i dont know about you but my server was running fine for two weeks since the update to 1.2.1 then suddenly 2 days ago i noticed my server crashing randomly. So far the server has crashed twice in the past two days.

I looked at the logs and the crash always occured during the time this error log gets recorded:

L 08/07/2009 - 0194: SourceMod error session started
L 08/07/2009 - 0194: Info (map "de_dust2") (file "errors_20090807.log")
L 08/07/2009 - 0194: [UPDATER] --- BEGIN ERRORS FROM AUTOMATIC UPDATER ---
L 08/07/2009 - 0194: [UPDATER] Could not download "http://update.sourcemod.net/update/"
L 08/07/2009 - 0194: [UPDATER] Error: The requested URL returned error: 404
L 08/07/2009 - 0194: [UPDATER] --- END ERRORS FROM AUTOMATIC UPDATER ---
L 08/07/2009 - 0194: Error log file session closed.
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BAILOPAN
Join Date: Jan 2004
Old 08-06-2009 , 22:31   Re: SourceMod 1.2.1 Released
#43

erazor: log files do not correlate to crashes. if you have a crash, post a bug report. if your server is Windows, attach mdmp files.
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lostone
Member
Join Date: Aug 2009
Old 08-07-2009 , 17:04   Re: SourceMod 1.2.1 Released
#44

can anyone give a sample of the admin simple setup for sourcemod I cant seem to get it working I think my problem is in the steam id may be putting something wrong
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toString
Senior Member
Join Date: Jun 2009
Old 08-07-2009 , 17:32   Re: SourceMod 1.2.1 Released
#45

This is just a general stupid thought.. but how long until v3 of SM comes out? Y'know, roughly speaking. Is it a next month kinda deal, or Winter thing. Just curious really!
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BAILOPAN
Join Date: Jan 2004
Old 08-07-2009 , 19:02   Re: SourceMod 1.2.1 Released
#46

V3? what
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psychonic

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Join Date: May 2008
Old 08-07-2009 , 19:51   Re: SourceMod 1.2.1 Released
#47

Quote:
Originally Posted by toString View Post
This is just a general stupid thought.. but how long until v3 of SM comes out? Y'know, roughly speaking. Is it a next month kinda deal, or Winter thing. Just curious really!
Quote:
Originally Posted by BAILOPAN View Post
V3? what
I think he said
Quote:
Is there an ETA on the release of Sourcemod 1.3?
^^
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ShambleS
Senior Member
Join Date: Jul 2009
Old 08-08-2009 , 13:07   Re: SourceMod 1.2.1 Released
#48

Quote:
Originally Posted by lostone View Post
can anyone give a sample of the admin simple setup for sourcemod I cant seem to get it working I think my problem is in the steam id may be putting something wrong
(I coppied 1 of my posts from els where)
and i prefer to use user names and passwords so others cant pretend to be an admin by using there name.
How i do it is...

I 1st set a pasvar in my core.cfg
"left4dead\addons\sourcemod\configs\core. cfg"

I.E

Code:
/**
     * Password setinfo key that clients must set.  You must change this in order for
     * passwords to work, for security reasons.
     */
    "PassInfoVar"            "_ASEECRETWORD"
That is done server side. (remember to make your own "_aseecretword")

Then i would add the admins to my admins_simple.ini

"left4dead\addons\sourcemod\configs\admins_si mple.ini"

At the bottom of the file on theiere own "not in the example section but below it.." like this

Code:
"!192.168.0.1"        "99:z"
"Name1"    "99:z"    "Password"
"NAME2"        "99:z" "password"
"name3"    "0:a"    "Password"
"name4"    "99:abcd"    "password"
"name5"    "99:abcde"  "password"
this is also done server side. Rememer to give each admin a name (the one they use in game) and a password..

(you can use ip verified with a ! "so names that start with a ! cannot be used" , or you can use steam id's. steam id and ip verify do not need a password)

then i would make sure all the admins have set the correct user name (if thats how they will be geting verified, this stops admins coming in without tags)

and I'd also have the admins edit theire autoexec.cfg
"\left 4 dead\left 4 dead\cfg\autoexec.cfg"

Code:
setinfo "_ASEECRETWORD" "PASSWORD"
bind 1 "slot1"
bind 2 "slot2"
bind 3 "slot3"
bind 4 "slot4"
bind 5 "slot5"
bind 6 "slot6"
bind 7 "slot7"
bind 8 "slot8"
bind 9 "slot9"
bind 0 "slot10"
that would also be on the client side in theire game folder..
Remeber that the _ASEECRETWORD needs to match the one you set in your core.cfg file.
and the password needs to match the one in your admin_simple.ini for the given user name..

And thats that.. may need to reset the server after wards.

You dont need to use/edit any of the other admin file things.

If this isnt very helpfull try this thread..
http://forums.alliedmods.net/showthr...t=97965&page=2

Last edited by ShambleS; 08-08-2009 at 13:16.
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Lebson506th
Veteran Member
Join Date: Jul 2008
Old 08-08-2009 , 17:36   Re: SourceMod 1.2.1 Released
#49

Why would you use a username and password when you could use Steam ID?
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ShambleS
Senior Member
Join Date: Jul 2009
Old 08-08-2009 , 17:45   Re: SourceMod 1.2.1 Released
#50

Quote:
Originally Posted by Lebson506th View Post
Why would you use a username and password when you could use Steam ID?

If admin is named

Johnny123
and every 1 knows that..

Any player can name them selfs
Johnny123
and join game and cause all sorts of problems. then change name and leave fast.

Reports of abuse will come and the only johnny123 on stats page would be the admin. (so you cant find the user id to ban, the only steam id under that name would be the admin)

you cant really even go to ban dissconnected users unless you know which user changed his name.
Why go through all this detective work any way??

If you use a name and password ONLY the admin can use that name so you cannot get fakers causing problems. and giving the admins a bad name.


but why ask? i already explained...

Quote:
Originally Posted by ShambleS View Post
i prefer to use user names and passwords so others cant pretend to be an admin by using there name.
hell ive even had people coming in named (console) and team killing because its not protected by the admin passwords, but does have admin controll..

the name console is now added to bad name banning.

And i know 100% that if the admin names were not protected by a password they would also be abused by lamers.

using steam id or ip adress is not protected in the same way. and the admin name can be used by any one and abused in the manner stated above..

Aditionaly it means the admins Must use theiere admin name for any admin action, so you know who did what to who if there is an issue of unjust actions.

Its the most logical way of doing it.
the other methods have flaws

Last edited by ShambleS; 08-08-2009 at 18:08.
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