Raised This Month: $51 Target: $400
 12% 

[CS:S/CS:GO] GunGame


Post New Thread Reply   
 
Thread Tools Display Modes
altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 09-01-2012 , 19:05   Re: [CS:S/CS:GO] GunGame
Reply With Quote #3511

Quote:
Originally Posted by IOTASNK View Post
So I've been trying to get GunGame to work on CSGO for two days now. Hopefully you guys can help me, I've looked over every readme, faq, etc and I still can't find the answer.

Are there any specific settings I need to change in the command line changer? Like what do I put for game_mode and game_type?
+game_type 0 +game_mode 0

Quote:
Originally Posted by IOTASNK View Post

Also my players are getting this error:

Code:
Retrying connection to 50.31.22.113:27015, server requires lobby reservation but is unreserved.
Received game details information from 50.31.22.113:27015...
GameTypes: could not find matching map "ar_churches".
[MM] Sending reservation request to 50.31.22.113:27015
Any help would be appreciated!
[/QUOTE]
it's ok
__________________
altex is offline
IOTASNK
New Member
Join Date: Sep 2012
Old 09-01-2012 , 19:14   Re: [CS:S/CS:GO] GunGame
Reply With Quote #3512

Quote:
Originally Posted by altex View Post
+game_type 0 +game_mode 0


it's ok[/QUOTE]

My server won't load into the map at all. Is there any specific thing I have to do to gamemodes_server?
I have my command line changer set to
Code:
-game csgo -console -usercon -ip 50.31.22.113 -port 27015 -maxplayers_override 24 +exec server.cfg +map ar_churches +game_type 0 +game_mode 0
Yet it's still saying "GameTypes: could not find matching map "ar_churches"."
IOTASNK is offline
Warbucks
Senior Member
Join Date: Jun 2008
Location: Canada
Old 09-01-2012 , 19:39   Re: [CS:S/CS:GO] GunGame
Reply With Quote #3513

Altex, what's the correct way to disable the round timer when using SM:GG and your DM plugin on CS:GO?

I've tried:

sm_cvar mp_ignore_round_win_conditions 1

but it doesn't work. I'm forced to set mp_roundtime to 60 so there's enough time in the round to finish the map.

Last edited by Warbucks; 09-01-2012 at 19:40.
Warbucks is offline
Warbucks
Senior Member
Join Date: Jun 2008
Location: Canada
Old 09-01-2012 , 19:44   Re: [CS:S/CS:GO] GunGame
Reply With Quote #3514

Quote:
Originally Posted by IOTASNK View Post
My server won't load into the map at all. Is there any specific thing I have to do to gamemodes_server?
I have my command line changer set to
Make sure the map belongs to the map group you specified inside gamemodes_server.txt

Last edited by Warbucks; 09-01-2012 at 19:44.
Warbucks is offline
jbrewer193
SourceMod Donor
Join Date: Jul 2010
Old 09-01-2012 , 20:05   Re: [CS:S/CS:GO] GunGame
Reply With Quote #3515

here are all the cvars i use to run SM:GG, i use the default server command line except for the starting map. i just turn everything on/off myself and it works fine

Code:
"bot_auto_vacate"		    "1"
"mp_startmoney"                     "888"
"mp_maxmoney"                     "9999"
"bot_quota_mode"               "fill"
"bot_quota"                  "4"
"bot_difficulty"               "1"
"mp_friendlyfire"               "0"
"sv_alltalk"                  "1"
"sv_deadtalk"                  "1"
"mp_freezetime"			"5"
"mp_forcecamera"		"0"
"mp_maxrounds"			"99"
"mp_halftime"			"0"
"mp_timelimit"			"0"
"mp_roundtime"			"5"
"mp_do_warmup_period"           "0"
* i know, money is useless almost, i was just too lazy to take it out

** when i use this, i use just the default server settings, and my gungame is round based and everything, im not sure if this will work for deathmatch with the rounds, but with the objectives disabled in the gungame.config.txt it should keep the round going

Last edited by jbrewer193; 09-01-2012 at 20:09. Reason: * and **
jbrewer193 is offline
Apollyon
SourceMod Donor
Join Date: Dec 2007
Location: California
Old 09-01-2012 , 20:10   Re: [CS:S/CS:GO] GunGame
Reply With Quote #3516

Quote:
Originally Posted by Warbucks View Post
Make sure the map belongs to the map group you specified inside gamemodes_server.txt
And specify the mapgroup in the command line.
__________________
Apollyon is offline
jbrewer193
SourceMod Donor
Join Date: Jul 2010
Old 09-01-2012 , 20:17   Re: [CS:S/CS:GO] GunGame
Reply With Quote #3517

also, i couldnt get stripper source to work in CS:GO, i installed it, and it made my server not being able to be seen, with no visible errors in the server console, anyone else got this to work ?, i never used it before, and if im not mistaken, i can just extract it right ?
jbrewer193 is offline
jbrewer193
SourceMod Donor
Join Date: Jul 2010
Old 09-01-2012 , 20:28   Re: [CS:S/CS:GO] GunGame
Reply With Quote #3518

the guns that are not working is the Scar20 and the hpk2000...if im not mistaken, those are the same 2 guns that wasnt working in the beta of the plugin for CS:GO ?

* seen this in my server console

Code:
Attempted to create unknown entity type weapon_hkp200!

Last edited by jbrewer193; 09-01-2012 at 21:03.
jbrewer193 is offline
IOTASNK
New Member
Join Date: Sep 2012
Old 09-02-2012 , 00:42   Re: [CS:S/CS:GO] GunGame
Reply With Quote #3519

Awesome, I got it to work for the most part! Thanks for your help!
Is there any way I can remove the round time? Also during warmup, it levels me up if I get a kill.
IOTASNK is offline
wtfaatp
Senior Member
Join Date: Jul 2010
Old 09-02-2012 , 03:46   Re: [CS:S/CS:GO] GunGame
Reply With Quote #3520

Code:
L 09/02/2012 - 03:46:01: SourceMod error session started
L 09/02/2012 - 03:46:01: Info (map "de_dust") (file "errors_20120902.log")
L 09/02/2012 - 03:46:01: [SM] Plugin encountered error 25: Call was aborted
L 09/02/2012 - 03:46:01: [SM] Native "SetFailState" reported: FATAL ERROR: Some of the weapons not found MAXID=[39] KNIFE=[0] HE=[35] SMOKE=[36] FLASH=[34]
L 09/02/2012 - 03:46:01: [SM] Displaying call stack trace for plugin "gungame.smx":
L 09/02/2012 - 03:46:01: [SM]   [0]  Line 140, gungame/keyvalue.sp::OnKeyValueStart()
L 09/02/2012 - 03:46:01: [SM]   [1]  Line 157, gungame.sp::OnPluginStart()
Ugh :\ Same error when using gungame_sdk
__________________
SourceMod : 1.10.0 (Official) | MetaMod : 1.10.7 (Official)
Server : NFOservers - Windows

Last edited by wtfaatp; 09-02-2012 at 03:47.
wtfaatp is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 21:08.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode