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[L4D2] Psychotic Witch (Updated: 2/10/17)


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PatriotGames
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Old 03-14-2014 , 18:37   Re: [L4D2] Psychotic Witch (Updated: 3/12/14)
Reply With Quote #11

Quote:
Originally Posted by Mortiegama View Post
You can use my game data file for both. I used Atomics and updated a few signatures.
Understood. I already made the modifications to Boomer slap and its gamedata file name before reading your post, but unsurprisingly that change did not stop the random knockdown behavior. When either Psychotic witch or Boomer slap are disabled the knockdown behavior stops. But when both plugins are installed it happens, often in the finale map. Also, psychotic witch starts throwing errors when Boomer slap is active:

Code:
L 03/14/2014 - 15:18:41: Info (map "c4m1_milltown_a") (file "errors_20140314.log")
L 03/14/2014 - 15:18:41: [SM] Native "GetEntPropVector" reported: Property "m_vecOrigin" not found (entity 306/predicted_viewmodel)
L 03/14/2014 - 15:18:41: [SM] Displaying call stack trace for plugin "L4D2 Psychotic Witch.smx":
L 03/14/2014 - 15:18:41: [SM]   [0]  Line 407, /home/groups/alliedmodders/forums/files/7/0/1/7/8/131206.attach::Timer_PsychoticCharge()
L 03/14/2014 - 15:18:43: [SM] Native "GetEntPropVector" reported: Property "m_vecOrigin" not found (entity 306/predicted_viewmodel)
L 03/14/2014 - 15:18:43: [SM] Displaying call stack trace for plugin "L4D2 Psychotic Witch.smx":
L 03/14/2014 - 15:18:43: [SM]   [0]  Line 407, /home/groups/alliedmodders/forums/files/7/0/1/7/8/131206.attach::Timer_PsychoticCharge()
L 03/14/2014 - 15:18:45: [SM] Native "GetEntPropVector" reported: Property "m_vecOrigin" not found (entity 306/predicted_viewmodel)
L 03/14/2014 - 15:18:45: [SM] Displaying call stack trace for plugin "L4D2 Psychotic Witch.smx":
PG
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Mortiegama
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Old 03-14-2014 , 23:34   Re: [L4D2] Psychotic Witch (Updated: 3/12/14)
Reply With Quote #12

Quote:
Originally Posted by PatriotGames View Post
Understood. I already made the modifications to Boomer slap and its gamedata file name before reading your post, but unsurprisingly that change did not stop the random knockdown behavior. When either Psychotic witch or Boomer slap are disabled the knockdown behavior stops. But when both plugins are installed it happens, often in the finale map. Also, psychotic witch starts throwing errors when Boomer slap is active:

Code:
L 03/14/2014 - 15:18:41: Info (map "c4m1_milltown_a") (file "errors_20140314.log")
L 03/14/2014 - 15:18:41: [SM] Native "GetEntPropVector" reported: Property "m_vecOrigin" not found (entity 306/predicted_viewmodel)
L 03/14/2014 - 15:18:41: [SM] Displaying call stack trace for plugin "L4D2 Psychotic Witch.smx":
L 03/14/2014 - 15:18:41: [SM]   [0]  Line 407, /home/groups/alliedmodders/forums/files/7/0/1/7/8/131206.attach::Timer_PsychoticCharge()
L 03/14/2014 - 15:18:43: [SM] Native "GetEntPropVector" reported: Property "m_vecOrigin" not found (entity 306/predicted_viewmodel)
L 03/14/2014 - 15:18:43: [SM] Displaying call stack trace for plugin "L4D2 Psychotic Witch.smx":
L 03/14/2014 - 15:18:43: [SM]   [0]  Line 407, /home/groups/alliedmodders/forums/files/7/0/1/7/8/131206.attach::Timer_PsychoticCharge()
L 03/14/2014 - 15:18:45: [SM] Native "GetEntPropVector" reported: Property "m_vecOrigin" not found (entity 306/predicted_viewmodel)
L 03/14/2014 - 15:18:45: [SM] Displaying call stack trace for plugin "L4D2 Psychotic Witch.smx":
PG
That's a very strange problem. I figure there might be a problem with the way I was calling to stop the repeating plugin. I changed a few things so see if you're still getting problems with the two enabled.
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Old 03-16-2014 , 20:29   Re: [L4D2] Psychotic Witch (Updated: 3/12/14)
Reply With Quote #13

Quote:
Originally Posted by Mortiegama View Post
That's a very strange problem. I figure there might be a problem with the way I was calling to stop the repeating plugin. I changed a few things so see if you're still getting problems with the two enabled.
Thank you, Mortiegama, for the quick update. I will test it and post the results.

Best regards,

PG
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Old 03-24-2014 , 18:34   Re: [L4D2] Psychotic Witch (Updated: 3/14/14)
Reply With Quote #14

Your updated Psychotic Witch plugin did stop the random knock-down behavior, so it is successful on that point. However, it causes crashes on my development server. Even after removing the Boomer Slap plugin, Psychotic Witch will still crash the server, in particular during map changes. No sourcemod error logs are created, either. It is just a hard srcds crash (linux OS). There are no other plugins on the server that manipulate witches.

Thank you again for your efforts,

PG
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Old 03-26-2014 , 08:22   Re: [L4D2] Psychotic Witch (Updated: 3/14/14)
Reply With Quote #15

Quote:
Originally Posted by PatriotGames View Post
Your updated Psychotic Witch plugin did stop the random knock-down behavior, so it is successful on that point. However, it causes crashes on my development server. Even after removing the Boomer Slap plugin, Psychotic Witch will still crash the server, in particular during map changes. No sourcemod error logs are created, either. It is just a hard srcds crash (linux OS). There are no other plugins on the server that manipulate witches.

Thank you again for your efforts,

PG
I haven't seen any problems like this on the Windows server, but I think I could see an area that would cause this issue. I added in a check for "OnEntityCreated" that it will only run the plugin when the map is running. Entities are created like mad between maps so it's possible that was causing crashes when it tried to load everything.
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Old 03-29-2014 , 15:57   Re: [L4D2] Psychotic Witch (Updated: 3/26/14)
Reply With Quote #16

Thank you for the updated version. Unfortunately, it still crashes the server on first map transition. This type of crash has never happened before on my development server and does not occur when Psychotic Witch is disabled. I have not gone through an exhaustive test process to see if there is a conflict between PW and any of the other plugins. There are, however, no other plugins or cfgs running that manipulate the witch.

PG

Last edited by PatriotGames; 03-29-2014 at 16:01.
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Old 03-31-2014 , 08:38   Re: [L4D2] Psychotic Witch (Updated: 3/26/14)
Reply With Quote #17

When you say map transition, what do you mean? Going from Map 1 to Map 2 in a series or going from Dead Center to Dark Carnival. I've been running it on my Windows Server (using Readyup for map rotations) and I'm not getting crashes on either.
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Old 04-22-2014 , 07:29   Re: [L4D2] Psychotic Witch (Updated: 3/26/14)
Reply With Quote #18

Quote:
Originally Posted by PatriotGames View Post
Thank you for the updated version. Unfortunately, it still crashes the server on first map transition. This type of crash has never happened before on my development server and does not occur when Psychotic Witch is disabled. I have not gone through an exhaustive test process to see if there is a conflict between PW and any of the other plugins. There are, however, no other plugins or cfgs running that manipulate the witch.

PG
I think I may have found the problem. I wasn't stopping OnEntityCreated or OnTakeDamage when the server stopped processing. There's a very good chance that was causing the crashes, new version is uploaded so *fingers crossed* and all.
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Old 04-24-2014 , 07:11   Re: [L4D2] Psychotic Witch (Updated: 4/22/14)
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4/23/2014 - 135:29: SourceMod error session started
L 04/23/2014 - 135:29: Info (map "l4d_moria_serious") (file "errors_20140423.log")
L 04/23/2014 - 135:29: [SM] Native "GetEntPropVector" reported: Property "m_vecOrigin" not found (entity 731/predicted_viewmodel)
L 04/23/2014 - 135:29: [SM] Displaying call stack trace for plugin "L4D2 Psychotic Witch.smx":
L 04/23/2014 - 135:29: [SM] [0] Line 409,
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Old 04-28-2014 , 12:05   Re: [L4D2] Psychotic Witch (Updated: 4/22/14)
Reply With Quote #20

Quote:
Originally Posted by Krufftys Killers View Post
4/23/2014 - 135:29: SourceMod error session started
L 04/23/2014 - 135:29: Info (map "l4d_moria_serious") (file "errors_20140423.log")
L 04/23/2014 - 135:29: [SM] Native "GetEntPropVector" reported: Property "m_vecOrigin" not found (entity 731/predicted_viewmodel)
L 04/23/2014 - 135:29: [SM] Displaying call stack trace for plugin "L4D2 Psychotic Witch.smx":
L 04/23/2014 - 135:29: [SM] [0] Line 409,
Add extra checks to make sure I have the right entity. Haven't seen any errors or crashes all weekend.

EDIT: If you downloaded this plugin redownload, I forgot to upload the new version >.<
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Last edited by Mortiegama; 04-28-2014 at 13:29.
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