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[L4D] Survivor Upgrades


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Bast
Junior Member
Join Date: Jul 2009
Old 07-01-2009 , 17:53   Re: [L4D] Survivor Upgrades
Reply With Quote #101

Quote:
Originally Posted by Number Six View Post
Devastated infecteds lol , its too hardcore with special ammos incendiary , 30-40 sec maximum allowed and expire ammos request !
I agree. Though I'd rather have it for a limited amount of ammo. Maybe like 30 bullets or something.

Also. I didn't see this but when incendiary ammo is used on a witch .. she wont die. It's annoying because the witch music lasts until the map is over.

It was actually funny because my friend and I melee and shot her all the way to the safe room.

This is a fantastic mod and can't wait for future updates. Thank you!
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olj
Veteran Member
Join Date: Jun 2009
Old 07-01-2009 , 19:08   Re: [L4D] Survivor Upgrades
Reply With Quote #102

Eah, the witch burned with fire bullets never seems to attack anyone and wont die most of the times. Its fun, but it makes her useless.
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c0sMo
Member
Join Date: Jun 2009
Old 07-01-2009 , 20:34   Re: [L4D] Survivor Upgrades
Reply With Quote #103

Quote:
Originally Posted by c0sMo View Post
Upgrades i would like to see to plugin
1. fix players geting new upgrades when rejoining game ( going afk n back or switch from infected to survivor )
2. add a time limit or a number of rounds of fire ammo depending on guns ( M16/uzi = 50 rounds of fire ammo ~ Hunting riffle = 30 rounds of fire ammo ~ shotty/auto = 25 rounds of fire ammo )
3. Add ASU commands so that admins can pick "one" upgrade from their admin list ( One is in quotes b/c at my server i use the ASU plugin and admins go crazy picking all the upgrades, so if u can add an ASU and limit the upgrades to 1 that would be great! )
4. remove laser always on but make it abalable for ppl who want it on by typing !laseron/off ( Survivors will start with their regular crosshairs but if they want to use the lasor sight they will need to type in chat !laseron )

~ Srry to make u work more but i think these changes will really make a huge difference
On top of all that i think u should also add the name of the player who uses the knife to escape from an infected it would be better if it said "c0sMo used a knife to escape" instead of "a knife was used".....
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Number Six
Senior Member
Join Date: Dec 2008
Old 07-01-2009 , 20:43   Re: [L4D] Survivor Upgrades
Reply With Quote #104

Quote:
Originally Posted by Bast View Post
I agree. Though I'd rather have it for a limited amount of ammo. Maybe like 30 bullets or something.

Also. I didn't see this but when incendiary ammo is used on a witch .. she wont die. It's annoying because the witch music lasts until the map is over.

It was actually funny because my friend and I melee and shot her all the way to the safe room.

This is a fantastic mod and can't wait for future updates. Thank you!
Not bad , a full clip 30 or 75 bullets if you grabb upgrades increased max clips .
But i think its really difficult for coded , with just time option and expire upgrade , facility & easy coding for jerrith .
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Zalaxy
Member
Join Date: Feb 2008
Old 07-01-2009 , 21:15   Re: [L4D] Survivor Upgrades
Reply With Quote #105

Is there a way to make this for certain game modes? I.E. sm_survivorupgrades "survival" meaning it only activates for survival mode?
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Bast
Junior Member
Join Date: Jul 2009
Old 07-01-2009 , 23:21   Re: [L4D] Survivor Upgrades
Reply With Quote #106

Quote:
Originally Posted by Number Six View Post
But i think its really difficult for coded , with just time option and expire upgrade , facility & easy coding for jerrith .
I'm not a coder so I really don't know how painfull these things are to do. I'm happy with whatever I get.

Jerrith if you can't do either that's cool too. This mod is super how it is!
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Ja-Forces
Senior Member
Join Date: Jul 2009
Location: Leningrad
Old 07-02-2009 , 16:48   Re: [L4D] Survivor Upgrades
Reply With Quote #107

Hi, where i can remove 3 random upgrades at the start of a round? Thx
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webtax
Junior Member
Join Date: Jul 2009
Old 07-02-2009 , 16:55   Re: [L4D] Survivor Upgrades
Reply With Quote #108

check

Code:
// How many random upgrades to give survivors when they spawn.
// -
// Default: "3"
surup_upgrades_at_spawn "3"
in here
left4dead\cfg\sourcemod\survivor_upgrades.cfg
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Ja-Forces
Senior Member
Join Date: Jul 2009
Location: Leningrad
Old 07-03-2009 , 01:17   Re: [L4D] Survivor Upgrades
Reply With Quote #109

Ok, If I put 0. At a following level the player has 1 random achievement and on command /listupgrades there is nothing, it a bug?

I have MetaMod 1.7.1 and SourceMod 1.2.1


// This file was auto-generated by SourceMod (v1.2.1)
// ConVars for plugin "survivor_upgrades.smx"


// Whether or not we give out the Climbing Chalk upgrade.
// -
// Default: "1"
surup_allow_climbing_chalk "1"

// Whether or not we give out the Combat Sling upgrade.
// -
// Default: "1"
surup_allow_combat_sling "1"

// Whether or not we give out the Goggles upgrade.
// -
// Default: "1"
surup_allow_goggles "1"

// Whether or not we give out the Hollow Point Ammo upgrade.
// -
// Default: "1"
surup_allow_hollow_point_ammo "1"

// Whether or not we give out the Hot Meal upgrade.
// -
// Default: "0"
surup_allow_hot_meal "1"

// Whether or not we give out the Incendiary Ammo upgrade.
// -
// Default: "1"
surup_allow_incendiary_ammo "1"

// Whether or not we give out the Kevlar Body Armor upgrade.
// -
// Default: "1"
surup_allow_kevlar_body_armor "1"

// Whether or not we give out the Knife upgrade.
// -
// Default: "1"
surup_allow_knife "1"

// Whether or not we give out the Large Clip upgrade.
// -
// Default: "1"
surup_allow_large_clip "1"

// Whether or not we give out the Laser Sight upgrade.
// -
// Default: "0"
surup_allow_laser_sight "1"

// Whether or not we give out the Ointment upgrade.
// -
// Default: "1"
surup_allow_ointment "1"

// Whether or not we give out the Raincoat upgrade.
// -
// Default: "1"
surup_allow_raincoat "1"

// Whether or not we give out the Reloader upgrade.
// -
// Default: "1"
surup_allow_reloader "1"

// Whether or not we give out the Second Wind upgrade.
// -
// Default: "1"
surup_allow_second_wind "1"

// Whether or not we give out the Smelling Salts upgrade.
// -
// Default: "1"
surup_allow_smelling_salts "1"

// Whether or not we always give survivors the laser sight upgrade.
// -
// Default: "1"
surup_always_laser "0"

// How many random upgrades to give survivors when they spawn.
// -
// Default: "3"
surup_upgrades_at_spawn "0"

// How many random upgrades to give survivors when their team kills the tank.
// -
// Default: "1"
surup_upgrades_at_tank_kill_all "0"

// How many random upgrades to give survivors when they personally kill the tank.
// -
// Default: "1"
surup_upgrades_at_tank_kill_killer "1"

// How many random upgrades to give survivors when a tank spawns.
// -
// Default: "1"
surup_upgrades_at_tank_spawn "0"

// How many random upgrades to give survivors when their team kills the witch.
// -
// Default: "1"
surup_upgrades_at_witch_kill_all "0"

// How many random upgrades to give survivors when they personally kill the witch.
// -
// Default: "1"
surup_upgrades_at_witch_kill_killer "1"

// How much text output about upgrades players see (0 = none, 3 = max, default 2).
// -
// Default: "2"
surup_verbosity "3"

// The version of Survivor Upgrades plugin.
// -
// Default: "1.4"
surup_version "1.4"

What here not so?

Last edited by Ja-Forces; 07-03-2009 at 03:43.
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tonyfcw
Junior Member
Join Date: Jun 2008
Location: Eastern X X...
Old 07-03-2009 , 04:38   Re: [L4D] Survivor Upgrades
Reply With Quote #110

It's a nice and cool plugin =.= I tested with my friends in these days..
Then I found some....bug..?
1.some ppl can reconnect the server to gain many many upgrades...
2.Tank can get upgrades by self burning..
Eg:
A tank died by burning,it says:
"The primary attacker also gets:
Tank got a Raincoat"
Ah...?Tank with a raincoat?.....XD
3. When a Campain is ended (display our status) the plugin is still running and prints a lot of message such as "tank is coming...XXX got XXX XXX got XXX"

P.S:Great plugin!..waiting for the next update...
P.P.S:sorry for my poor english....

Last edited by tonyfcw; 07-03-2009 at 06:26. Reason: Forgot Sth...
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