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Hero: Lucky Luke


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Xel0z
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Join Date: Apr 2006
Location: Netherlands
Old 05-25-2007 , 12:26   Hero: Lucky Luke
Reply With Quote #1

Lucky Luke

Description
Revolver Hero - Get your revolver(deagle) and aim faster than your shadow


http://en.wikipedia.org/wiki/Lucky_Luke

shconfig.cfg CVARS
Code:
//Lucky Luke
luckyluke_level 8			//Level he is selectable at (def=8)
luckyluke_hasmult 1			//Whether he has a multiplyer (def=1)
luckyluke_getdeagle 1			//Get a deagle at spawn, 0=no, 1=yes (def=1)
luckyluke_deaglemult 3.0		//Multiplyer with deagle (def=3.0)
**Requires superheromod 1.2.0 and above**

Credits
Code:
/* 
* Credits:
* - To CHW_Chronic for his "Hacks" plugin.
* - To Rolnaaba for the Weapon Model section in his Superhero Tutorial.
* - As third, credits go to vittu since he pointed out why I should change things in version 1.2.
* - To XxAvalanchexX to his awp_oneshot plugin.
*/
Changelog
Code:
/* 
* Changelog:
* v1.0 - Created the Hero.
*
* v1.1 - Added the 6 ammo clip as suggested.
*      - Using hamandsandwich.inc for some functions, as requested.
*      - Added stocks from chr_engine, so everybody can edit the hero now, without the chr_engine include.
*      - Using pcvars now, as requested.
*      - Using a new model now.
*
* v1.2 - Upgraded it to superheromod 1.2.0.
*      - Changed the bone, which you aim at, to the spine.
*      - Added the hasmult cvar.
*
* v1.3 - Removed the infinite ammo, since lucky luke hasnt got that in the comics.
*      - Removed the hasmult cvar, kind of pointless
*      - Changed FM_ClientPutInServer to client_putinserver after vittu pointing out that it was faster (and default).
*      - Replaced ExecuteHam(Ham_IsAlive, id) with is_user_alive(id) with the same reason as client_putinserver.
*      - Removed some unnessecary code.
*      - Some changes in the CurWeapon event.
*      - Made the revolver model constant and used pev_viewmodel2 (instead of AllocString..).
*      - Changed the hero version from SH_VERSION_STR to my own (since I was kind of lazy, so I really copied 
*         a lot when changing to shmod 1.2.0).
*      - Removed some read_data(1) checks in the curWeapon event, since it was always 1.
*      - Removed the g_Aimbot[id] = true in the sh_hero_init when the hero gets added.
*      - Added vittu to the credits, since he pointed out why I should change/remove the stuff above.
*/
Attached Files
File Type: zip sh_luckyluke_required_files.zip (307.2 KB, 1833 views)
File Type: sma Get Plugin or Get Source (sh_luckyluke.sma - 2368 views - 11.5 KB)
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Last edited by Xel0z; 03-11-2009 at 15:31. Reason: Update.
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ExKiLL
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Join Date: Nov 2005
Location: Germany
Old 05-27-2007 , 05:22   Re: Hero: Lucky Luke
Reply With Quote #2

lol
very nice and simple!
not bad!
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Xel0z
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Join Date: Apr 2006
Location: Netherlands
Old 05-27-2007 , 06:11   Re: Hero: Lucky Luke
Reply With Quote #3

Thx :p, if anyone has suggestions for adds to this hero, plz tell me..
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NeogaidenX
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Join Date: Jul 2006
Old 05-28-2007 , 03:12   Re: Hero: Lucky Luke
Reply With Quote #4

this is pwnage hero mind adding admin only on it?
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HardCoded...
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Join Date: Mar 2007
Location: ^^ !Venom Fan! ^^ CA, Fr
Old 05-29-2007 , 01:58   Re: Hero: Lucky Luke
Reply With Quote #5

Its nice to have a plugin ported to a hero with out anyone yelling at you. GJ, You should also make another hero using the same plugin with just the esp #'s
Using just that u can see threw walls it could be useful for another hero.

PS: I alrdy took a crack at this hero . I made just a Haxor hero using its normal abilities on keydown all hax are on and press e to speed hack. I wont consider releasing it becus people will just yell at me lol... GJ thow +Karma
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Xel0z
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Join Date: Apr 2006
Location: Netherlands
Old 05-29-2007 , 11:08   Re: Hero: Lucky Luke
Reply With Quote #6

Thx for your positive reply's.

@NeogaidenX: I mite do that, but I dont think its going to be in the main post. I think all players should have the chance to have this hero, since its a tiny bit strong.

@HardCoded...: I think I will make that esp hero, sounds like a good idea and I already have a good name for it.
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HardCoded...
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Old 05-29-2007 , 11:22   Re: Hero: Lucky Luke
Reply With Quote #7

Wall Hacker?, Cus it wud realy suit him.
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Xel0z
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Join Date: Apr 2006
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Old 05-29-2007 , 11:30   Re: Hero: Lucky Luke
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Nope, wallhacker is not a hero.. At least, I never saw a comic hero or anything else like that named "Wallhacker".. But anywayz, lets not go off-topic..
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HardCoded...
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Old 05-29-2007 , 11:36   Re: Hero: Lucky Luke
Reply With Quote #9

I love you for this lol. I didnt notice the word keydown i just thought u forgot to put it down. But u didnt its an automatic hero lol. Thats awesome makes it even better lol. Clap Clap Clap
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bordeaux
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Join Date: May 2007
Old 05-31-2007 , 07:49   Re: Hero: Lucky Luke
Reply With Quote #10

lol not even fun...
i think superhero is more and more
about lvl's and not skills.
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