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[THC RPG] Total HardCore RPG


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rhelgeby
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Join Date: Oct 2008
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Old 04-11-2010 , 16:35   Re: [THC RPG] Total HardCore RPG
Reply With Quote #11

Another tip: Since the plugin already have its own config folder in sourcemod/config/thc_rpg/ you can have several config files. One for core settings and one for upgrades. Maybe even separate files per upgrade.

Btw, since you have the core settings in a kv-file it might be better to make them as cvars, so they can easily be modified in-game and compatible with map configs.
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Richard Helgeby

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arsirc
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Location: Carinthia,Austria,Earth
Old 04-12-2010 , 03:42   Re: [THC RPG] Total HardCore RPG
Reply With Quote #12

v0.6 released ...
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hommayudi
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Join Date: Sep 2009
Old 04-13-2010 , 19:42   Re: [THC RPG] Total HardCore RPG
Reply With Quote #13

Disable now is working, but it keep showing in menu =[
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arsirc
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Old 04-14-2010 , 01:48   Re: [THC RPG] Total HardCore RPG
Reply With Quote #14

shit ... i have forgotten to check the upgrade on disable ...

will be fixed in next version!

Last edited by arsirc; 04-14-2010 at 07:06.
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The-Sky
Junior Member
Join Date: Feb 2010
Old 04-16-2010 , 03:06   Re: [THC RPG] Total HardCore RPG
Reply With Quote #15

First of all, I know this is a brand spanking new plugin but I have alot of critique's about it.

Code:
   // Make fire-colored beam that follows the player
    new color[4]={255,127,0,255};
    BeamFollowEffect("@all",client,0.3,1.0,1.0,color);
There really should be a way to turn this off without re-compiling your script.

Also, The medic's green ring is very spammy and also gives away the location. Maybe a way to turn it off in a cfg?

Code:
   velocity[0]*=float(level)*0.40;
    velocity[1]*=float(level)*0.40;
This also should be able to be changed in a cfg. Creating a certain level for the highest long jump is fine, but changing the value for the long jump is better

Like this, "takegravity" "5.0" // the percentage of gravity subtracted from player (multiply by level.

Maybe setting it so that the jump level is just added with each level so there is no limit instead?

One of my biggest problems is the fact that gravity some times stops working and it just becomes a fast bunny hop.

Also a top10,100, blah system. You're not able to compete against your friends right now other typing rpgrank. Maybe a menu system?

---

I know I've gone over alot, but this is a REALLY nice RPG system. Thank you for putting all this time into the addon and making it really nice. If you could address these issues I'd be really happy ^_^.

P.S: The admin menu is AWESOME, but being able to delete someones levels is a good thing to have.

P.S.S: I really like your ideas for abilities. They are fresh, and haven't been done before. I had an idea, and it could be stupid as hell, but maybe a random percent of bullets bounce off the ground/wall? If it's stupid don't mind me ^_^.

I think this is the 4th time editing this. I'm sooo noob.

Last edited by The-Sky; 04-16-2010 at 03:43.
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rhelgeby
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Old 04-16-2010 , 18:16   Re: [THC RPG] Total HardCore RPG
Reply With Quote #16

Have you had a look at Google Code? Make a project for this plugin, upload the source, downloads and setup your issue tracker. Then you can separate bug reports (issue tracker) and support questions (this forum). You even get a small wiki site for writing plugin documentation and such.

A such nice and complex plugin deserves professional tools.

I also recommend committing your source code into a version control system (like Mercurial). Then you'll be able to store a complete history of this plugin with details of every tiny change. If a change really broke the entire plugin you can revert it, or have a look at older versions of the source.
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Richard Helgeby

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arsirc
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Old 04-19-2010 , 06:54   Re: [THC RPG] Total HardCore RPG
Reply With Quote #17

@The-Sky
i will have a look at your ideas for the next release ...
within the next 2 week ;)
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arsirc
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Old 05-17-2010 , 13:39   Re: [THC RPG] Total HardCore RPG
Reply With Quote #18

v0.7 released ...

now available at http://code.google.com/p/thc-rpg
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DrunkenKoZ
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Join Date: Aug 2008
Old 05-18-2010 , 13:54   Re: [THC RPG] Total HardCore RPG
Reply With Quote #19

I was just wondering if you could change it so medic doesn't make so many green circle auras at once. It fills up the map rather quickly and gets annoying to look at when you're jumping and they're coming out so fast blocking your view.

I also wanted to add that when you download the new version of THC v0.7 the "addons\sourcemod\configs\thc_rpg\thc_rpg.txt " is not a .ini file. For people who just unzip the folder into their files it won't work unless you make the .txt file a .ini.
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rhelgeby
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Old 05-18-2010 , 19:52   Re: [THC RPG] Total HardCore RPG
Reply With Quote #20

That file is in key/value format. Btw, file extension actually have nothing to do with the file format, it's just an indication.
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Richard Helgeby

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Last edited by rhelgeby; 05-18-2010 at 19:55.
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