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[TF2] Glass Attack (0.4)


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Fenderic
Junior Member
Join Date: Sep 2009
Old 09-18-2011 , 14:39   Re: [TF2] Glass Attack (0.4)
Reply With Quote #21

Quote:
Originally Posted by Mecha the Slag View Post
The only issue I noticed was that the sniper rifle doesn't break glass, which is due to a Valve bug where the sniper rifles does not impact damage on entities (including things like the pumpkin bomb)

awfully fun
hmm, is that happening to you all the time? because i've never had that issue.
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FlaminSarge
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Join Date: Jul 2010
Old 09-19-2011 , 04:58   Re: [TF2] Glass Attack (0.4)
Reply With Quote #22

Quote:
Originally Posted by Fenderic View Post
hmm, is that happening to you all the time? because i've never had that issue.
It's been happening to me very recently, too, and only with the rifles.
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Mecha the Slag
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Join Date: Jun 2009
Location: Denmark
Old 09-20-2011 , 13:32   Re: [TF2] Glass Attack (0.4)
Reply With Quote #23

It's a known bug, actually.

I changed the plugin a bit to fix the issue, dunno if you want me to upload that?
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Fenderic
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Join Date: Sep 2009
Old 09-20-2011 , 16:45   Re: [TF2] Glass Attack (0.4)
Reply With Quote #24

Quote:
Originally Posted by FlaminSarge View Post
It's been happening to me very recently, too, and only with the rifles.
hmm


Quote:
Originally Posted by Mecha the Slag View Post
It's a known bug, actually.

I changed the plugin a bit to fix the issue, dunno if you want me to upload that?
yeah sure, i can't really work on this until winter break anyways
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Mecha the Slag
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Join Date: Jun 2009
Location: Denmark
Old 09-21-2011 , 03:11   Re: [TF2] Glass Attack (0.4)
Reply With Quote #25

I also made it so players deal 1/3 damage, which seemed reasonable based on the testing I did. That way, people focused more on the glass and less on headshots

edit: I should also note that glass is only destroyed 50% of the time. Again for balance reasons.
Attached Files
File Type: sp Get Plugin or Get Source (glassattack.sp - 359 views - 4.1 KB)
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Mev
Senior Member
Join Date: Apr 2011
Old 09-23-2011 , 01:54   Re: [TF2] Glass Attack (0.4)
Reply With Quote #26

Finding this to be popular?
Dunno if I should give it a go sounds fun.
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Fenderic
Junior Member
Join Date: Sep 2009
Old 09-27-2011 , 14:12   Re: [TF2] Glass Attack (0.4)
Reply With Quote #27

Quote:
Originally Posted by Mev View Post
Finding this to be popular?
Dunno if I should give it a go sounds fun.
i've been getting a pretty positive response from the community.
if you end up running it on a server, let me know!
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x6herbius
Senior Member
Join Date: May 2011
Location: West Sussex, UK
Old 09-27-2011 , 14:42   Re: [TF2] Glass Attack (0.4)
Reply With Quote #28

I played this last weekend with my brothers and a friend, and I have to say it was pretty fun, although for some reason I hadn't added the plugin correctly and we were able to go around as all classes without knowing it was supposed to be sniper only.

The only thing I found was that the maps seemed to have a very short lifespan before they got boring (especially so with the simpler ones) and it seems like there's a very fine balance to be found in placing static ground as opposed to placing glass. For instance, if there's only one glass layer then games end very quickly and aren't much fun; if there are no solid edges leading from one spawn to another then it ends up just becoming bog-standard Arena (with limited ammo, might I add, unless that was something your mod fixed, and no way of getting to the other players to melee), whereas if there are solid points then people perch on these and again it's just standard arena with limited mobility. The map I found best was glass_axis, since the spawns were breakable and there was only a single solid area in the centre, and Sandstone (or whatever its name was) was good too provided the rounds didn't end up that the players got separated on each side.
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KniL
Senior Member
Join Date: Jun 2012
Old 02-21-2014 , 02:14   Re: [TF2] Glass Attack (0.4)
Reply With Quote #29

This plugin still works?
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