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New XP Mod tutorial


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jasonf20
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Join Date: Mar 2008
Old 03-15-2008 , 16:05   Re: New XP Mod tutorial
Reply With Quote #21

Quote:
Originally Posted by fxfighter View Post
i did use read_Data(1) read the code
not u in the final code thats in the main message in eDeath its missing the attacker variable
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fxfighter
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Location: Trollhättan
Old 03-15-2008 , 16:09   Re: New XP Mod tutorial
Reply With Quote #22

Y thats why i fixed it.
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Old 03-15-2008 , 18:38   Re: New XP Mod tutorial
Reply With Quote #23

Always wanted to make exp mod but never really knew how. Last tutorial didn't work. Thanks for making this.
I'd give you lots of respect and a +karma if you could add something though. This is nice and all, but it's pointless leveling up. Could you show everyone how to give people rewards at the certain levels? That way people actually WANT to level up and come back to the server
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Rolnaaba
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Join Date: May 2006
Old 03-16-2008 , 15:20   Re: New XP Mod tutorial
Reply With Quote #24

simple, say you want to give them more damage on level 3 on damage event, check their level then if high enough level just add some damage.
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fxfighter
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Old 03-16-2008 , 15:27   Re: New XP Mod tutorial
Reply With Quote #25

you can hook roundstart or spawn to give at start like extra hp or ar.
You can check thare level after level up in the death msg to.
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Rolnaaba
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Join Date: May 2006
Old 03-16-2008 , 18:31   Re: New XP Mod tutorial
Reply With Quote #26

basically you can do anything, just check if their level is high enough first, or if you have them choose skills to train that you have varriables to keep track of that:
psuedo:
Code:
if(playerLevel[index] >= 10) {      give_hp(index, 500);      uber(index); }
get what we mean?
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Old 03-17-2008 , 15:41   Re: New XP Mod tutorial
Reply With Quote #27

yes, so i just put in

[code]
if(playerLevel[index] >= 10)
{
whatever i want to give them

}

and where do i put this?
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atomen
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Join Date: Oct 2006
Location: Stockholm, Sweden
Old 03-17-2008 , 15:49   Re: New XP Mod tutorial
Reply With Quote #28

Quote:
Originally Posted by fxfighter View Post
you can hook roundstart or spawn to give at start like extra hp or ar.
You can check thare level after level up in the death msg to.
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Merko
Member
Join Date: Mar 2008
Old 03-26-2008 , 23:39   Re: New XP Mod tutorial
Reply With Quote #29

Uh. Hi.

I'm new too amxx scripting so I was just wondring if there is somthing wrong with the code, or maybe I compile it wrong? :p

I tried to compile it but I get the error:

Code:
/home/groups/amxmodx/tmp3/phpXo7cEB.sma(43) : error 017: undefined symbol "id"
/home/groups/amxmodx/tmp3/phpXo7cEB.sma(45) : error 017: undefined symbol "attacker"
/home/groups/amxmodx/tmp3/phpXo7cEB.sma(48) : error 017: undefined symbol "attacker"
/home/groups/amxmodx/tmp3/phpXo7cEB.sma(51) : error 017: undefined symbol "attacker"
/home/groups/amxmodx/tmp3/phpXo7cEB.sma(54) : error 017: undefined symbol "attacker"
/home/groups/amxmodx/tmp3/phpXo7cEB.sma(56) : error 017: undefined symbol "attacker"
/home/groups/amxmodx/tmp3/phpXo7cEB.sma(56) : warning 215: expression has no effect
/home/groups/amxmodx/tmp3/phpXo7cEB.sma(56) : warning 215: expression has no effect
/home/groups/amxmodx/tmp3/phpXo7cEB.sma(56 -- 57) : error 017: undefined symbol "attacker"
/home/groups/amxmodx/tmp3/phpXo7cEB.sma(59) : error 017: undefined symbol "attacker"
/home/groups/amxmodx/tmp3/phpXo7cEB.sma(60) : error 017: undefined symbol "attacker"

9 Errors.
Could not locate output file /home/groups/amxmodx/public_html/websc3/phpXo7cEB.amx (compile failed).
An ideas? ;)

Edit: Got everything to work :]

Last edited by Merko; 03-27-2008 at 23:13.
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Lee
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Join Date: Feb 2006
Old 03-27-2008 , 03:56   Re: New XP Mod tutorial
Reply With Quote #30

There's an error in the code. You can either wait for a reply in the relevant topic or you can post the code that you're trying to compile in Scripting Help.
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