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HTTP Server w/ RCon Multiplexer


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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 03-28-2017 , 17:59   Re: HTTP Server w/ RCon Multiplexer
Reply With Quote #41

Quote:
Originally Posted by Arkarr View Post
Indeed, sorry. It's for TF2.
Thank you, I have pushed updated gamedata.
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Arkarr
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Join Date: Sep 2012
Location: Just behind my PC screen
Old 03-30-2017 , 09:42   Re: HTTP Server w/ RCon Multiplexer
Reply With Quote #42

Thank you very much.

Although, I ran into some problems.

1) For some reasons, I can't access the http server through the extern IP. Local IP work fine through. Port of the game server is opened and correctly forwarded to the PC who is hosting the game server.
2) Trying to reload the extension "webcon" using "sm exts reload [EXTENSION ID]" crash the server (no lag, instant close of SRCDS)
3) Still ran in the same problem as before using the gamedata you provided :
Quote:
L 03/30/2017 - 15:40:16: [CONPLEX] Invalid detour address passed - Disabling detour to prevent crashes
L 03/30/2017 - 15:40:16: [CONPLEX] WARNING: Error setting up RunFrame detour, all TCP sockets will be hooked.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 03-30-2017 , 17:28   Re: HTTP Server w/ RCon Multiplexer
Reply With Quote #43

Quote:
Originally Posted by Arkarr View Post
Thank you very much.

Although, I ran into some problems.

1) For some reasons, I can't access the http server through the extern IP. Local IP work fine through. Port of the game server is opened and correctly forwarded to the PC who is hosting the game server.
2) Trying to reload the extension "webcon" using "sm exts reload [EXTENSION ID]" crash the server (no lag, instant close of SRCDS)
3) Still ran in the same problem as before using the gamedata you provided :
I can't reproduce any of these problems with webcon-git96-d05ddc2-windows, the gamedata from my last post, and the latest win32 TF2 server (3833195/24 3842775).

1) You probably are not forwarding TCP traffic, only UDP.
2) No idea, cant reproduce, need a crash dump from Accelerator (could be related to your gamedata problems).
3) Remember that you need to restart the server to load new gamedata - but the gamedata itself is correct.
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Arkarr
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Old 03-31-2017 , 02:54   Re: HTTP Server w/ RCon Multiplexer
Reply With Quote #44

Alright, I'll check again.
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PartialCloning
Senior Member
Join Date: Dec 2015
Old 05-16-2017 , 14:36   Re: HTTP Server w/ RCon Multiplexer
Reply With Quote #45

Have you considered and would you consider porting this to Goldsrc or do you strictly only code for source? I am aware that Klippy is working on his own version however he hasn't officially released it and he is unable to work on it in the foreseeable future.

No sample plugins, documentation, or even support would be needed. Just the bare minimum port to a module would be sufficient.
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enderandrew
Senior Member
Join Date: Jun 2020
Old 07-16-2020 , 18:33   Re: HTTP Server w/ RCon Multiplexer
Reply With Quote #46

I've installed the extension and a few plugins (webmanager and webscoreboard).

If I browse to the IP address of my server, nothing comes up. What should the urls be?

http://98.161.14.88/ doesn't load. I show the extension is loaded:

Code:
"Automatic Updater" (1.11.0.6599) by AlliedModders LLC: Updates SourceMod gamedata files
 "Webternet" (1.11.0.6599) by AlliedModders LLC: Extension for interacting with URLs
 "Accelerator" (2.5.0) by Asher "asherkin" Baker: SRCDS Crash Handler
 "Console Cleaner" (1.1.0) by Zephyrus, Accelerator: Console warning suppressor
 "cURL Extension" (1.3.0.0) by ben: cURL Extension
 "PathFollower" (20170312-2) by sigsegv, Pelipoika: SourcePawn interface for NextBot's PathFollower
 "SDK Hooks" (1.11.0.6599) by AlliedModders LLC: Source SDK Hooks
 "BinTools" (1.11.0.6599) by AlliedModders LLC: Low-level C/C++ Calling API
 "TF2Items" (1.6.4) by Asherkin & AzuiSleet & Damizean: TF2 Item Modifier
 "TF2 CalculateMaxSpeed Detour" (1.0.4) by nosoop: Allows overriding max speed results
 "TF2 Tools" (1.11.0.6599) by AlliedModders LLC: TF2 extended functionality
 "SDK Tools" (1.11.0.6599) by AlliedModders LLC: Source SDK Tools
 "Top Menus" (1.11.0.6599) by AlliedModders: Creates sorted nested menus
 "Regex" (1.11.0.6599) by AlliedModders LLC: Provides regex natives for plugins
 "SteamWorks Extension" (1.2.3 FORK 1.0.0) by Kyle Sanderson: Exposes SteamWorks functions to Developers
 "Client Preferences" (1.11.0.6599) by AlliedModders: Saves client preference settings
 "SQLite" (1.11.0.6599) by AlliedModders LLC: SQLite Driver
 "GeoIP" (1.11.0.6599) by AlliedModders LLC: Geographical IP information
 "DHooks" (2.2.0-detours14a) by Dr!fter: Dynamic Hooks
 "Connect" (1.2.1) by Asher "asherkin" Baker: Forward for early connection
 "System2" (3.2.1) by David Ordnung: HTTP/FTP Request and System API for Sourcemod
 "Source Scramble" (0.4.0) by nosoop: Tools for working with memory.
 "Socket" (3.0.2) by Player: Socket extension for SourceMod
 "SteamTools" (0.10.0+54fdc51) by Asher "asherkin" Baker: SteamWorks for SourceMod
 "Webcon" (May 24 2017) by Asher "asherkin" Baker: HTTP Server
 "Conplex" (May 24 2017) by Asher "asherkin" Baker: RCon Multiplexer
 "MySQL-DBI" (1.11.0.6599) by AlliedModders LLC: MySQL driver implementation for DB

Last edited by enderandrew; 07-16-2020 at 18:37.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 07-16-2020 , 19:15   Re: HTTP Server w/ RCon Multiplexer
Reply With Quote #47

You need to include the port of the gameserver, e.g. http://98.161.14.88:27015/
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enderandrew
Senior Member
Join Date: Jun 2020
Old 07-16-2020 , 19:31   Re: HTTP Server w/ RCon Multiplexer
Reply With Quote #48

Quote:
Originally Posted by asherkin View Post
You need to include the port of the gameserver, e.g. http://98.161.14.88:27015/
That makes sense. I don't know why I didn't think to try that. Thanks!
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