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[TF2] PathFollower (Windows only)


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Pelipoika
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Join Date: May 2012
Location: Inside
Old 11-17-2018 , 15:46   [TF2] PathFollower (Windows only)
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Commissioned from sigsegv with a few changes & features by me



More details on GitHub
https://github.com/Pelipoika/PathFollower

Read the include files to know how to use

Thread containing videos so you can get an idea as to what you can do with this.
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Last edited by Pelipoika; 11-17-2018 at 16:00.
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arthurdead
Senior Member
Join Date: Jul 2013
Old 11-17-2018 , 16:09   Re: [TF2] PathFollower (Windows only)
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Wow!!

Epic Gamer Moment!!

nOw I cAn maKe saNs undErtale iN tF2,,,,

Last edited by arthurdead; 11-17-2018 at 16:12.
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RavensBro
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Join Date: Sep 2009
Location: Wisonsin USA
Old 12-25-2019 , 07:05   Re: [TF2] PathFollower (Windows only)
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Can you make it for linux to please
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enderandrew
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Join Date: Jun 2020
Old 07-25-2020 , 20:44   Re: [TF2] PathFollower (Windows only)
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Quote:
Originally Posted by RavensBro View Post
Can you make it for linux to please
I've been testing and running SRCDS on my own Windows box but I'm planning to move to a Linux VPS.

Are there instructions out there on how to compile these extensions?
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nosoop
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Join Date: Aug 2014
Old 07-26-2020 , 00:04   Re: [TF2] PathFollower (Windows only)
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Quote:
Originally Posted by enderandrew View Post
I've been testing and running SRCDS on my own Windows box but I'm planning to move to a Linux VPS.

Are there instructions out there on how to compile these extensions?
It's the same as building SourceMod; once you have all the dependencies required for SourceMod you should be able to create the build/ directory, python ../configure.py, and ambuild.

Linux support is an entirely different thing; you'll likely have to recreate or source an implementation of Path::Compute through questionably legal means.
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enderandrew
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Join Date: Jun 2020
Old 07-26-2020 , 06:57   Re: [TF2] PathFollower (Windows only)
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Quote:
Originally Posted by nosoop View Post
It's the same as building SourceMod; once you have all the dependencies required for SourceMod you should be able to create the build/ directory, python ../configure.py, and ambuild.

Linux support is an entirely different thing; you'll likely have to recreate or source an implementation of Path::Compute through questionably legal means.
I was looking at the repository and saw the note about that.

That is a bit frustrating as I have plugins that depend on this extension, but I will be forced to leave them behind if I shift to a Linux VPS.

That being said, there are other extensions I haven't seen recent builds of that I will try to compile for Linux.
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