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[CS:GO|CSS|L4D1&2] Fortnite Emotes Extended version (dances and emotes)[5-April-2023]


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ayrton09_arg
Senior Member
Join Date: Nov 2017
Old 07-02-2020 , 19:47   Re: [CS:GO] Fortnite Emotes Extended version (dances and emotes)[updated 12-October-2
Reply With Quote #161

Quote:
Originally Posted by ayrton09_arg View Post
send me pm
but will be better for the cs:s community if you make it plublic

Last edited by ayrton09_arg; 07-02-2020 at 19:57.
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Blad3z
Junior Member
Join Date: Jun 2020
Location: Finland
Old 07-17-2020 , 19:45   Re: [CS:GO] Fortnite Emotes Extended version (dances and emotes)[updated 18-Apr-2020]
Reply With Quote #162

Can someone make this compatible with TF2? PLEASE.
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foxhound27
AlliedModders Donor
Join Date: Sep 2019
Location: Argentina
Old 07-31-2020 , 04:39   Re: [CS:GO] Fortnite Emotes Extended version (dances and emotes)[updated 18-Apr-2020]
Reply With Quote #163

Here my fork for L4D(2) had to learn everything about animation took me time been very sick i wanted to share before but well here it is hehe hope you like, converted all sound files to mp3 so you must use mp3 instead wav, added right method for camera + removed crossair for a better view. removed scope prop since no available/needed, removed all the include custom files.. made events compatible, added new cvar to control animation speed and made model itself hehe enjoy



here sounds mp3 & bz2: http://www.mediafire.com/file/w2dcgg70qeumaak/sound.zip (29,9 MB)

video demo: https://www.youtube.com/watch?v=cEJHOVu_v2U
Attached Files
File Type: txt fnemotes.phrases.txt (10.7 KB, 1059 views)
File Type: zip models_l4d.zip (6.15 MB, 732 views)
File Type: zip models_l4d2.zip (5.82 MB, 1499 views)
File Type: sp Get Plugin or Get Source (fortnite_l4d1&2.sp - 1161 views - 81.4 KB)

Last edited by foxhound27; 11-12-2021 at 20:55. Reason: Update
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foxhound27
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Join Date: Sep 2019
Location: Argentina
Old 07-31-2020 , 04:59   Re: [CS:GO] Fortnite Emotes Extended version (dances and emotes)[updated 18-Apr-2020]
Reply With Quote #164

Quote:
Originally Posted by Blad3z View Post
Can someone make this compatible with TF2? PLEASE.
it seems plugin already made for tf2 https://forums.alliedmods.net/showthread.php?t=311817 methods totally diferent maybe later i can add some more dances but need test since i dont play tf2 it seems call animation by numbers that i unknown but well matter of test hehe

Last edited by foxhound27; 08-04-2020 at 06:06. Reason: Update
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Tetra
New Member
Join Date: Aug 2020
Old 08-04-2020 , 15:30   Re: [CS:GO] Fortnite Emotes Extended version (dances and emotes)[updated 18-Apr-2020]
Reply With Quote #165

Hi just wondering if there is a way to make this a VIP only plugin or just so it can be used by a certain flag
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Cruze
Veteran Member
Join Date: May 2017
Old 08-04-2020 , 15:33   Re: [CS:GO] Fortnite Emotes Extended version (dances and emotes)[updated 18-Apr-2020]
Reply With Quote #166

Quote:
Originally Posted by Tetra View Post
Hi just wondering if there is a way to make this a VIP only plugin or just so it can be used by a certain flag
sm_emotes_admin_flag_menu
sm_dances_admin_flag_menu

in cfg/sourcemod/fortnite_emotes_extended.cfg
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Tonblader
Senior Member
Join Date: Jul 2011
Location: Peru
Old 08-16-2020 , 20:35   Re: [CS:GO] Fortnite Emotes Extended version (dances and emotes)[updated 18-Apr-2020]
Reply With Quote #167

Quote:
Originally Posted by foxhound27 View Post
In L4D2, when i have a gnome o cola-bottles (possibly with gasoline cans too) in the hands and after emote, the gnome bug in the hands and cant change weapon.
When i emote and enter in idle-mode , the character frozen and not can move.
At the end or cancelled of the emote, it does not return to the same angle (character-view) before entering the emote.

Last edited by Tonblader; 08-17-2020 at 20:08.
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inspire
Junior Member
Join Date: Aug 2010
Old 08-17-2020 , 03:33   Re: [CS:GO] Fortnite Emotes Extended version (dances and emotes)[updated 18-Apr-2020]
Reply With Quote #168

i wish it would work in css too..
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foxhound27
AlliedModders Donor
Join Date: Sep 2019
Location: Argentina
Old 08-17-2020 , 16:34   Re: [CS:GO] Fortnite Emotes Extended version (dances and emotes)[updated 18-Apr-2020]
Reply With Quote #169

Quote:
Originally Posted by inspire View Post
i wish it would work in css too..
Quote:
Originally Posted by ayrton09_arg View Post
but will be better for the cs:s community if you make it plublic
here guys for my fork for CS:S, NMRIH, ZPS remember model is beta not perfect use same model for these games..

note: nmrih & zps use same plugin.

added right method for camera + removed crossair for a better view. removed scope prop since no available/needed, removed all the include custom files.. made events compatible, added new cvar to control animation speed and made model itself hehe enjoy

here sounds mp3 & bz2: http://www.mediafire.com/file/w2dcgg70qeumaak/sound.zip (29,9 MB)
Attached Files
File Type: zip models.zip (2.96 MB, 467 views)
File Type: txt fnemotes.phrases.txt (10.7 KB, 265 views)
File Type: sp Get Plugin or Get Source (fortnite_css.sp - 252 views - 71.6 KB)
File Type: sp Get Plugin or Get Source (fortnite_nmrih.sp - 350 views - 71.6 KB)

Last edited by foxhound27; 07-03-2021 at 22:38. Reason: Updated Added NMRIH, ZPS Support
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ayrton09_arg
Senior Member
Join Date: Nov 2017
Old 08-17-2020 , 22:34   Re: [CS:GO] Fortnite Emotes Extended version (dances and emotes)[updated 18-Apr-2020]
Reply With Quote #170

Quote:
Originally Posted by foxhound27 View Post
here guys, have fun btw im not sure about plugin events since i never coded for css but here ya go also not sure about the camera but if not work as it should just let me know use same phrases and happen the same with sound as i mention HERE anyway enjoy remember model is beta not perfect
oh thank you for this! works fine, if i want sounds i just download and put them on sound/kodua?, another weird thing idk if its because css or something but the dances seems like they are accelerated a little haha

edit: and if the round end when i dancing seems like im in another world lol (and make client crash).

Last edited by ayrton09_arg; 08-18-2020 at 00:52.
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